Comic Book Review: Babylon Berlin

Comic Book Review: Babylon Berlin story by Volker Kutscher, adaptation and art by Arne Jysch

Disclaimer:  I received this book through a Goodreads giveaway to facilitate writing this review.  No other compensation was requested or offered.

Babylon Berlin

It is 1929, and the Weimar Republic of Germany is reaching the end of its “Golden Age.”  After the long miserable post-war years, the economy seems to be stable and growing, the arts are having a renaissance, and there is more personal freedom than ever before.  But the underpinnings of the economy are fragile, political unrest swells on both the right and the left, and resentment over the end of the Great War festers.

Detective Inspector Gereon Rath has come to Berlin after he killed a politician’s son during an investigation in Cologne; it may have been a righteous shoot, but that city is too hot for him now.  Rath’s father is influential in his own right and got his son a transfer to the capital, but Berlin’s prestigious homicide division doesn’t have a place for Rath, and he’s shuffled off to the vice squad.

The ambitious Rath chafes at his new job, though he does it well enough, with his boss Bruno Wolter (who himself worked homicide before an unfortunate shooting incident) quickly making a bond with the new officer.   Then a possible break comes Rath’s way.

An anonymous corpse fished out of the river is proving a tough case to crack, and officers outside the homicide division are allowed to see some of the evidence in hopes of getting more clues.  Rath recognizes the man–he doesn’t know the murder victim’s name, but does know that this person was connected with a now-missing cocaine dealer.  Rather than share this information, Rath starts his own side investigation in hopes of solving the case and getting a promotion.

The case turns out to be far more complex than Rath had ever expected, involving Russian exiles, secret societies, Berlin’s seedy underworld, police corruption and millions in missing gold.  Forget promotion; Detective Inspector Rath will be lucky to escape with his life!

This volume is an adaptation of the first Gereon Rath mystery novel by Volker Kutscher, Der Nasse Fisch: Roman (“The Wet Fish: A Novel.”)  The novels were turned into a television series titled Babylon Berlin, which is as of this writing available on Netflix, so this adaptation uses that name to make it easier to find.

This is part of Titan Comics’ “Hard Case Crime” line of comics, and the story is firmly in the “hard-boiled” school of detective fiction with a heavy dose of noir cynicism.  Rath is by no means an idealist at the beginning of the book, and quickly becomes morally compromised in a variety of ways.  As is often the case in such tales, he’s primarily sympathetic by fact of the other criminals in the story being worse.  He’s surprisingly unprejudiced towards genderqueer people.

More interesting is the character of Charlotte Ritter, a sharp-eyed and -minded woman who is officially the homicide department’s “stenographer” because sexism.  Her boss, Chief Inspector Gennat, knows she’s one of his top operators, but can’t give her an official title.   Despite her general good sense, however, Ms. Ritter gets emotionally involved with Rath.

Content issues:  female toplessness, on-page sex scenes (no genitalia), one BDSM scene (appears to be consensual), torture, antisemitism.  At one point Rath gets high on a combination of alcohol and cocaine (but is at least smart enough to not do the cocaine part again during this story.)   It’d be an R as a movie.

Overall, the writing is good, the art is decent, and there’s enough plot going on to keep the story moving to the bittersweet ending.   The Weimar Republic setting lends itself well to foreboding noir themes, since we know the horrors to follow.  Recommended to fans of hard-boiled detective stories.  (Enough has been changed in the television series so that if you’ve already seen that it’s not a complete spoiler for the comic book.)

And now, here’s a trailer for the TV series:

Comic Book Review: Essential Killraven Vol. 1

Comic Book Review:  Essential Killraven Vol. 1 by various

In the far future Earth of 2018, the Martian invaders rule.   Having learned their lesson from their last attempt, this time the Martians immunized themselves against Earth diseases, and neutralized the humans’ nuclear stockpiles before landing.  Scattered free humans scrabble for survival in the ruins of their civilization while their alien overlords make over the planet in their own image.

Essential Killraven Vol. 1

Many of Earth’s scientists were brought over to the Martian side, and became the Keepers.  Perhaps the greatest of these was Keeper Whitman, who had created a fine gladiator for the masters.  Jonathan Raven had been captured young (and his younger brother Joshua shipped elsewhere) and physically enhanced by Keeper Whitman into a superior combatant.   The young man gained the gladiator title Killraven for his skill.

Killraven yearned for freedom, and eventually managed to escape with a small group of allies.  Later, they raided the citadel of Keeper Whitman, and Killraven got his revenge on the corrupted scientist.  To Killraven’s surprise, Keeper Whitman thanked him for killing him and revealed that Whitman had enhanced Jonathan for the specific purpose of overthrowing the Martians.  But he did not reveal the full extent of his experiments.

Now Killraven and his Freemen have a glimpse of a goal–but where to go from here?

This interesting series took concepts from H.G. Wells’ War of the Worlds novel and ran in Marvel Comics’ Amazing Adventures from #18 in 1973 to #39 in 1976, with a graphic novel that concluded the main plotline published a bit later.   As a low-selling series that could be cancelled at any moment, the creators were free to experiment.  Writer Don McGregor and artist P. Craig Russell took full advantage of this, with some innovative storytelling, painterly art and also the first serious interracial kiss in American color comic books.

