Comic Book Review: Daring New Adventures of Supergirl Volume 1

Comic Book Review: Daring New Adventures of Supergirl Volume 1  written by Paul Kupperberg, pencils by Carmen Infantino, inks by Bob Oksner

In the late 1950s, DC Comics decided to protect its “super” trademark by creating a character named Supergirl.   (“Superwoman” had been used in individual stories as Lois Lane’s codename when she temporarily gained superpowers.)  There was a test-run story in which Jimmy Olsen wished a “Super-Girl” into existence to help Superman, and that story was well received by the readers.

Daring New Adventures of Supergirl Volume 1

So it was that in 1959, Superman investigates a crashed rocketship to discover a girl in her teens, who possesses all the same powers he does!  She explained that she was his cousin Kara.   It turns out that Kal-El’s father Jor-El had a previously unmentioned brother named Zor-El who was married to a woman named Alura.  Faced with the destruction of Krypton, instead of building a rocket to escape as Jor-El had, Zor-El had put a protective dome over his home of Argo City.

The dome held, and Argo City was blasted off Krypton in one piece with many survivors.  Unfortunately, the chain reaction that destroyed Krypton also turned the bedrock under the city to deadly Kryptonite.  Lead sheeting was laid down, and the citizens carried on with their lives.  Kara was born some years later.

A meteor shower damaged the dome and the lead sheeting irreparably, and Kryptonite poisoning swiftly began killing the people of Argo City.  Knowing that Kal-El had survived and become Superman on Earth, Zor-El constructed a spaceship from the few remaining uncontaminated materials, and sent Kara to join her cousin.

Superman wasn’t ready to be raising a teenager full-time,  plus he thinks having Clark Kent’s cousin around on a regular basis might compromise his secret identity’s lifestyle.  So Superman has Kara placed in an orphanage under the name Linda Lee, and tells her to lay low–for now Supergirl will be his secret weapon.

Showing considerable faith in the character concept, Supergirl was given her own solo stories as well as guest appearances in her cousin’s comics.  She joined the Legion of Super-Heroes, was adopted in her secret identity and became Linda Danvers, and eventually revealed to the general public.

Supergirl bounced around the DC Universe for years, doing guest appearances, being a back-up feature and eventually having her own series, that was then folded into Super-Team Family.   In 1982, it was decided to put her back into a solo comic, which brings us to the present volume, reprinting issues 1-12 of Daring New Adventures of Supergirl.

As the story opens, Linda Danvers is on a cross-country train from New York (her job there as a soap opera actress is never mentioned) to Chicago, where she has enrolled in Lake Shore University as a freshman.  (This is her third time as a college freshman; her previous schools are also never mentioned.)

Linda meets her new best friend Joan Raymond, who works in the registration office and happens to know of an empty apartment in her building.  Also introduced are new landlady Mrs. Berkowitz (a Holocaust survivor) and handsome but dim neighbor John Ostrander, an aspiring actor.  (No relation to real person comic book writer John Ostrander, who wouldn’t start working in the field until the next year, and not at DC until 1986.)

Another student at the college is Gayle Marsh, a troubled young woman with psychic abilities.  This would be difficult enough, but she’s fallen under the influence of a Mr. Pendergast, who is obsessed with removing “decay” from society.  He browbeats Gayle into mindlinking with him so that their combined intellect becomes a supervillain named Psi.

Psi starts destroying Chicago, and battles Supergirl.  Supergirl makes some good points about the nature of Psi’s actions, and Gayle turns on Mr. Pendergast, transforming him into a misshapen monster that calls itself Decay for its ability to absorb life force and accelerate decay.  Decay rampages until Psi recovers and turns him back into a human, vanishing in the process.

Meanwhile, John Ostrander is given a courier job by a shady businessman, which leads into the next plotline.  A group of people with special abilities calling itself the Gang has just stolen a prototype satellite.  Supergirl interfered, but was stymied by Ms. Mesmer, who has hypnotic talent.   The Gang discovers that their payment was in the hands of Johnny, who failed to deliver as he learned of an audition, and lost the package there.

