Comic Book Review: Showcase Presents: Rip Hunter…Time Master

Comic Book Review: Showcase Presents: Rip Hunter…Time Master written by Jack Miller

After the success of Jack Kirby creations The Challengers of the Unknown in 1959, DC Comics took a chance on two other quartets of non-powered adventurers in the pages of Showcase, their try-out comic.  The more successful of these was Rip Hunter’s team of time travelers.  He is introduced as already having invented a Time Sphere, and with the aid of his friend Jeff Smith built two of them.  The only people he’s trusted in his secret laboratory are his girlfriend Bonnie Baxter and her kid brother Corky.

Showcase Presents: Rip Hunter...Time Master

In the first Showcase appearance (#20, May 1959) Rip and Jeff take one of the spheres on its maiden voyage to the Mesozoic Era, 100 million years in the past.  Unfortunately, it turns out that two criminals stumbled on the lab some weeks before while the team was absent, realized this could be big, and planted a listening device.  The crooks force Bonnie and Corky to take them back to the same era as the first pair, planning to mine deposits of gold, silver and diamonds they know the location of in the present.

Between dinosaurs and active volcanic terrain, the six time travelers have a series of exciting escapes and daring deeds to accomplish before they can return to the present.  The tired and sore criminals are dismayed to find their hard-won sack of minerals empty–turns out you can’t bring any objects from the past forward.  (This rule was eventually quietly ignored, but no one ever thought to abuse that capability thereafter.)

Much like the later Doctor Who, the second storyline went straight to aliens as Rip and his pals investigated the origin of Atlantis.  Another pair of Showcase issues followed shortly, and in 1961, Rip Hunter got his own series.  Writer Jack Miller did some research to come up with interesting time periods, but historical accuracy was clearly not a high priority.  Each issue followed a three-part structure as a mystery from the past surfaced and the crew checked it out using a Time Sphere.  Often complications would arise due to the never-stated but obvious rule that they cannot change the past; attempts to do so would fail, meaning the team has to come up with a new plan.

Characterization is thin; all four main characters are brave and adventurous.  Rip is the main history expert, and a very good shot; as the Comics Code prevented him from killing humans, he would use trick shots to bring down awnings and such.  Jeff appears to be the mechanic; he’s the one who does the repairs on the Time Spheres and is slightly more muscular looking than Rip.  Bonnie and Corky appear to have no special skills beyond being backup sphere pilots.  Bonnie is a bit nervous at times, and Corky knows less history than the others, so is the recipient of infodumps.  Guest characters have just enough personality to fulfill their plot purposes.

Aliens and hidden civilizations are rife in these stories, and monsters appear frequently.  Magic is sometimes mentioned but almost always turns out to be fake or actually alien technology.

There are several art teams in the early going, the most notable of which features Joe Kubert.  Eventually it settled down to William Ely, who is decent enough, but perhaps could scale back the worry lines on some of the characters.

My favorite of the stories is their battle against the gods of Mount Olympus, which features Jeff being transformed into a griffin!

Later versions of Rip Hunter have shed the rest of his team; Legends of Tomorrow fans will likely find this early Rip nearly unrecognizable.

Recommended primarily to fans of more straightforward time travel stories as there’s seldom the creative abuses of the concept that have become common in literature since.

Comic Book Review: The Immortal Iron Fist: The Last Iron Fist Story

Comic Book Review: The Immortal Iron Fist: The Last Iron Fist Story written by Ed Brubaker & Matt Fraction, primary artist David Aja

When Daniel Rand was nine years old, his father Wendell Rand took him, his mother Heather, and business partner Harold Meachum on an expedition to the mystical city of K’un L’un, which appears in the mountains of China only once every ten years.  When Danny slipped into a crevasse, endangering his parents, Meachum, who was in love with Heather, treacherously murdered Wendell.  Heather refused to go with Meachum, and continued onward with her son.   They came across a bridge that hadn’t been there before, but a pack of wolves attacked.  Heather sacrificed herself to give Danny time to cross the bridge.  Archers from K’un L’un attempted to rescue Heather, but were unable to drive away the wolves before her death.

The Immortal Iron Fist: The Last Iron Fist Story

As the years passed inside the mystical city, Danny Rand became the best martial arts student of Lei Kung, the city’s guardian.  Eventually, he was allowed to battle the dragon Shou-Lao the Undying and plunge his fist into its heart.  This branded his chest with the crest of Shou-Lao, and gave Danny the ability to focus his ch’i energy into his fist, making it like unto a thing of iron.  He is not the first Iron Fist, but questions about the past ones are not encouraged.

At the next opportunity, Danny left K’un L’un to seek revenge upon Harold Meachum, a quest that ultimately proved hollow.  He instead embarked upon a career as the martial arts superhero Iron Fist.