 

Early in the series, Killraven learns that his brother Joshua is still alive in what used to be Yellowstone Park, and the Freemen start making their way cross-country to there.  Unfortunately, there are no surviving maps, and our heroes get turned around while escaping from Chicago, winding up in Florida.

Thus the graphic novel involves the Martians moving Joshua, now known as Deathraven and somehow some years older than Jonathan, to Cape Canaveral as part of a trap for Killraven.

The series’ connection to the Marvel Universe is tenuous, consisting of one time-travel trip by Spider-Man (later explained as an alternate timeline) and a hallucinatory scenario that may simply have involved a comics fan’s memories.

The art and writing are excellent, particularly in the back half of the series, though the glimpses we see of pre-invasion future America are inconsistent and perhaps poorly thought out.  P. Craig Russell does some nifty monsters!

Also amusing is Killraven’s original outfit, which is one of the few male costumes of the period to match the stripperific costumes foisted on female characters.  (He quickly switches to a slightly less ludicrous outfit.)

Recommended to fans of Marvel’s less mainstream comics, and to fans of P. Craig Russell.  (The black and white reprint does muddy the graphic novel’s art a bit.)

And here’s a trailer for another War of the Worlds sequel:

Comic Book Review: Showcase Presents: The Brave and the Bold Batman Team-ups, Volume 1

Comic Book Review: Showcase Presents: The Brave and the Bold Batman Team-ups, Volume 1  Written by Bob Haney (mostly), Art by various

The Brave and the Bold started its publication run in 1955 as an adventure anthology, featuring such characters as the Viking Prince and the Silent Knight.  Around issue 25, it switched to a tryout title for new concepts such as the Justice League of America and Strange Sports Stories.  Then in issue #50, the series switched to being a team-up title featuring seemingly random pairs of DC’s superheroes, the first such story teaming  up Green Arrow and the Martian Manhunter.

Showcase Presents: The Brave and the Bold Batman Team-ups, Volume 1

In issue #59 (1965), Batman was teamed up with Green Lantern against a villain known as the Time Commander.   This criminal scientist had developed technology that well, commanded time.  But it could only do minor effects until the Commander disguised himself as Batman to trick Green Lantern into energizing the device with his Power Ring.

Bizarrely, Time Commander divided his attention between using his hourglass to commit heinous crimes…and attempting to clear himself of a previous crime attributed to his civilian identity.  The story never reveals whether or not he did the previous crime.

Thanks to his television show, Batman was hot at the time, and the issue sold very well.  He appeared more often than any other character in TBatB, and eventually became the permanent “host” for these team-ups.  Thus, this volume only contains the stories with him.

Bob Haney was a very uneven writer, and some stories are terrific, like the first Deadman team-up (with art by Neal Adams!) while others are dreadful.  Mr. Haney was especially noted for not paying attention to continuity or characterization from other writers; thus some of the guest characters come off as warped reflections of themselves.

Particularly bad is #78, which graces the cover of this collection.  Batman is up against a slippery thief named Copperhead, and having a little difficulty catching him.  So the Caped Crusader calls in Wonder Woman and Batgirl to help.  Not, mind you, to help him search for the villain’s hideout or catch the crook.  No, the plan is for these two powerful heroines to pretend they’re both madly in love with Batman and have public catfights about it.

The idea is that Copperhead will believe that Batman is distracted by his love life and get careless the next time he steals something.  This plan is derailed when both heroines get too into it and actually fall in love with Batman.  And then they become distressed damsels that Batman must rescue from the scaly foe.

Nor is this the only poor showing on the sexism front, as one story has Batman spank a woman in public to shame her into reforming.   (She falls in love with him for it.)

There are also stories with Native Americans and Chinese-Americans that are well-meant but come off as racist.  And some weird stuff with sideshow performers.

That said, there’s a lot of goofy Silver Age fun here, and some nifty art by artists like Neal Adams and Ramona Fradon.

The final issue in this volume is #87, featuring Mike Sekowsky on both writing and art.  The guest star is Wonder Woman during her “powerless” period when she hung out with a blind martial arts mentor named I Ching.  She and Batman investigate shenanigans around an international race track.  It includes a moment when Diana could have saved the day, but Batman insists on driving with a concussion.

Recommended to Batman fans who enjoy a lighter version of the character.  If you have a particular fondness for one of the guest stars, check this volume out at the library.

There’s a cartoon inspired by this run of the comic book, so enjoy the opening!

Comic Book Review: Sherlock Holmes Mysteries Volume One

Comic Book Review: Sherlock Holmes Mysteries Volume One written by Martin Powell, art by Seppo Makinen

Sherlock Holmes and his good friend Doctor Watson are on the trail of Professor Moriarty, but they’ve just missed him.  The Napoleon of Crime has realized that the world’s first consulting detective is more difficult to deal with than he ever imagined, and has a new plan.  It involves a trip to deepest Rumania, and a treacherous alliance with a certain nobleman who has dwelt there a very long time.

Sherlock Holmes Mysteries Volume One

Now Holmes must grapple with something he had heretofore deemed impossible–the supernatural!  Dracula and Moriarty have unleashed a plague of vampirism on London, and even the help of Abraham Van Helsing may not be enough to turn the tide.