The Gang abducts Johnny, and this allows Supergirl to track them down, despite the fact that she’s been given a post-hypnotic suggestion that makes her think she’s flying around in her Linda Danvers identity.  (Kara’s identity issues would keep cropping up in this series.)

A nice touch is that the Gang grew up together in the slums of Chicago, and truly care for each other to an extent.  One member, Brains, manages to escape and becomes a recurring problem.

The secret organization that had hired the Gang, the Council, next sends out a robot called Matrix-Prime to do their bidding.  It’s called that because Matrix-Prime can create new, smaller robots and weapons from inside itself to adapt to different situations.

Supergirl manages to smash the Council’s underwater base in Lake Michigan, but the trail goes cold there.

Taking a break at a park concert, Linda suddenly hears a weird noise just before a woman in bandages is attacked from above.  This woman turns out to be Valentina Vostok, the Negative Woman of the New Doom Patrol.

This iteration of the superhero group known for being freaks and misfits is after Reactron, a former military man who was exposed to atomic testing, then exposed to Tempest’s kinetic blasts in Vietnam.  As a result, Reactron can absorb, create and control various forms of radioactivity, including, as it turns out, at least one that can harm Kryptonians.

Supergirl manages to get Reactron out of Earth’s atmosphere, but ill with radiation poisoning, she makes an enemy of a Chicago police detective.  More worrying, she is captured by the Council and subjected to a mad science process that creates six tiny duplicates of her.

Even though weakened, Kara’s Kryptonian physiology prevents her from fully dying from the duplication process.  The Council sends the duplicates after her, and the seven beings have a battle royale inside the Fortress of Solitude.  The duplicates accidentally cure Supergirl of the radiation poisoning and she then defeats them.

But by the time Supergirl returns to the Council hideout, the mad scientist is dead (“you have failed me”) and the trail is cold again.  Her costume is in tatters, which will trigger a change of outfit in the next issue.

This is considered one of the best runs for the character, thanks to being more philosophically nuanced than most while not losing that essential fun aspect of superhero comics.  It was also the last run  for this particular version of the character, as Kara Zor-El was killed off in Crisis on Infinite Earths.

The supporting cast is well-used, and the stories flow organically into each other.

Carmine Infantino used his years of depicting the Flash to give Supergirl an impression of speed in her actions.  Linda’s civilian clothes are remarkably frilly, but suit her personality, and give the impression of being selected from a relatively limited wardrobe that would fit into a few suitcases.

Psi’s costume leaves a lot to be desired and raises some questions about Mr. Pendergast’s intentions towards his protege.  Decay may have been closer to the surface of his personality than he’d like to admit.  There’s also some peekaboo nudity with the miniature Supergirl duplicates before they are somehow clothed in identical costumes to their template.

This would be a good choice as a gift for young Supergirl fans who have only seen the TV show, and for the nostalgic Supergirl fan who was around in the early 1980s.

 

Comic Book Review: The Superman Chronicles Volume One

Comic Book Review: The Superman Chronicles Volume One by Jerry Siegel and Joe Schuster

While there were several precursors to Superman, he’s generally agreed to be the first full-fledged comic book superhero.  Superhuman abilities, a distinctive costume, and a dual identity, he had them all.   When Superman first appeared in Action Comics #1 in 1938, the readers had not seen anything quite like him before, and the comic book flew off the shelves.

The Superman Chronicles Volume One

However, the fellow who appeared in those early issues wasn’t quite the Superman we’ve come to know after all these years.  The “Chronicles” series of reprints gives us full-color reproductions of the stories in order of publication, starting with the very first, plus the covers of the issues.

Action Comics #1 starts us off right with the classic scene of Superman smashing a car into a rock, which turns out to actually happen in the story.   The feature begins with an abbreviated version of Superman’s origin.  The dying planet that sent a single rocketship to Earth (not yet named Krypton), a passing motorist (not yet identified as the Kents) who takes the infant to an orphanage, his growing powers (strength, speed, leaping, nigh-invulnerability) and his determination to use his powers to help those in need.  Clark Kent’s powers are explained by his physical structure being far more advanced than Earth humans, giving him the proportionate abilities of an ant or grasshopper.