Iron Fist was created by Roy Thomas and Gil Kane as part of a martial arts fad at Marvel Comics inspired by the popularity of kung fu movies at the time.  He first appeared in Marvel Premiere #15 in 1974, ran for ten issues, then got his own starring series.  It was notable for the rare second-person narration.  (“You are Iron Fist, and you are about to die!”)  When sales fell, Danny Rand was teamed up with blaxploitation-inspired character Luke Cage in Power Man and Iron Fist.  As the “Heroes for Hire”, they became an iconic team for Marvel.

The volume under discussion here appeared in 2007, after several status changes (including being dead for a while) for Iron Fist.  As of the opening of this series, Daniel Rand is the head of Rand International, the company his father and Harold Meachum had founded.  They have been approached by the Chinese corporation Wai-Go Industries, which wants to buy mag-lev train technology and infrastructure from Rand Intl.  Danny senses something wrong with the deal, and cancels it, much to the dismay of Jeryn Hogarth, the person who actually runs the company for Danny.

Investigating the offices of Wai-Go as Iron Fist, the hero learns that the company is actually a front for the terrorist organization HYDRA, and is forced to battle their agents and their latest weapon, the Mechagorgon.

Ordinarily, Iron Fist would call in his allies in the superhero community to assist with a threat of this size, but this series takes place during the Civil War event, when all superhumans are required to register their identities with the government or else.  Many of his friends have joined the pro-Registration side, which Danny is opposed to, and the remainder are now fugitives.  (Iron Fist only remains free due to a legal loophole.)

At about the same time, the Steel Serpent resurfaces.  Davos, the son of Lei Kung, believes that the power of the Iron Fist is his by right, and has frequently tried to steal it from Danny.  He has come to believe there is a conspiracy to keep him from attaining the Iron Fist.  (Mild spoiler: he’s not entirely wrong.)  Steel Serpent has allied with HYDRA and a previously unknown being called the Crane Mother, and is looking for a man named Orson Randall.

Orson Randall (the name is probably not a coincidence) turns out to have been the previous holder of the Iron Fist title, one of the Immortal Weapons.  He relinquished the title and disappeared for reasons not adequately explained in this volume, but can still tap into the power of Shou-Lao.  Flushed out of hiding, Orson seeks out Danny Rand to give the newest Iron Fist some vital information about their legacy.

Lots of kung-fu action ensues!

As the original Iron Fist stories were inspired by the low-budget kung-fu flicks of the early 1970s, this one is heavily influenced by the special effects extravaganzas of the more recent wuxia movies.  There are mystical kung fu powers being unleashed right and left, and huge battle scenes.  The art goes well with this, including some nifty effects to show how Iron Fist finds the precise areas to attack.

Iron Fist’s backstory is somewhat problematic these days, given its use of the Mighty Whitey trope (white person goes to foreign land and is better at what the natives do than they are themselves.)  This series tries to mitigate it somewhat by revealing a more diverse array of past Iron Fists, and hinting in this volume that there’s a specific reason the last two have been Caucasian.  (It remains to be seen how the upcoming Netflix series will deal with the issue.)

Orson Randall is a good guest star as a pulp hero gone sour, and with hints at his own extensive backstory and heritage.

Most of the plot threads are still left dangling at the end of this volume, to be resolved later in the series.  The volume also contains a short piece referring to a period when Danny Rand was wearing the costume of Daredevil while Matt Murdock was otherwise occupied.

Overall, a good update to the Iron Fist concept and a rollicking adventure story.

Comic Book Review: Blue Monday, Vol. 2: Absolute Beginners

Comic Book Review: Blue Monday, Vol. 2: Absolute Beginners by Chynna Clugston Flores

Disclaimer:  I received this volume through a Goodreads giveaway for the purpose of writing this review.  No other compensation was offered or requested.


Bleu L. Finnegan isn’t precisely your normal high school girl growing up in 1990s Northern California.  For one thing, there’s the blue hair, which she’s had since at least elementary school (though it’s not clear if it’s natural.)  She’s also way more into then-contemporary musicians than the average person, and most of the people she hangs out with are equally excited about such things.

Bleu is also very typical of teenage girls, simultaneously interested in and disgusted by teenage boys, and with a schoolgirl crush on handsome Jefferson High teacher Mr. Bishop.  Oh, and for some reason a pooka named Seamus has taken an interest in her.  Maybe not so typical after all.

This was Chynna Clugston Flores’ first series, created when she was barely older than the characters she was writing.  It had a manga-esque art style back when that was uncommon and innovative.  It also had musical cues for which songs should be playing at any point in the story–I think that will be most evocative for Nineties kids, as some of the references have faded in the past twenty years.

In many ways, this is like a naughtier version of the classic Archie Comics formula; romantic hijinks, comedy and a touch of the supernatural.  The kids are rather more open about the sexual nature of their attractions, use more foul language than I am comfortable with (and yet sometimes use comic-book symbol swearing instead), and consume alcohol.  On the other hand, the teenagers are not actually sexually active (as of this volume), and the nudity tends to be peek-a-boo.