The script for this comic book series was developed by Martin Powell during the independent comics boom of the 1980s.  He shopped it around, finding no takers until Malibu Comics (RIP) took a chance and assigned an artist to it.  Both the Dracula-related story “Scarlet in Gaslight”, and the followup “A Case of Blind Fear” which takes elements from H.G. Wells’ The Invisible Man, were well-received, and they’ve gotten several reprints, the most recent from Moonstone Books.

Mr. Powell dug deep into the Holmes canon, even while violating one of its primary rules.  His Holmes is vulnerable, retreating into seeming madness at one point when his worldview shatters.  (He’s able to handle Griffin’s science-induced invisibility much better.)  But fear not, Holmes is soon back on form.

The centrality of the Holmes part of the stories does excise many of my favorite characters from the books that are being crossed over.   This is especially a pity in the case of Mina Harker, whose modernity would have clashed nicely with Holmes’ distrust of women.

Speaking of women, Irene Adler appears in the second story in what is a huge tease for those who ship her with Holmes.  It seems her husband has been tempted into trying to obtain blackmail documents Irene saved from her original appearance.  She’s contrasted with Mary Watson, who plays a more conventional damsel in distress.

The black and white art is effective.  The stories rely a little too heavily on scantily clad women and sexual violence–the independent comics boom was partially fueled by the fact that it was no longer necessary to subscribe to the content restrictions of the Comics Code to get distributed, and creators took full advantage of this.

Recommended for fans of well-written Sherlock Holmes crossovers, not so recommended for Holmes purists.

And here’s another take on Sherlock Holmes vs. Dracula:

Comic Book Review: World of the Dragonlords

Comic Book Review: World of the Dragonlords written by Byron Erickson, art by Giorgio Cavazzano

Donald Duck has read another self-improvement book.  This one is about family togetherness, so Donald drags his nephews Huey, Dewey and Louie and Uncle Scrooge out to a picnic in the woods.    None of them are particularly keen on this; the nephews have a movie audition to get to, and Scrooge is spending his time assessing the forest for lumber profits.  Just as Donald is reaching the end of his temper (admittedly a short journey), a hole opens in the air, bringing forth two odd pink-skinned beings called “humans”, followed quickly by three “Morgs” riding dragons!  Picnic called on account of adventure!

World of the Dragonlords

Those of you who don’t follow comic books may be unaware that Walt Disney continues to license out its cartoon characters like Mickey Mouse, Goofy and especially Donald Duck to be published in comic books both in America and around the world.  Thanks in large part to artist/writer Carl Barks, who invented Scrooge McDuck and many other characters, the duck stories have a reasonably coherent setting and loose continuity.  The Duck family primarily lives in Duckburg, in the state of Calisota.  Donald takes care of his three nephews after their father “went away” (early on, their misbehavior was legendary) and sometimes does odd jobs for his Uncle Scrooge, when he isn’t employed elsewhere.   The family often goes off on adventures together.

This particular epic storyline was originally produced for the German Disney comics, as they were having a sales slump at the time.   It took two years to get it ready, by which time the sales had rebounded and the editor of the main magazine was no longer interested in such a long and radically different tale.  Dragonlords sat in a drawer for a few years until a magazine aimed at older Disney fans picked it up, then it got collected in a special Finnish edition, which this volume is a translation of.

Back to our story.  The humans are the mighty warrior Brendon, leader of the human resistance against the Morg invaders, and the slightly airheaded wizard Hintermann, who opened up the portal from Our Mother (what the humans call their world) to Earth.   The Morg have both firebreathing dragons to fly on, and solar-powered lightning spears.  What they don’t have is good teamwork.  While the Morg are able to knock out the local ducks and capture them, at the cost of stranding one of their warriors, Brendon and Hintermann are able to get back through the portal and escape. Group Leader Snark decides to take the ducks back to Morgworld (what the Morgs call it) to sell as slaves.

Huey, Dewey and Louie wind up in the dragon stable run by Clarg, a stupid and lazy Morg.  They learn that the dragons are vegetarians and normally peaceful, and their kindness soon allows the triplets to tame a trio of baby dragons.  However, they also learn that the Morg use electrical torture and other cruelties to turn their dragon mounts into obedient war machines.  The good news is that the boys are able to make contact with the city’s human resistance, as exemplified by former stable boy Jute.

Donald winds up in the armory, polishing weapons and getting up close and personal demonstrations of how they work.  Uncle Scrooge, however, becomes the servant of Lord Moraq, ruler of the fortress city Toom.  He soon takes advantage of this by driving a wedge between Moraq and his immediate subordinate, General Hyrrr.

Back in Duckburg, Daisy Duck starts getting worried about the boys, and starts trying to figure out what happened to them.  (Her rescue effort only fails by dint of not being fast enough.)  Meanwhile, stranded Morg warrior Groob must make his way in a world of duck people.

The Morg culture is kind of stereotype baddies; based primarily on who can beat up who, with little seen of loyalty or honor.  There are civilian Morg, but we never see them (or any mention of female Morg, if such things exist.)  The Morg also don’t use pronouns to make them sound less educated.