The story itself starts in media res, as Superman carries a murderer to the governor’s mansion.  Leaving her tied up nearby, the Man of Steel forces himself past the governor’s servant, and through a metal door to that worthy’s bedroom.  He produces proof that the woman about to be executed is innocent, and stays right there until the governor pardons her.

The next day, Clark Kent is pleased to see that the Daily Star did not print anything about Superman’s involvement.  But the rumor of a superhuman fellow in a bright costume has already come to notice, and the Star’s city editor puts his rookie reporter Kent on the job of discovering the truth.

Kent learns of a wife-beating in progress, but it’s Superman who appears at the scene and roughs up the abusive husband.  The cad faints, and it’s Clark who greets the police.

Next, it’s time to establish the “mild-mannered” part of Clark Kent’s persona.  Clark convinces fellow reporter Lois Lane to go dancing with him, but she’s showing a distinct lack of enthusiasm.  When Clark backs down far too easily to a hood named Butch who cuts in, Lois is disgusted at his cowardice and leaves the dance hall.

Butch is angered by Lois’ refusal to dance with him, and sets out to abduct her with a few of his criminal friends to teach Lois a lesson.  Naturally, Superman shows up and the cover scene ensues.  The Man of Tomorrow carries Lois home and advises her not to tell anyone.  Sure enough, the next day, no one will believe her wild story.  It will take her a couple of issues to fully process her reaction to Superman.

The Star’s editor has a new assignment for Clark Kent.  South American republic San Monte is having a civil war, and since the home front is getting so dull card games are front-page news (I am now imagining a 1930s version of Yu-Gi-Oh), Kent should go down there and file some war reports.  Oh, pictures would be good too.

Rather than head directly south, Kent first travels to Washington, D.C.  He spots a Senator Barrows being furtively contacted by lobbyist Alex Greer, who’s known to be connected to “dark money” but no one knows whose.  Eavesdropping on their next meeting, Superman learns that the bill Senator Barrows is pushing is designed to entangle America in European affairs.   (We never come back to this plot point.)

Afterward, Superman approaches Greer to find out who his backer is.  Naturally the lobbyist declines to state this information, so Superman picks the man up and starts leaping all over town with him.  He even finds time to impart a science fact about birds and power lines!   His last leap doesn’t quite make it to the next building, and the men begin to fall….

All that in thirteen pages!

Action Comics #2 does not have Superman on the cover; he would not make it back until #7, and thereafter would usually be mentioned in a text box even if the cover was of someone else.

The story picks up where #1 left off, with Superman and Greer landing on the sidewalk.  They survive, the sidewalk doesn’t.   Greer spills the beans on his boss, international arms dealer Emil Norvell.  Superman then uses his considerable persuasive powers to make sure that Norvell travels to San Monte and enlists in their army.

Lois is assigned to go along with Clark Kent to South America.  Lots of things happen, including Norvell learning what it’s like to be on the pointy edge of his munitions, Lois nearly being shot as a spy, Superman just straight up killing a torturer (oh sure, we don’t see him land, but being tossed several miles away?  He’s not going to have a soft landing) and the Man of Steel finding a creative way to stop the war.

The story is followed by an advertisement for the daily Superman comic strip, soon to come out.

#3 has Superman get a neglectful mine owner to improve safety conditions for workers.  (Some ethnic slurs by baddies.)    There’s also an announcement of the first Superman fan club, the Supermen of America.

#4 is Superman kidnapping a college football player for several days to impersonate him in order to prevent a game from being fixed.  As a side effect, it also improves Tommy’s love life.

#5 has Lois Lane get enraged by the editor’s sexism (“no job for a girl”) and trick Clark Kent into pursuing a fake story while she goes off to cover a bursting dam.  Superman saves Lois a couple of times and she admits her feelings for him while still despising Clark.