In this volume, a fancy-dress party is ruined by too much booze, which leads to a couple of the boys taking a video of Bleu bathing.  The fallout of this leads to continued embarrassment for our protagonist, as the contents of the video are vastly exaggerated by gossip.  One of the boys, Alan Jackson, finally admits he’s interested in Bleu and tries to ask her out on a date, despite the girls thrashing him in soccer.

That date turns into a disaster, largely because their friends are pulling a series of pranks on the couple.  Teenagers are mean!

It seems that whatever town Jefferson High is in, it has a high Irish-American population, though only Clover Connelly’s family appears to be directly from the Emerald Isle.  And then there’s “Monkeyboy” whose hairstyle hides his eyes at all times.

The art has been recolored by Jordie Bellaire, who did a very good job except for one obvious goof–or perhaps that happened in post-production.

This will, I think, most appeal to Nineties kids who enjoyed the series when it first appeared, but should be suitable for older teenagers on up who enjoy romantic comedy.

 

 

Comic Book Review: Joe Kubert Presents

Comic Book Review: Joe Kubert Presents by Joe Kubert and others

Joe Kubert (1926-2012) was one of the all-time great comic book artists.  The bulk of his work was done for DC Comics, including many Hawkman and Sergeant Rock stories. Joe Kubert Presents was his final series, a tribute to him by the company he’d done so much for.   Mr. Kubert was given free rein to choose which stories to do, and which other creators he wanted to share the spotlight with.  Rather than risk an announcement of the series ahead of time only to not be able to deliver (this had happened to him before), Mr. Kubert insisted on having several issues “in the can” before it was put on order forms for retailers.  The sixth issue was nearly complete when he died.

Joe Kubert Presents

The first issue leads off with “Hawkman”; this iteration is closest to the science fiction-inspired Silver Age version, but not in continuity with any previous story.  Katar Hol and his partner Shayera (Hawkgirl) are sent from the utopian planet Thanagar to observe Earth up close and determine what steps should be taken in the future.  The Thanagarians worry that the Earthlings will not mature out of their destructive behavior before they develop interstellar travel.

The aliens land in Africa, observe the wanton slaughter of wildlife and environmental destruction, and decide to visit a nearby village.  Unfortunately, this particular village sits atop a toxic waste dump; the poverty-stricken villagers have become economically dependent on the storage fees.  The villagers worry that the Thanagarians have come to stop the practice and react badly.

While I understand the good intent of the story, it really does look like technologically advanced white people lecturing primitive native Africans on proper respect for the environment.  And the Hawks destroy the natives’ livelihood and leave without considering that consequence, so their victory leaves a bitter aftertaste.

“Spit” is a recurring feature about an orphan who runs away from the orphanage and winds up stowing away on a whaling ship.  In short vignettes, he suffers much abuse, but eventually learns how to survive at sea and decides to become a whaler.  The first few chapters are in sepia tone, but the finale is mostly in full color.  One (landlubber) character is implied to be a pedophile, but is thwarted before he can do anything.

“The Redeemer” is three chapters of a series Mr. Kubert solicited back in the 1980s before he discovered he wouldn’t be able to deliver it on time.  Jim Torkan is the title character, a man who reincarnates across time and space  to gain the wisdom he will need to eventually save the human race from itself.  He is the target of the Infernal One, who sends agents to tempt Torkan from the path of righteousness, so that the Redeemer will be under his control.

The first two chapters take place in the far future, as Torkan is a scientist whose space station is invaded by murderous robbers seeking a chemical he’s developed that can control minds.  His love interest is actually an agent of the Infernal One who tries to convince him to join up with the would-be dictator to save his own skin.  The third chapter has Torkan as an ex-Confederate soldier just after the Civil War.  The story carefully avoids mentioning what the Confederacy fought for beyond “justice and right” (hint: slavery), but it was all a waste and Torkan is without purpose.  He gets involved in a treasure hunt, but at the end discovers something more precious than gold: himself.

“Farewell” was Kubert’s last Sergeant Rock story.  The son and grandson of one of Easy Company’s soldiers visit a D-Day beach and the cemetery nearby.  They discuss the possible death of Rock, but in the end it doesn’t matter if he is buried here–a piece of each soldier who fell rests with every other soldier.

“The Biker” is about a wounded Afghanistan veteran and motorcyclist who bunks down for the night in an abandoned house.  But maybe not as abandoned as it looks.  Some excellent coloring work here.

Then there are two stories written by Joe Kubert, but with art by other people.  “The Ruby” (art by Henrik Jonsson) is about bandits attacking a Himalayan temple–it turns out to be a possible origin story for an obscure DC character.   “Devil’s Play” (art by Brandon Vietti) is a Kamandi story, as the last boy on Earth battles the animal-men that have taken over the planet.  This story offers a different explanation for the Great Disaster than usual.