Chapter 11 (of 12) is especially striking as the writer chose to make it an almost entirely silent one, allowing the excellent art of Cavazzano to take the fore.

For those of you who are shipping fans, the story does absolutely nothing to stand in the way of shipping Brendon and Hintermann together; even framing them together in a “family” moment.  Or they could just be really good friends of course.

In the end, “family” is what the story is all about, as the Ducks may not be into forced togetherness, but always seek each other out when separated.

Recommended for the intersection of Disney Duck fans and epic fantasy fans, from late elementary school readers on up.

And now, the opening theme for the new Ducktales cartoon, since it has several of the same characters:

Comic Book Review: Snake Tales

Comic Book Review: Snake Tales edited by Mike Howlett

Ophiophobia (fear of snakes) is a common phenomenon (Hi Mom!) and has plagued humanity from ancient times, even appearing in the Book of Genesis.  Even humans not afflicted with undue fear of the legless reptiles tend to distrust them, and snakes are often cast as villains or hazards in fictional stories.  And thus, this collection of eighteen tales from Pre-Code comics, with luridly-illustrated snakes and serpents in every one.

Snake Tales

As museum curator Dr. Frank T. Burbrink explains in the introduction, most of the science in these stories is dubious at best.  The behavior and anatomy of snakes as depicted seldom matches real life, and sometimes the writer just made up new species for the sake of the story.  “Slimy” gets used a lot, even though the vast majority of snakes are not given to producing slime.

This collection opens with “Mirror Image”, in which, surprisingly, the African King Rattler is not the bad guy, no matter what the fellow who finds it in his bed thinks.  It’s more an exploration of what fear can do to a man.

“Meet Me at the Cemetery” concludes this volume with the tale of a second wife visiting the grave of her predecessor, only to find a cobra on the grounds.  Her husband is suspiciously dismissive of her experience.  And who’s that exotic-looking woman cadging a ride from our heroine’s friend?

In-between are tales of people who worship snakes, people who turn into snakes (or vice versa) and two different women with snakes for hair.  Some standouts include:

“The Echo” is the only non-horror story, being more a pulpish tale.  Ventriloquist The Echo, his brother Doctor Doom(!) and sister Cora wander America in search of adventure.  In this tale, they find a snake-handling church, the leader of which has been defrauding his parishioners.   Some voice-throwing tricks make sure he gets what he deserves.

“Serpent of Doom” is a combination “cursed artifact” and “deal with the Devil” story.  Bud Hampton is fired by his boss, and buys a cheap necklace from a man whose face he can’t clearly see in the rain to placate his wife Lydia.  Lydia isn’t too impressed, and yet the snake necklace does have an appeal.  Especially when she learns that she can become rich and powerful if she calls upon Seth while wearing it–and murdering her husband!  (While many of the stories feature women in skimpy clothing, this is the only one where the female lead is in actual underwear.)

Soon, Lydia is rising up in the world, through judicious application of murder.  But she also starts exhibiting odd behavior and experiencing dry, scaly skin.  It may be too late to avoid paying the price for her success, unless perhaps you would like to buy a necklace?

“The Pool of Eternity” concerns a man who crashlands in the jungles of the Amazon.  A native snake priestess is determined to heal the handsome stranger, even if she has to resort to the title body of water.  It’s said the snake goddess will grant immortality to the drinker, so it’s forbidden to taste the fluid.

Naturally, the foolish young woman breaks this taboo.  The pilot is let go by the tribe, but their priestess is going to be punished.  When the man realizes that he is, in fact, immortal, he returns and induces the beautiful priestess to drink from the Pool of Eternity as well.  Unfortunately for them, the Jivaro have ways of dealing with immortal criminals.  Disturbing ways.

This might be a good time to mention that some of the stories have racist imagery and plot points, in addition to the usual Pre-Code horror use of shocking images.   Concerned parents will want to examine the book before allowing younger readers to peruse it.

The art ranges from excellent, “The Fangs of Death” to not very good, “The Snake Pit.”  The writing is uneven as well, but there’s some chilling stuff in here.  There’s also a cover gallery of some of the stories.

Recommended to horror fans who love them some unlikely snake stories.  Check it out from your library!

Comic Book Review: The Complete Voodoo Volume 1

Comic Book Review: The Complete Voodoo Volume 1 Edited by Craig Yoe

EC was not the only publisher putting out lurid horror comics during the brief period between the post-World War Two decline of superhero books and the installation of the Comics Code.  Others quickly followed in their footsteps.  Robert Farrell was one of those who got on the bandwagon with his company that was eventually called Ajax Comics.  His most successful horror title was Voodoo, which ran long enough to fill three of these collected volumes.  This volume covers issues 1-6.

The Complete Voodoo Volume 1

Mr. Farrell was big on recycling, so several of the stories in these early issues are repurposed from the “jungle” subgenre comics that were also popular at the time.  One of the prominent character types in that subgenre is the “jungle goddess”, a woman (usually white) who acts as guardian to her patch of tropical rainforest.  The first story in the volume, “The Shelf of Skulls” features Olane of the Banishing Islands somewhere in the South Seas.  The frame story is of a wealthy man who collects skulls; his wife (who is planning to murder him with her lover) finally gets him to show her the collection.

