Book Review: Ready Player One

Book Review: Ready Player One by Ernest Cline

Wade Watts is a gunter.  That’s short for “Easter egg hunter,” which has nothing to do with the holiday.  Born into grinding poverty as the child of refugees in the energy-starved dystopian future, Wade was orphaned at an early age and put into the hands of a neglectful aunt living in a skyscraper trailer park/junk heap.  Gifted at repairing discarded and broken hardware, Wade’s one chance at getting out of this hardscrabble life is winning a contest.

Ready Player One

It seems that the billionaire creator of OASIS, the virtual reality that nearly everyone in the world uses for games, business and school, set up a game before his death.  James Donovan Halliday (Anorak on the internet) had a massive obsession with the pop culture of the 1980s, the decade he’d been a teen in.  The first person to solve a series of puzzles and complete tasks based on Eighties trivia, movies, games and music will inherit Halliday’s company and all its wealth.

Thus it is that Wade and his fellow gunters have also developed an obsession with the Eighties, as they scramble to be the first to find the Easter egg that will make its owner incredibly rich.  However, in five years no one has managed to pass the first gate.  Until, of course,  Wade stumbles across an obvious in retrospect clue.

In a bit of a surprise twist, he’s not the first to do so, but manages to be the first to accomplish the associated challenge.  The game shifts into overdrive as Wade (or rather his OASIS codename Parzival) becomes an overnight celebrity and target.  To win the contest he’s going to need more than a command of Monty Python jokes!  He may even need to go…outside.

This book reads like a young adult cyberpunk novel…written for geeky forty-somethings.  I’m a bit older than that, but still managed to get most of the references due to having been very geeky during the 1980s.  One of the notes that makes it obvious this is a book for grownups is that our protagonist gets a day job to pay his bills so he can devote time to being a gunter.

The main villains of the story are the IOI corporation and its Oology Division.  IOI wants the cash cow that is OASIS, and to make it “pay to play”, shutting out poor people like Wade and the others who live in the Stacks.  (They’ve already managed to get laws passed to legalize indentured servitude.)  IOI is fully willing to use its monetary and manpower resources to gain unfair advantage over ordinary gunters, and Wade soon discovers just how far the corporation will go to have its way.

Wade starts the story already gifted in the skills and knowledge he’ll need to accomplish his goal…except interpersonal relationship skills.  His background has made Parzival a paranoid solo operator, and over the course of the novel he must learn to build bonds of friendship with the other elite gunters he meets.  A common theme is that all of these people only know each other from virtual reality, and their avatars conceal (or reveal) important information about their true selves.

Though we wouldn’t have a story without it, I can’t help feeling that if Mr. Halliday had found some way of getting people to work on solving the “real world” problems of the dystopian future as hard as they were trying to perfectly recreate the 1980s in cyberspace, things wouldn’t be nearly as bad for Wade and others.  At least one of the gunters, Art3mis, does intend to use the money to try to fix things.

Apparently future society has stagnated or regressed on certain civil issues, back to the Nineties or so.  There’s also references to offpage sex.  It should be okay for junior high readers on up, but the heavy emphasis on things that were cool back in their parents’ time might be off-putting.

Recommended primarily to geeky forty-somethings, with some overlap for geeks on either side of “80s kids”.

Book Review: Infinity Five

Book Review: Infinity Five edited by Robert Hoskins

This is the fifth and last (so far as I know) of the Infinity series of science fiction anthologies from Lancer Books.  As mentioned in my review of Infinity Two, they’re heavy on the New Wave style of story, free to have sex scenes and rough language (but not yet skilled at their use) and experimental storytelling styles.  The opening editorial mentions that SF has become a respectable genre for adults, but I’m not sure you could tell from this book.

Infinity Five

SPOILER WARNING: I’m going to be giving away some of the endings.