The series also contained several “U.S.S. Stevens” stories by Sam Glanzman, telling tales of his WWII service aboard that destroyer.  “The Figurehead” is the most interesting of these, featuring an eccentric crewmate of Mr. Glanzman’s who may or may not have had unusual abilities (it’s possible that this is a sailor’s yarn and he’s pulling our leg a bit.)  This material has been collected separately, along with Mr. Glanzman’s other memoirs.

Brian Buniak gives us “Angel and the Ape”, based on the Bob Oksner series about private detectives Angel O’Day (an attractive human woman) and Sam Simeon (a cartoonist who also happens to be a gorilla.)  It’s not quite in continuity with any other appearance of the characters, but as a comedy strip, continuity was never a huge issue.  The pair are hired to prevent a restaurateur from being murdered; they do so but he is shot anyway, and they have to figure out whodunnit.  After they solve that case, a reporter gets the story of their origin (or at least Angel’s version.)  There’s an energy and attention to humorous background details reminiscent of early Mad, but sometimes the exaggerated art style can go a bit off.

If you are a fan of Joe Kubert’s art, this volume is a must-have; if you’re indifferent to that, the stories are only average, and the problematic material may knock this down a star or two for you.  I liked this very much.

Comic Book Review: Essential Ms. Marvel Vol. 1

Comic Book Review: Essential Ms. Marvel Vol. 1 by Various

In 1976, Marvel Comics felt the time was right for another try at a overtly feminist superhero to appear in a solo book.  (Their first stab was 1973’s The Cat, who became Tigra.)  Someone, probably Gerry Conway, who would be the first writer on the series, remembered the existence of Carol Danvers, a supporting character in the Captain Marvel series who early on had had an experience that could be retconned into a superhero origin.  The name was deliberately chosen to reference feminism, and the first issue had a cover date of January 1977.

Essential Ms. Marvel Vol. 1

Ms. Marvel’s backstory came out in bits and pieces over the course of the series, so I am going to reassemble it in in-story chronological order.  Carol Danvers was a Boston, Massachusetts teenager who loved science fiction and wanted to become an astronaut and/or a writer.  She was very athletic and whip-smart.  Unfortunately, her father was a male chauvinist pig who felt that the most important thing for a young woman to do was marry a good man and have kids.  (In his partial defense, this would have been in the Fifties.)  He told Carol that he would not be paying for her to go to college, as the limited funds would be needed for her (not as bright but his dad’s favorite) brother’s education.

Carol pretended to have given up, and after graduating high school with honors, continued a part time job until her eighteenth birthday.  At that point, without telling her family, she enlisted in the United States Air Force.  Her father never forgave her for this defiance.  Somehow Carol got into flight school and became an officer and one of the Air Force’s top jet pilots.  Then she transferred into intelligence and became a top operative, partnering with her mentor/love interest Michael Rossi and rising to the rank of major.  (At some point, her  brother died in Vietnam.)

NASA recruited Major Danvers out of the Air Force to become their security chief at Cape Canaveral.  While there, she became entangled in events surrounding Mar-Vell, the Kree warrior who became known to Earthlings as Captain Marvel.  Carol was attracted to the mysterious hero, but that went nowhere as he already had a girlfriend.   During a battle with his turncoat superior, Colonel Yon-Rogg, Mar-Vell saved Carol from exploding Kree supertechnology.  At the time, no one noticed that the Psyche-Magnitron’s radiation had affected Ms. Danvers.

While the Mar-Vell mess wasn’t really Carol’s fault, she hadn’t covered herself in glory either, and her security career floundered.   Between the time we last saw her in the Captain Marvel series and her own series, Carol had decided to try her other childhood dream and wrote a book about her experiences at NASA.  (Apparently it was a bit of a “tell-all” as some at the agency are angry about it when they appear in this series.)  She also began experiencing crippling headaches and lost time, and consulted psychiatrist Michael Barnett.  Dr. Barnett was at a loss for a diagnosis but began falling in love with his client.

Which brings us to Ms. Marvel #1.  An amnesiac woman in a “sexy” version of Captain Marvel’s costume (plus a long scarf that was a frequent combat weakness) suddenly appears in New York City to fight crime.  She soon acquires the moniker of Ms. Marvel.  At the same time, Carol Danvers has been tapped by J. Jonah Jameson to become the editor of Woman magazine, a supplement to his Daily Bugle newspaper.  JJJ is depicted as being rather more sexist than in his Spider-Man appearances to better clash with Ms. Danvers over the direction the magazine should be taking.

Mary Jane Watson befriends the new woman in town (her friend Peter Parker appears briefly, but Spider-Man never does in this series.)  But their bonding is cut short by another of Carol’s blackouts.  Across town, the Scorpion, who has a long standing grudge against Jameson, has captured the publisher and is about to kill him when Ms. Marvel appears to save the day.