Mark Trent is a rather cruel person, and insists on telling her how he acquired the latest addition to his collection.  It seems he was involved in a feud between Olane and a headhunter.  Trent was given the skull of the headhunter in exchange for a promise never to return to the islands.  But there’s a twist–Trent’s got a new hobby, and his wife is not going to like this one at all!

The “jungle goddess” thing gives Olane the chance to be a much more active heroine than was the norm at the time, especially in the horror genre.    There are technically no supernatural elements in this first issue; all the menaces turn out to have rational explanations.

“Zombie Bride” in issue #2 is as close as this volume comes to actually featuring voodoo.  The zombies of Haiti are intelligent undead under the control of a master zombie, who can make more from living humans by a special ceremony.  A man must make a chilling choice when he discovers that his lovely wife has been turned into a zombie.

In issue #3, “There’s Peril in Perfection!” is a rather sexist tale about an expert in beauty who creates a robot to be “the perfect woman.”  Unfortunately, he is unable to handle it when Cynara begins to have emotions that make her all too human, and tragedy ensues.  All blame is placed on the woman, and not the men who made her that way.

Issues #4 and on were almost completely straight up horror as the inventory stories ran out.  Most of the art and writing was done by the Iger Shop, which had a factory-like approach to churning out stories for their client publishers.  Most of the credits are unknown, and two or three artists might have collaborated to finish a single tale.  Some stories come off very well, while others are uneven.

The volume ends with “She Wanted to Know…the Black Future.”  College student Lila Simmons is taking a minor in the occult, and decides to try out one of the spells in the old books she’s been reading.   Theoretically, it will allow her to see into the future.  But when Lila performs the ritual, she sees only the face of Death!  What does this portend?  Well, what do you think it portends?

Like many Pre-Code horror books, these stories are filled with women in form-fitting or scanty outfits, and some rather racist treatment of non-white people (but not to the vaudeville-level some Golden Age comics used.)

This doesn’t rise to the levels of EC stories, but is still grisly stuff to be enjoyed by fans of old-fashioned horror.  I found this copy in the library, and you may be able to do so as well.

 

Comic Book Review: The Building

Comic Book Review: The Building by Will Eisner

This is a ghost story.   In New York City, a brand new building has risen where another one stood for eighty years.  But not all remnants of the old building’s history are gone.  Today, four people from the past appear, their tales entwined with this site.

The Building

Will Eisner (1917-2005) was one of the first creators to produce original material for comic books, which had started out as reprint magazines for newspaper comic strips.  His best known creation was The Spirit, who ran from 1940 to 1952.  The strip was known for its innovative layouts and strong writing (even if done by “ghosts” during most of World War Two.)

He kept busy with various projects, including training manuals for the military, and a monthly preventive maintenance magazine with comic book elements.  In the late 1970s, he returned to fiction with A Contract with God, and Other Tenement Stories, which popularized the term “graphic novel” for long-form comics storytelling in a single volume.  Mr. Eisner’s work in this line continued, and was so influential that a major comic book award was named after him.

In this story, we learn about the four ghosts.  Monroe Mensh was a shoe salesman who minded his own business until the day a child was gunned down in front of him.  Anguished by the thought that he could have done something to prevent this tragedy, Monroe dedicated his life to charity, trying to save children without a great deal of success.

Gilda Green, a pretty dental assistant, loved penniless poet Benny, but married her successful employer for economic stability.  She couldn’t commit fully to either relationship, which resulted in heartbreak for everyone.

Antonio Tonatti loved to play the violin, but he wasn’t quite good enough to make a living at it.  So he got a decent-paying construction job and only played for special occasions.  That is, until an accident left him disabled.  His pension being good enough to keep him housed and fed, Antonio returned to his first love, and became a street musician near the building.

P.J. Hammond was the son of a real estate magnate, who followed his father into the business.  At first, he had some idealistic notions about the social responsibilities of landlords, but exposure to what it really took to get ahead in the business hardened his heart.  As part of a huge development deal he put together, P.J. was adamant on repurchasing the first building his father had owned.

But the new owners refused to sell, and P.J. became obsessed.  He finally resorted to the most underhanded methods that were still marginally legal that he could think of–but it was a Pyrrhic victory that eventually bankrupted him.  P.J. was finally forced to sell out this last remaining building, which was razed, and the Hammond Building put in its place.

Today, these four ghosts appear, and each in their way intervenes in events.   The new building is now free to collect its own stories, and its own ghosts.

This is great stuff, pictures and words working together to tell a story that would not work without either.   The long-story format allows for many single-panel pages focused on the tall buildings that are the setting, but also multiple-panel pages showing changes over time.

We get to know the characters, their flaws and failings as well as their good intentions.  There is much sadness here, but also hope.

Highly recommended as an example of what the comics medium can be used for, and an excellent story.

Comic Book Review: Daring New Adventures of Supergirl Volume 1

Comic Book Review: Daring New Adventures of Supergirl Volume 1  written by Paul Kupperberg, pencils by Carmen Infantino, inks by Bob Oksner

In the late 1950s, DC Comics decided to protect its “super” trademark by creating a character named Supergirl.   (“Superwoman” had been used in individual stories as Lois Lane’s codename when she temporarily gained superpowers.)  There was a test-run story in which Jimmy Olsen wished a “Super-Girl” into existence to help Superman, and that story was well received by the readers.