#6 is the first Superman impersonator story.  A crook dresses his henchman up in a Superman suit and has him do faked stunts of superstrength so that the crook can claim he’s got a legal license to sell Superman merchandise.  Lois easily sees through the fake, but still needs rescuing.  Also has the first Superman-themed song.

#7 has Superman join a failing circus to give it an attendance boost, and reveal the criminals that are trying to take it over.  This is a good spot to mention that Superman’s distinctive costume was partially based on a circus strongman outfit, including trunks worn over tights to keep certain body bulges smoothed out.  This story also introduces Curly, the first of what would be a recurring type of bully who also works at the paper and pranks Clark Kent.  By the end of the story, Clark finds a way to get some payback.

#8 is another classic moment for Superman as a social justice warrior.  He decides to tackle the problem of juvenile delinquency in slum kids–by tearing down the entire slum, thus forcing the government to build them new housing ala FEMA!

Of course, actions have consequences, and in #9, the police bring in Chicago cop Detective Captain Reilly, known as “100% Reilly” for always getting his man.  Reilly’s plan hits a significant snag when he attempts to chisel an informant out of the substantial reward money promised.   Clark Kent is barely able to escape detection, but at the end, the visitor is known as “99% Reilly.”

#10 is another social justice story–Superman goes undercover as a prisoner to expose inhuman conditions imposed by a crooked warden.  (Warning: torture.)

#11 continues Superman’s impersonations.  To expose a crooked oil company, he poses as investor Homer Ramsey and contrives a beautiful scam where he tricks the oil company executives into trading their real money for their own worthless stock.  Environmentalists may cringe at how he does it, though.  (Presumably Superman turns the money he made over to charity.)

#12 has an interesting Zatara cover with a nifty spaceship.  The Superman story has him getting angry at reckless drivers and automobiles that are unsafe at any speed.  So he imposes a reign of terror on the city.  (And admittedly, fixes a particularly bad stretch of road.)  You can just feel Siegel’s outrage boiling off the page as Superman refuses to use doors in his pursuit of strict traffic enforcement.  Also in this issue, an announcement of DC’s second superhero, the Batman!

New York World’s Fair #1 ties into that 1939 event.  Clark and Lois are sent to cover the opening, but Superman spends most of his time helping attractions open on time and thwarting a criminal plot.

Action Comics #13 starts its story with Superman fighting the “Cab Protective League”, a shakedown racket aimed at taxi drivers.  However, we soon meet the first ever evil mastermind to battle Superman.  The Ultra-Humanite is a bald scientist who has given himself super-intelligence (which may or may not have anything to do with his paraplegia.)  Moriarty-like, he’s been secretly behind some of the criminal schemes Superman has thwarted.

His vast knowledge of science allows the Ultra-Humanite to stun Superman, but not kill him.  The evil scientist then appears to die in a plane crash, but Superman is unable to find a body.   He’ll be back several times, until Lex Luthor takes over his ecological niche.

And the volume concludes with Superman #1, as Superman became the first superhero to have his own solo comic book.  Most of the contents were reprinted from Action Comics #1-4.

However, the first story had a new introduction naming Krypton and the Kents for the first time, and establishing that John and Mary Kent had passed away from old age after training Clark in American values.  We then see how Superman learned of the innocent person condemned for murder and where to find the murderer seen in the first story.

The explanation of Superman’s powers now explained that Earth’s lighter gravity aided his advanced body structure to perform his superhuman feats.

Finally, there’s a two-page text story.  These prose stories appeared in comic books to force the post office to classify them at a lower postal rate.  Usually, they weren’t very good.  No exception here.

The art is crude but dynamic, and it’s fun to watch Superman perform his many feats.  This is a rougher-edged fellow who very much has opinions, and isn’t afraid to take matters into his own hands.  Soon he’ll calm down a bit and become more authority-friendly (and develop a code against killing.)  No more random kidnappings!

Highly recommended to Superman fans and those who want to know more about the early history of superhero comics.  Check your library!