Eventually, it is discovered that Carol Danvers and Ms. Marvel are the same person, but having different personalities due to Ms. Danvers being fused with Kree genes and having Kree military training implanted in her brain.  Thanks to this, she has superhuman strength and durability, and a costume that appears “magically” and allows her to fly (until she absorbs that power herself.)  From her human potential, Ms. Marvel has developed a “seventh sense” that gives her precognitive visions.  Unfortunately, they’re not controllable and often make her vulnerable at critical moments.

Much later, the personalities are integrated as Carol learns to accept all of her possibilities.  Ms. Marvel fights an assortment of villains, both borrowed from other series (even Dracula makes a cameo!) and new ones of her own, especially once Chris Claremont starts writing her.  The most important is the mysterious shape-shifter Raven Darkhölme, who considers Carol Danvers her arch-enemy, even though they have never met.  Carol doesn’t even  have Raven on her radar!

In issue #19, Ms. Marvel finally meets up again with Mar-Vell for the first time since her transformation, her origin is finalized, and they part as friends.  The next issue has Carol change her costume to one that looks much less like Mar-Vell’s. but is still pretty fanservice oriented (like a swimsuit with a sash, basically.)  It’s considered her iconic look.  Shortly thereafter, Carol is fired from Woman (she missed a lot of work) and Dr. Barnett starts getting pushy about advancing their romantic relationship.

And then the series was cancelled.  Ms. Marvel was still appearing as a member of the Avengers team, but that was about to change as well.

In the now notorious Avengers #200 (not reprinted in this volume), Carol Danvers is suddenly pregnant despite not having been in  a relationship in some time.  The pregnancy is hyperfast, and the baby is delivered within 24 hours.  The child, Marcus, rapidly ages to young adulthood and explains that he is the son of time traveler Immortus, who’s been stuck in  the Limbo dimension all his life.  In order to escape, he had brought Ms. Marvel to Limbo, and seduced her with the aid of “machines” so that he could implant his “essence” inside her.  He then erased her memories of these events and sent her back to Earth so that Marcus could be born within the timestream.

Marcus’ presence is causing a timestorm, and a device he is building only seems to make the storm worse, so Hawkeye destroys it.  Sadly, it turns out the device was meant to “fix” Marcus so that he would not be detected as an anomaly, and without it, Marcus must return to Limbo.  Ms. Marvel volunteers to go back with him, because she is now in love with the man and wants to stay with him forever.  None of the other Avengers find this the least bit suspicious, and it’s treated as a happy ending for the character.

But come Avengers Annual #10, which is in this volume, Chris Claremont got the chance to respond to that.   Raven Darkhölme had since been revealed as Mystique, leader of the Brotherhood of Evil Mutants  One of the Brotherhood, Rogue, ambushes Carol Danvers in San Francisco, where Ms. Danvers has been living incognito.  Rogue is a power parasite, able to steal the abilities and memories of her prey.  Still clumsy with her powers, Rogue steals Ms. Marvel’s powers and memories permanently; attempting to hide the results, she dumps the victim off a bridge.

Spider-Woman just happens to be nearby and rescues the amnesiac Carol.  The arachnid hero then calls in Professor Charles Xavier of the X-Men to assist in figuring out what happened.  Professor X is able to restore many of Carol’s memories from her subconscious, but not all of the emotional connections.

Meanwhile, the Avengers battle the Brotherhood, which is trying to break some of its members out of prison.  Once that’s settled, they go to meet Carol.  She explains that Marcus made a fatal mistake in his calculations.  By being born on Earth, he’d not made himself native to the timestream, but he had made himself out of synch with Limbo.  Thus the rapid aging he’d used to make himself an adult on Earth couldn’t be turned off, and he was dead within a week.  This freed Carol from the brainwashing, and she was able to figure out just enough of the time travel tech to get home.  And then Carol rips into the Avengers for not even suspecting there was something wrong.  Once freed of the brainwashing, she recognized the rape for what it was and didn’t want anything to do with those who had condoned it.  Chastened, the Avengers leave.

(One bizarre bit is that Carol Danvers is established as being 29.  Nope.  Sorry, not even if she got promoted first time every time in her military career.  She’d be a minimum of 32 by the time she made major, was in that rank for at least a few years, and then there’s her next two careers.)

The volume also contains the Ms. Marvel stories from Marvel Super-Heroes Magazine #10-11, which have the plotlines originally intended for issues #24 & 25 of the series.   Here we learn that Mystique’s grudge against Ms. Marvel was caused by a self-fulfilling prophecy that Rogue meeting Carol Danvers would cost Rogue her soul/life.  As Mystique had adopted Rogue as a daughter, she felt that the best way to protect the power parasite was to kill Ms. Marvel in advance.   The last few pages are obviously drastically rewritten to have Carol vanish from the timestream (and thus invisible to precognition) for a while before returning and the plot of Annual #10 kicking in.

After the issues published in this volume, Carol Danvers went through several different name and power set changes, before becoming the current Captain Marvel.  She’s scheduled for a movie in the relatively near future.