Daring New Adventures of Supergirl Volume 1

So it was that in 1959, Superman investigates a crashed rocketship to discover a girl in her teens, who possesses all the same powers he does!  She explained that she was his cousin Kara.   It turns out that Kal-El’s father Jor-El had a previously unmentioned brother named Zor-El who was married to a woman named Alura.  Faced with the destruction of Krypton, instead of building a rocket to escape as Jor-El had, Zor-El had put a protective dome over his home of Argo City.

The dome held, and Argo City was blasted off Krypton in one piece with many survivors.  Unfortunately, the chain reaction that destroyed Krypton also turned the bedrock under the city to deadly Kryptonite.  Lead sheeting was laid down, and the citizens carried on with their lives.  Kara was born some years later.

A meteor shower damaged the dome and the lead sheeting irreparably, and Kryptonite poisoning swiftly began killing the people of Argo City.  Knowing that Kal-El had survived and become Superman on Earth, Zor-El constructed a spaceship from the few remaining uncontaminated materials, and sent Kara to join her cousin.

Superman wasn’t ready to be raising a teenager full-time,  plus he thinks having Clark Kent’s cousin around on a regular basis might compromise his secret identity’s lifestyle.  So Superman has Kara placed in an orphanage under the name Linda Lee, and tells her to lay low–for now Supergirl will be his secret weapon.

Showing considerable faith in the character concept, Supergirl was given her own solo stories as well as guest appearances in her cousin’s comics.  She joined the Legion of Super-Heroes, was adopted in her secret identity and became Linda Danvers, and eventually revealed to the general public.

Supergirl bounced around the DC Universe for years, doing guest appearances, being a back-up feature and eventually having her own series, that was then folded into Super-Team Family.   In 1982, it was decided to put her back into a solo comic, which brings us to the present volume, reprinting issues 1-12 of Daring New Adventures of Supergirl.

As the story opens, Linda Danvers is on a cross-country train from New York (her job there as a soap opera actress is never mentioned) to Chicago, where she has enrolled in Lake Shore University as a freshman.  (This is her third time as a college freshman; her previous schools are also never mentioned.)

Linda meets her new best friend Joan Raymond, who works in the registration office and happens to know of an empty apartment in her building.  Also introduced are new landlady Mrs. Berkowitz (a Holocaust survivor) and handsome but dim neighbor John Ostrander, an aspiring actor.  (No relation to real person comic book writer John Ostrander, who wouldn’t start working in the field until the next year, and not at DC until 1986.)

Another student at the college is Gayle Marsh, a troubled young woman with psychic abilities.  This would be difficult enough, but she’s fallen under the influence of a Mr. Pendergast, who is obsessed with removing “decay” from society.  He browbeats Gayle into mindlinking with him so that their combined intellect becomes a supervillain named Psi.

Psi starts destroying Chicago, and battles Supergirl.  Supergirl makes some good points about the nature of Psi’s actions, and Gayle turns on Mr. Pendergast, transforming him into a misshapen monster that calls itself Decay for its ability to absorb life force and accelerate decay.  Decay rampages until Psi recovers and turns him back into a human, vanishing in the process.

Meanwhile, John Ostrander is given a courier job by a shady businessman, which leads into the next plotline.  A group of people with special abilities calling itself the Gang has just stolen a prototype satellite.  Supergirl interfered, but was stymied by Ms. Mesmer, who has hypnotic talent.   The Gang discovers that their payment was in the hands of Johnny, who failed to deliver as he learned of an audition, and lost the package there.

The Gang abducts Johnny, and this allows Supergirl to track them down, despite the fact that she’s been given a post-hypnotic suggestion that makes her think she’s flying around in her Linda Danvers identity.  (Kara’s identity issues would keep cropping up in this series.)

A nice touch is that the Gang grew up together in the slums of Chicago, and truly care for each other to an extent.  One member, Brains, manages to escape and becomes a recurring problem.

The secret organization that had hired the Gang, the Council, next sends out a robot called Matrix-Prime to do their bidding.  It’s called that because Matrix-Prime can create new, smaller robots and weapons from inside itself to adapt to different situations.

Supergirl manages to smash the Council’s underwater base in Lake Michigan, but the trail goes cold there.

Taking a break at a park concert, Linda suddenly hears a weird noise just before a woman in bandages is attacked from above.  This woman turns out to be Valentina Vostok, the Negative Woman of the New Doom Patrol.

This iteration of the superhero group known for being freaks and misfits is after Reactron, a former military man who was exposed to atomic testing, then exposed to Tempest’s kinetic blasts in Vietnam.  As a result, Reactron can absorb, create and control various forms of radioactivity, including, as it turns out, at least one that can harm Kryptonians.

Supergirl manages to get Reactron out of Earth’s atmosphere, but ill with radiation poisoning, she makes an enemy of a Chicago police detective.  More worrying, she is captured by the Council and subjected to a mad science process that creates six tiny duplicates of her.