“The Science Fiction Hall of Fame” by Robert Silverberg starts us off with one of the more experimental pieces, Short fragments from different stories cobbled together around the reminiscences of an avid science fiction fan who has a recurring nightmare about possible futures.  It feels like Mr. Silverberg just grabbed random pages from rejected stories to fill out the length.  At the end, the nightmare becomes reality, and the fear vanishes.

“In Between Then and Now” by Arthur Byron Cover is about two immortal and nigh-omnipotent beings that have been fighting since they can remember.  One of them has a realization that his feelings have changed, but the other isn’t quite ready to accept this.

“Kelly, Frederic Michael: 1928-1987” by William F. Nolan is another “randomish fragments” story.  Mr. Kelly is dying on an alien planet, and his mind slips back and forth.

“Nostalgia Tripping” by Alan Brennert has people listening to oldies radio, except that what precisely the oldies are, and the history that created them, keeps changing.  It turns out that time travel has been invented and harnessed solely to change history to create these new “oldies” because 2003 is just that bleak.  An interesting concept, but perhaps wasted on such a short story.

“She/Her” by Robert Thurston is about telepathic aliens whose planet is undergoing first contact with humans.   Among the new concepts the visitors have brought with them is the significance of gender, as the humans innocently try to fit the aliens into their stereotypes.  This is actually a decent story with a good try at thinking in alien mindsets.

“Trashing” by Barry N. Malzberg goes back to trippy as an assassin attempts to kill a madman who is spreading riots and disorder.  Or is that really what’s happening?

“Hello, Walls and Fences” by Russell Bates is about an artist, or maybe an engineer, who’s asked to do something he finds repugnant by a wealthy man.   Unfortunately, he’s got a wife to feed (this was back when most married women were expected not to have jobs) and his solo work doesn’t sell, so at the end he has to accept the rich man’s job.  We never really find out what the process is or why the artist/engineer doesn’t like it.

“Free at Last” by Ron Goulart moves towards the silly.  A man with a Wide Open Marriage in 1992 is cheating on it by having a secret affair with his invalid aunt’s nurse.  Wide Open, of course, means no secrets.  As part of this, he’s also concealing that his aunt is already dead.  However, the man from the U.S. Department of Transition, which provides free funerals for all American citizens, is getting suspicious.  This one has a lot of extrapolating Seventies California goofiness into the future.  It’s maybe the best story in the issue.

“Changing of the Gods” by Terry Carr, on the other hand, takes a bitter approach to extrapolation.  It is a future where all the mainstream religions have collapsed, to be replaced with the Ancient and Apostolic Church of Christ, Pragmatist.  Yet they still have Fifties style ad agencies.  Sam Luckman is a creative type for one of those agencies, which has been chosen by the Pragmatists to create an ad campaign for “family control” to battle the hideous overpopulation of the world.  Luckman’s personal life is in the toilet, and his disgust with youth-oriented culture and the betrayal of his closest relatives boils over into the advertisements he creates.

Warnings for on-screen incest, pedophilia, castration, body horror.  Also casual homophobia: “homosexual rapists” are said to haunt restrooms.  This is all meant to shock, but just comes off as trying too hard.   One begins to understand why Mr. Carr normally was restricted to editing.

“Interpose” by George Zebrowski has Jesus snatched from the Cross by cruel time travelers.  Jesus is also an alien, not that it does him any good as apparently all his powers were withdrawn for the Crucifixion.

“Greyworld” by Dean R, Koontz is a full novella.  An amnesiac man who is probably named Joel wakes up in a suspended animation pod in a deserted laboratory.  After some wandering around, he runs into a faceless man and passes out.  When Joel awakens, he’s still amnesiac, but is now in a New England country house with his hot wife and distrustful uncle-in-law.  Several more layers of reality ensue.  It’s similar in many ways to Keith Laumer’s Night of Delusions, which I reviewed earlier, but has a more stable (if highly implausible) ending.

“Isaac Under Pressure” by Scott Edelstein wraps up the volume with a quick joke story about unusual genie containers.

Overall, this collection has not aged well, and is only worth seeking out if you collect one of the authors whose story hasn’t been reprinted elsewhere.

 

 

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