Good bits:  Lots of exciting action sequences, and some decent art by Marvel notables like John Buscema and Dave Cockrum.  (Have to say though that Michael Golden’s art looks much less good without color.)  Despite some clumsiness at the beginning, Claremont does a good job with Carol’s characterization, peaking with her interactions with the mutated lizards known as The People.

Less good bits:  Carol’s costumes are clearly designed with the male audience in mind, rather than any kind of practicality.  Many male characters seem to feel obliged to use words like “dame” and “broad” much more than they came up in conversation even back in the Seventies.  Male (and male-ish) villains seem to default to trying to mind-control Ms. Marvel into serving them–this is one reason why Marcus succeeding at it jars so badly.  And Dr. Barnett suddenly getting so pushy about the relationship and his plans to convince Carol to give up being Ms. Marvel seems off-and we would never have found out why as he was scheduled to be murdered in the next issue.

Most recommended to fans of the current Captain Marvel series who want to see where the character came from; other Marvel Comics fans might want to check it out from the library.

Comic Book Review: The Last Sacrifice #1

Comic Book Review: The Last Sacrifice #1 Original story by Joe Hart, adaptation by Stuart Moore, art by Michael Montenat

Disclaimer:  I received a Kindle download of this item as a Goodreads giveaway for the purpose of writing this review.  No other compensation was offered or requested.

The Last Sacrifice #1

In the not too distant future, female to male birth ratios have declined drastically for unknown reasons, called the Dearth.  Civilization has started breaking down as various groups panic and begin hoarding woman and girls, quickly devolving into kidnapping and imprisonment.

Fifteen year old Janie Tenner and her sister have been hiding out in an abandoned house in the mountains of Washington, but Janie is sick of being on the run and quarrels with her sister.  As a result, she is captured by a group that is trying to solve the Dearth with science (and getting nowhere) while her sister may have escaped.

Several months later, the research compound is attacked by a cult; in the confusion Janie escapes, but is wounded.  She’s rescued by a man named Tom, who appears not to be associated with the cult; but is he really a better option?

This comic book series is set in the world of Joe Hart’s Dominion trilogy, which is not yet complete.  Normally when I do comic book reviews, I prefer to work with collected volumes, as they give a fuller picture of the story and whether it’s worthwhile continuing.  But this first issue is all there is so far.  And it’s pretty lean pickings.  There’s little character development; other than Janie we don’t spend more than a couple of pages with any of the characters, and Janie is focused on escaping from, then to, her older sister.

There’s a few pages in flashback to a women’s shelter just before things started getting really bad–presumably one or more of the characters from that sequence will be showing up in the main storyline.

The art is adequate, but my Kindle doesn’t support color, and the art was not optimized for grayscale reproduction; if your reader supports color, it should work better for you.

There is discussion  of abortion and dark hints at what the cults do to the women they capture.  It’s not clear what the researchers are hoping to find with Janie; all we see done are blood tests.  (According to reviews of the book trilogy, the author may not understand how sex selection of fetuses works.)

I’ll note that some similar dystopian scenarios were presented in the Sisters of the Revolution anthology I reviewed a bit back, and generally done better in those short stories.

Right now I cannot honestly recommend this comic book to anyone, and hope that future issues are much improved.

 

Comic Book Review: Headache

Comic Book Review: Headache written by Lisa Joy, art by Jim Fern

Sarah Pallas is a 19-year-old girl who’s been institutionalized due to recurring nightmares in which her mother is murdered.  She’s also Athena, goddess of wisdom and strategy.  Her relatives are the Greek gods, and they want her out of the way while Zeus plans the end of human civilization.  Sarah must escape from the asylum, recover her memories and thwart her father’s plans–but whose side is her uncle Hades really on?

Headache

This graphic novel reimagines the Greek gods as a secret family of immortals who change with the times, blending in with each new era, and currently residing in Manhattan.  (Apollo’s a movie star.)  They squabble and feud, but most of them are down with the coming world war for one reason or another.  Athena objected, so she was given amnesia and locked away–now that she’s back, it’s necessary to kill her.  Death isn’t permanent for gods, more like a long quiet vacation, but it would put her out of the way long enough for Zeus’ plan to succeed.

To be honest, this is more of a graphic novelette, and feels very stripped down.  Events happen bang bang bang, and characterization is sparse.  (Surprisingly to me at least, Aphrodite is the most complex character in the story, resentful of her position as the goddess of love and beauty–indeed, sick unto death of it.)  Sarah is more action film heroine than anything else, with her ability to kick butt in hand-to-hand combat prioritized more than her brains.  (The author’s prior work is in action TV.)  And then there’s her “bad boy” thing for Hades….

Persephone shows up just long enough to explain that her marriage to Hades is in name only, which theoretically makes Sarah and his mutual attraction okay as long as you ignore the part where she’s sleeping with her uncle.  Erm.  Diana’s characterization is reduced to being sexually attracted to her twin brother Apollo and resentful that he doesn’t reciprocate.