Even though weakened, Kara’s Kryptonian physiology prevents her from fully dying from the duplication process.  The Council sends the duplicates after her, and the seven beings have a battle royale inside the Fortress of Solitude.  The duplicates accidentally cure Supergirl of the radiation poisoning and she then defeats them.

But by the time Supergirl returns to the Council hideout, the mad scientist is dead (“you have failed me”) and the trail is cold again.  Her costume is in tatters, which will trigger a change of outfit in the next issue.

This is considered one of the best runs for the character, thanks to being more philosophically nuanced than most while not losing that essential fun aspect of superhero comics.  It was also the last run  for this particular version of the character, as Kara Zor-El was killed off in Crisis on Infinite Earths.

The supporting cast is well-used, and the stories flow organically into each other.

Carmine Infantino used his years of depicting the Flash to give Supergirl an impression of speed in her actions.  Linda’s civilian clothes are remarkably frilly, but suit her personality, and give the impression of being selected from a relatively limited wardrobe that would fit into a few suitcases.

Psi’s costume leaves a lot to be desired and raises some questions about Mr. Pendergast’s intentions towards his protege.  Decay may have been closer to the surface of his personality than he’d like to admit.  There’s also some peekaboo nudity with the miniature Supergirl duplicates before they are somehow clothed in identical costumes to their template.

This would be a good choice as a gift for young Supergirl fans who have only seen the TV show, and for the nostalgic Supergirl fan who was around in the early 1980s.

 

Comic Book Review: The Superman Chronicles Volume One

Comic Book Review: The Superman Chronicles Volume One by Jerry Siegel and Joe Schuster

While there were several precursors to Superman, he’s generally agreed to be the first full-fledged comic book superhero.  Superhuman abilities, a distinctive costume, and a dual identity, he had them all.   When Superman first appeared in Action Comics #1 in 1938, the readers had not seen anything quite like him before, and the comic book flew off the shelves.

The Superman Chronicles Volume One

However, the fellow who appeared in those early issues wasn’t quite the Superman we’ve come to know after all these years.  The “Chronicles” series of reprints gives us full-color reproductions of the stories in order of publication, starting with the very first, plus the covers of the issues.

Action Comics #1 starts us off right with the classic scene of Superman smashing a car into a rock, which turns out to actually happen in the story.   The feature begins with an abbreviated version of Superman’s origin.  The dying planet that sent a single rocketship to Earth (not yet named Krypton), a passing motorist (not yet identified as the Kents) who takes the infant to an orphanage, his growing powers (strength, speed, leaping, nigh-invulnerability) and his determination to use his powers to help those in need.  Clark Kent’s powers are explained by his physical structure being far more advanced than Earth humans, giving him the proportionate abilities of an ant or grasshopper.

The story itself starts in media res, as Superman carries a murderer to the governor’s mansion.  Leaving her tied up nearby, the Man of Steel forces himself past the governor’s servant, and through a metal door to that worthy’s bedroom.  He produces proof that the woman about to be executed is innocent, and stays right there until the governor pardons her.

The next day, Clark Kent is pleased to see that the Daily Star did not print anything about Superman’s involvement.  But the rumor of a superhuman fellow in a bright costume has already come to notice, and the Star’s city editor puts his rookie reporter Kent on the job of discovering the truth.

Kent learns of a wife-beating in progress, but it’s Superman who appears at the scene and roughs up the abusive husband.  The cad faints, and it’s Clark who greets the police.

Next, it’s time to establish the “mild-mannered” part of Clark Kent’s persona.  Clark convinces fellow reporter Lois Lane to go dancing with him, but she’s showing a distinct lack of enthusiasm.  When Clark backs down far too easily to a hood named Butch who cuts in, Lois is disgusted at his cowardice and leaves the dance hall.

Butch is angered by Lois’ refusal to dance with him, and sets out to abduct her with a few of his criminal friends to teach Lois a lesson.  Naturally, Superman shows up and the cover scene ensues.  The Man of Tomorrow carries Lois home and advises her not to tell anyone.  Sure enough, the next day, no one will believe her wild story.  It will take her a couple of issues to fully process her reaction to Superman.

The Star’s editor has a new assignment for Clark Kent.  South American republic San Monte is having a civil war, and since the home front is getting so dull card games are front-page news (I am now imagining a 1930s version of Yu-Gi-Oh), Kent should go down there and file some war reports.  Oh, pictures would be good too.

Rather than head directly south, Kent first travels to Washington, D.C.  He spots a Senator Barrows being furtively contacted by lobbyist Alex Greer, who’s known to be connected to “dark money” but no one knows whose.  Eavesdropping on their next meeting, Superman learns that the bill Senator Barrows is pushing is designed to entangle America in European affairs.   (We never come back to this plot point.)

Afterward, Superman approaches Greer to find out who his backer is.  Naturally the lobbyist declines to state this information, so Superman picks the man up and starts leaping all over town with him.  He even finds time to impart a science fact about birds and power lines!   His last leap doesn’t quite make it to the next building, and the men begin to fall….

All that in thirteen pages!

Action Comics #2 does not have Superman on the cover; he would not make it back until #7, and thereafter would usually be mentioned in a text box even if the cover was of someone else.