 

Comic Book Review: Showcase Presents: Blackhawk Volume 1

Comic Book Review: Showcase Presents: Blackhawk Volume 1 art by Dick Dillin and Charles Cuidero

In September 1939, Poland was invaded by Germany and the Soviet Union.  The valiant Polish people battled bravely against the two-pronged attack, but it was to no avail.  One aviator was shot down, as it happens, near his family’s farm, only to watch as it was blown to bits by a Nazi bomb.  He discovered his siblings inside the ruined farmhouse, dead or dying.  The aviator vowed vengeance against the Nazis, and particularly the pilot of the plane that had murdered his family, Captain von Tepp of the Butcher Squadron.

Showcase Presents: Blackhawk Volume 1

Months later in England, the aviator stewed in frustration.  The RAF did not trust the Polish airmen who’d fled to their shores, thinking that because they’d lost, the Poles were inferior pilots.  Unable to get in the air through the regular channels, the aviator found a small group of other pilots who were refugees (plus one American volunteer) and likewise unable to get into the fight.  They pooled their resources and secretly purchased several Grumman XF5F Skyrockets, as well as supplies for them and a secret island base.

The aviator had discarded his civilian name and now went only by Blackhawk.  His men were the Blackhawk Squadron, or just the Blackhawks.  They operated on behalf of the Allies, but independently of any military command, striking wherever the need was greatest.  After a few missions never detailed, Blackhawk and his men were able to track down von Tepp and Blackhawk took his revenge.  His personal business complete, the Blackhawks were free to fly anywhere at any time to fight the Axis.

The Blackhawks first appeared in Military Comics #1 in 1941, under the Quality Comics label, and got their own title, Blackhawk, in 1944.  They were very popular, at one point selling just below Superman.  In 1952, they even got a film serial, starring Kirk Alyn, who’d previously played Superman in the movies.

But by 1957, sales were waning, and Quality first leased, then sold, its trademarked characters and titles to DC.  Blackhawk was one of only a handful of titles to continue (the other notable one was G.I. Combat.)  It kept its art team, but had an assortment of now-anonymous writers.

This volume reprints the DC run, starting with #108.  At this point, the team had long been stabilized at seven members.  Blackhawk (Polish/American/Polish-American) was the leader.  Hendrickson (Dutch/German) was the team sharpshooter and the oldest member.  Stanislaus (Polish) was generally the second-in-command–at this point he was said to have been a aerialist before the war and was quite acrobatic.  Andre (French) was a mechanical engineer and a bit of a ladies’ man.  Olaf (Swedish) was large and exceptionally strong.  Chuck (American) was a radio specialist.  And Chop-Chop (Chinese) was the team cook.  We’ll get back to him.

Since the Korean War was over and Vietnam was not yet hot, the Blackhawks (now flying Lockheed XF-90 C jets) primarily fought spies, saboteurs and mechanized gangs.  In the first couple of issues, their primary opponents are International Communism, the agents of whom are mostly pure evil (except the one woman who is won over by Blackhawk’s chivalrous behavior and moral rectitude.)

At a guess, these stories were left over from previous writers, as after that contemporary politics vanishes altogether, and much more time is spent on borderline to full science fiction plots.  Lost civilizations, time travel, aliens, and lots and lots of robots and awesome vehicles.  The team also acquired a pet between issues, a black hawk named Blackie who was of human intelligence (even able to tap out complex messages in Morse Code!)

The Blackhawks also ran into supervillains, most often a high-tech pirate calling himself Killer Shark or his marine-life themed minions.  They even fought the first Mr. Freeze DC had.

The plots tended to be simple, as the stories were quite short and mostly meant for kids.  There’s relatively little characterization, with each of the Blackhawks having just a few well-worn quirks.

And then there’s Chop-Chop (who did not even get a proper name until the 1980s!)  It’s worth pointing out that even when he first appeared in the 1940s, Chop-Chop was exceptionally competent and good in a fight.  But he was also clearly a comic relief character, short, round, and with facial features that look pretty darn racist towards Chinese people.

By 1957, this had been toned down considerably.  His face was still stereotypical, but not really more so than say Olaf’s.  He’d ditched the queue and lost weight, but still only came up to chest height on the other men and dressed in a “coolie” outfit that had been outdated even back in 1941.