The art is decent, but feels pedestrian; the fantasy sections could use a little more “pop.”

Mildly recommended to fans of modern retellings of Greek mythology, especially if you preferred the “fighty” bits of Buffy to the “talky” bits.

Comic Book Review: The Drained Brains Caper

Comic Book Review: The Drained Brains Caper written by Trina Robbins, art by Tyler Page

Megan Yamamura wants a pet. Unfortunately, the young poet’s (she specializes in haiku) father is allergic to all fur-bearing animals, so she’s thinking maybe a tarantula, which is fuzzy but not furry might be the best bet.

The Drained Brains Caper

She’s been looking all over her new city of Chicagoland and having no luck when she comes into the pet supply store Raf Hernandez is manning the counter of. The young computer whiz is helping out his mother, but the store’s policy is clear–they sell pet supplies, not animals.

Megan has other problems. One of the reasons her family had to move was because she’d been expelled from her old school (a total overreaction to a minor offense) and she now has to spend the summer at Stepford Academy. The students and teachers there are all smiling zombies, and the meat-laden school lunches (anathema to vegetarian Megan) have unusual effects if overeaten.

Raf is the only person her age she kind of knows in the neighborhood, so she has to turn to him when her father ignores the warning signs that something’s not right at Stepford Academy. (In the tradition of middle-school stories, Mr. Yamamura is totally oblivious to what Megan tells him and only listens to other adults.) The kids are soon joined by Bradley, a talking dog, and must stop the mad scientist, Dr. Vorschak, before she can bring the entire city under her sway.

This is the first volume in the Chicagoland Detective Agency series of children’s graphic novels. Trina Robbins is a long-time comics creator, and her writing here is decent if perhaps a bit shortcut-heavy. There’s not much mystery here, but then the detective agency hasn’t been formed yet. The detective himself doesn’t come in until halfway through, and he just happens to have known what was going on all along.

The city of Chicagoland is about 90% Chicago (it has the El and the Cubs), but presumably isn’t just Chicago so that the creative team can shove any odd buildings or fictional organizations they want in.

There’s some slapstick violence, and Dr. Vorschak engages in unethical animal testing as well as unethical human testing. But in general, this should be suitable for middle-school readers.

Recommended to fans of things like the Scooby-Doo cartoons.

Comic Book Review: Essential Captain Marvel Vol. 2

Comic Book Review: Essential Captain Marvel Vol. 2 by various creators.

Back in 1967, Marvel Comics became aware that the name “Captain Marvel” for a superhero had fallen out of trademark status.  It was too good a name for Marvel to pass up, so Stan Lee quickly came up with a character to appear in Marvel Super-Heroes #12, who then appeared in his own series.  Captain Mar-Vell was a representative of the alien Kree Empire, sent to spy on the Earth for potential conquest.  He was chosen for the job because of being of the oppressed minority “Pink Kree” who happened to look like Caucasian humans, as opposed to the majority “Blue Kree.”   (This allowed Marvel Comics to play him as an underdog who faced prejudice, while still having a “white” character as the hero.)

Essential Captain Marvel Vol. 2

Mar-Vell assumed the identity of recently deceased scientist Walter Lawson and began working at Cape Canaveral in Florida, the better to spy on the space program.  When danger threatened his co-workers, Mar-Vell put on his Kree uniform (with its face-hiding helmet), and due to accidentally revealing his name became known as the superhero Captain Marvel.  Unfortunately, Mar-Vell’s commanding officer Colonel Yon-Rogg wanted to steal his subordinate’s girlfriend, Nurse Una, and proceeded to try to get Captain Marvel killed.

Several issues in, Mar-Vell’s powers were reworked, and he was bonded with perennial sidekick Rick Jones–only one of them could be in the positive universe at a time, which the other floated around in the Negative Zone, swapping places with power-enhancing bracelets called Nega-Bands.  (And yes, this was a riff on the original Captain Marvel’s relationship with Billy Batson.)  Sales were never particularly good, and the series went on hiatus for several years while the character guest-starred in other heroes’ books.

Which  brings us to the volume at hand.  Issue #22 starts with Captain Marvel apparently dead, having given up his lifeforce to save Rick Jones at the end of the Kree-Skrull war.  But no, he was just “hiding” and a mad science treatment allows Mar-Vell to return to trading places with Rick.  The first few issues are standard superhero stuff, but then comes the Starlin run.  Jim Starlin was new to Marvel Comics at the time, but had big ideas for a cosmic plotline involving several characters he’d designed, and he convinced Marvel to let him anchor it with Captain Marvel.

This involved Thanos, one of a race of godlike beings that inhabited Titan, a moon of Saturn.  In love with Death (literally), he rejected the peaceful ways of his people to become a conqueror, gathering an army of outcasts and criminals from across the galaxy.  Along the way, he inspired the creation of Drax the Destroyer, a golem-like creature whose sole purpose was killing Thanos.  (This version was very different from the one most of you will have seen in the Guardians of the Galaxy movie, among other things being a formidable telepath.)