The story picks up where #1 left off, with Superman and Greer landing on the sidewalk.  They survive, the sidewalk doesn’t.   Greer spills the beans on his boss, international arms dealer Emil Norvell.  Superman then uses his considerable persuasive powers to make sure that Norvell travels to San Monte and enlists in their army.

Lois is assigned to go along with Clark Kent to South America.  Lots of things happen, including Norvell learning what it’s like to be on the pointy edge of his munitions, Lois nearly being shot as a spy, Superman just straight up killing a torturer (oh sure, we don’t see him land, but being tossed several miles away?  He’s not going to have a soft landing) and the Man of Steel finding a creative way to stop the war.

The story is followed by an advertisement for the daily Superman comic strip, soon to come out.

#3 has Superman get a neglectful mine owner to improve safety conditions for workers.  (Some ethnic slurs by baddies.)    There’s also an announcement of the first Superman fan club, the Supermen of America.

#4 is Superman kidnapping a college football player for several days to impersonate him in order to prevent a game from being fixed.  As a side effect, it also improves Tommy’s love life.

#5 has Lois Lane get enraged by the editor’s sexism (“no job for a girl”) and trick Clark Kent into pursuing a fake story while she goes off to cover a bursting dam.  Superman saves Lois a couple of times and she admits her feelings for him while still despising Clark.

#6 is the first Superman impersonator story.  A crook dresses his henchman up in a Superman suit and has him do faked stunts of superstrength so that the crook can claim he’s got a legal license to sell Superman merchandise.  Lois easily sees through the fake, but still needs rescuing.  Also has the first Superman-themed song.

#7 has Superman join a failing circus to give it an attendance boost, and reveal the criminals that are trying to take it over.  This is a good spot to mention that Superman’s distinctive costume was partially based on a circus strongman outfit, including trunks worn over tights to keep certain body bulges smoothed out.  This story also introduces Curly, the first of what would be a recurring type of bully who also works at the paper and pranks Clark Kent.  By the end of the story, Clark finds a way to get some payback.

#8 is another classic moment for Superman as a social justice warrior.  He decides to tackle the problem of juvenile delinquency in slum kids–by tearing down the entire slum, thus forcing the government to build them new housing ala FEMA!

Of course, actions have consequences, and in #9, the police bring in Chicago cop Detective Captain Reilly, known as “100% Reilly” for always getting his man.  Reilly’s plan hits a significant snag when he attempts to chisel an informant out of the substantial reward money promised.   Clark Kent is barely able to escape detection, but at the end, the visitor is known as “99% Reilly.”

#10 is another social justice story–Superman goes undercover as a prisoner to expose inhuman conditions imposed by a crooked warden.  (Warning: torture.)

#11 continues Superman’s impersonations.  To expose a crooked oil company, he poses as investor Homer Ramsey and contrives a beautiful scam where he tricks the oil company executives into trading their real money for their own worthless stock.  Environmentalists may cringe at how he does it, though.  (Presumably Superman turns the money he made over to charity.)

#12 has an interesting Zatara cover with a nifty spaceship.  The Superman story has him getting angry at reckless drivers and automobiles that are unsafe at any speed.  So he imposes a reign of terror on the city.  (And admittedly, fixes a particularly bad stretch of road.)  You can just feel Siegel’s outrage boiling off the page as Superman refuses to use doors in his pursuit of strict traffic enforcement.  Also in this issue, an announcement of DC’s second superhero, the Batman!

New York World’s Fair #1 ties into that 1939 event.  Clark and Lois are sent to cover the opening, but Superman spends most of his time helping attractions open on time and thwarting a criminal plot.

Action Comics #13 starts its story with Superman fighting the “Cab Protective League”, a shakedown racket aimed at taxi drivers.  However, we soon meet the first ever evil mastermind to battle Superman.  The Ultra-Humanite is a bald scientist who has given himself super-intelligence (which may or may not have anything to do with his paraplegia.)  Moriarty-like, he’s been secretly behind some of the criminal schemes Superman has thwarted.

His vast knowledge of science allows the Ultra-Humanite to stun Superman, but not kill him.  The evil scientist then appears to die in a plane crash, but Superman is unable to find a body.   He’ll be back several times, until Lex Luthor takes over his ecological niche.

And the volume concludes with Superman #1, as Superman became the first superhero to have his own solo comic book.  Most of the contents were reprinted from Action Comics #1-4.

However, the first story had a new introduction naming Krypton and the Kents for the first time, and establishing that John and Mary Kent had passed away from old age after training Clark in American values.  We then see how Superman learned of the innocent person condemned for murder and where to find the murderer seen in the first story.

The explanation of Superman’s powers now explained that Earth’s lighter gravity aided his advanced body structure to perform his superhuman feats.

Finally, there’s a two-page text story.  These prose stories appeared in comic books to force the post office to classify them at a lower postal rate.  Usually, they weren’t very good.  No exception here.

The art is crude but dynamic, and it’s fun to watch Superman perform his many feats.  This is a rougher-edged fellow who very much has opinions, and isn’t afraid to take matters into his own hands.  Soon he’ll calm down a bit and become more authority-friendly (and develop a code against killing.)  No more random kidnappings!

Highly recommended to Superman fans and those who want to know more about the early history of superhero comics.  Check your library!

 

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