Thanos’ plans to conquer Earth accelerate when he learns that Rick Jones (unknown to himself) knows the location of the Cosmic Cube, a device that can reshape reality to the holder’s whim.  The mad titan plans to use it to elevate himself to true godhood, making him omnipotent.  While Captain Marvel and his allies manage to defeat some of Thanos’ minions and slow down his plans a bit, it is not until Mar-Vell is granted “cosmic awareness” by a being called Eon that he is finally able to save the day, resulting in Thanos’ first death.

The high-stakes action and some trippy visuals impressed the heck out of 12-year-old me, and a lot of other kids, and Jim Starlin became a favorite creator.  After the end of the Thanos Saga, Starlin stayed on only long enough for a transitional issue to Steve Englehart’s run.  #34 had Mar-Vell go up against a C-list villain named Nitro, whose power was exploding himself.  At the end of the issue, Mar-Vell was exposed to experimental nerve gas,  (Much later it would turn out he had developed inoperable cancer from this exposure, resulting in the classic story The Death of Captain Marvel.)

Nitro turned out to be a minion of the Lunatic Legion, Blue Kree purists headquartered on Earth’s Moon.  They in turn turned out to be pawns of the Kree Supreme Intelligence, who had been orchestrating events for years to turn Rick Jones into a jump-start for Kree evolution (this is not how evolution works; just roll with it.)  This volume ends with Mar-Vell and Rick defeating the Supreme Intelligence’s plan, but not without cost.

There are a couple of appearances by Carol Danvers (who’d been chief of security for Cape Canaveral during the early issues of the series) who has been demoted due to the events surrounding Lawson.  She doesn’t get to show off her competence, alas.  Things would look up for her a couple years later when she became the superhero Ms. Marvel, and Carol is now the Marvel Universe’s Captain Marvel.

Englehart’s run was also pretty good, but not up to the level of Starlin’s; some good art by Al Milgrom helps.

Trivia note:  A black singer says that she wants to be “Tina Turner–without Ike” two years before Ike’s abuse of Tina became public knowledge.

In addition to general superheroic violence, there’s the “fantastic racism” previously mentioned.  In addition to the skin color issues of the Kree, the Kree and their long-time enemies the shape-shifting Skrulls regularly hurl slurs at each other.  (Even Mar-Vell himself indulges in this before gaining cosmic awareness.)  There’s also an issue where Rick takes a hallucinogenic drug a friend gave him without consideration of what that might do to his mental link with Mar-Vell.

The art suffers some from the lack of color (Starlin did his own colors, which made his issues really pop.)

Recommended to Captain Marvel fans on a budget and Starlin fans in particular; check your lending library.

Comic Book Review: Superman Adventures Volume 1

Comic Book Review: Superman Adventures Volume 1 edited by Mike McAvennie

After the success of the Batman animated series of the 1990s, the DC Animated Universe became a “universe” with the release of the Superman animated show that shared the same continuity.  While perhaps not quite as brilliant as its predecessor, the Superman animated series was still very good and depicted the characters well.

Superman Adventures Volume 1

So naturally, there was a comic book tie-in series as well.  Paul Dini (who’d worked on the TV show) and Scott McCloud wrote issues, with various pencillers and inker Terry Austin imitating the show’s artstyle.  In this first volume, we primarily see sequels to television episodes.

Some standout stories:  Issue 2 has “Superman’s Girlfriend” who is not Lois Lane, but an ordinary woman who allows a joke to roll out of control because she initially likes the attention.  Which is fine until she’s held hostage by Metallo, the man with the Kryptonite heart.  Issue 5 has the return of Livewire, an electrically-powered woman who’d been created for the TV show.  This time she’s striking a blow against the patriarchy by banning men from all electronic media.  Somehow.  It’s a bit heavy-handed, but allows Lois and a female TV reporter to bond a bit–it’s the first time the latter has been allowed to be the primary reporter on real news stories.

#7&8 is a two-parter in which two Kryptonian criminals get access to size-changing technology.  It’s most interesting for spotlighting police officer “Dangerous” Dan Turpin (a  Jack Kirby creation who was made to look even more like his creator after Kirby died) and his refusal to back down against impossible odds, despite his utter lack of superpowers.  And Issue 9 features a teenager who has two heroes, Superman and Lex Luthor.  We see some depth from Luthor in this one, as he does seem to care about the boy, even as his greed ensures that the teenager will lose faith in him.

These are kid-friendly stories (#10 even has a kid help Clark Kent solve a mystery) with enough depth for adult fans to enjoy.  There’s a certain amount of fantasy violence, and some people die in the backstory, but the worst that happens to anyone in the present day is a trip to the hospital.

The art style may take some getting used to for those who never saw the show, but is clear and effective.

Recommended for young Superman fans, and Nineties kids with nostalgia.

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