The other Blackhawks treated Chop-Chop as an equal, and he remained good in a fight.  But he also didn’t have his own plane (usually acting as navigator for Blackhawk) and sometimes gets left out of Blackhawks group activities.  He’s also the sole Blackhawk to admit feeling fear, having the catchphrase “Wobbly woes!”  In his one spotlight story, he’s held hostage for a time.

This was a relatively good depiction for a Chinese character in the comics of 1957-58, but sets the teeth on edge for modern readers.

Certain plot elements do get reused.  There are no less than four times the Blackhawks fight counterpart teams!  The first is the all-female Tigress Squadron.  They don’t have a Chop-Chop or Blackie equivalent.  At first Blackhawk tries to pitch that crimefighting is man’s work, but after they prove their competence, Blackhawk simply switches to criticizing their plan to execute a criminal mastermind instead of turning him over to the police.  (In fairness to the Tigress Squadron, they’re entirely composed of the widows that criminal murdered after he escaped from the prison the Blackhawks delivered him to multiple times.  They have good reason for wanting to make sure this time.)

Next up is the all-villain Crimson Vultures.  They do have a Chop-Chop equivalent (who never does anything) as well as a crimson vulture named Crimson to fight Blackie.)  Unfortunately for them, Crimson is not as smart as Blackie, and that costs them the battle.

And two entirely separate miniature robot versions of the team created by mad inventors!  (Both have a Chop-Chop but not a Blackie.)

Coordination between writers was plainly not a priority.  In one story, a humanoid robot intelligent enough to infiltrate a criminal gang for months is brought back after several issues of being missing, and the Blackhawks take it back to their island.  In the next issue, Blackhawk needs a humanoid robot for something, and builds one from scratch, without even mentioning the previous robot, who also does not appear again in this volume.

That said, there are some tremendous machines in this series, and the War Wheel is always a joy to see in action.

Primarily recommended to older fans who fondly remember the Blackhawks from their childhood like me.  Others should take advantage of interlibrary loan.

And now, here’s a trailer for the Blackhawk serial!  Hawk-aa!

 

Comic Book Review: Static Shock: Rebirth of the Cool

Comic Book Review: Static Shock: Rebirth of the Cool written by Dwayne McDuffie & Robert L. Washington III, art by Denys Cowan & John Paul Leon

Static is Virgil Ovid Hawkins, a science-loving teenager exposed to an experimental gas that gave him electro-magnetic superpowers.  He protects his schoolmates and neighborhood against gangs and supervillains who were also powered up by the gas.   Now if he could find the time to also have a normal teenage life!

Static shock: Rebirth of the Cool

Static was the most successful character to come out of the Milestone Comics line, an attempt to showcase African-American comics creators and more diverse characters in superhero comics.  He was a blend of early Spider-Man (nerdy teenager who is bullied at school, wisecracker, prone to bad luck) with concerns familiar to black teenagers in the 1990s.  He went on to have a Saturday morning cartoon, Static Shock, that ran for four seasons before being cancelled because the toy companies couldn’t figure out how to merchandise it.

Although Milestone had ceased publishing in 1997, the popularity of the TV series allowed for a four-issue miniseries that was a “where are they now” for the characters, centering on Static.

This volume reprints the first four issues of the original Static  series, as well as the Rebirth of the Cool miniseries.

The story opens with Static already having operated in his Dakota neighborhood for a month or so, and being appreciated by the locals.   Some hoods are hassling Frieda, the girl Virgil likes, and Static interferes.  After this triumph, Virgil heads home and we meet his skeptical mother and annoying little sister Sharon.  (Virgil’s father works long hours at the hospital and we see little of him in these issues.)

Next day at school, Virgil meets up with his friends, including the suave Larry and the sensitive Rick (who is the target of homophobic comments, even though the person doing so isn’t sure Rick is gay.)  Virgil asks Larry for relationship advice, as he is thinking of asking Frieda out.  Larry warns that Frieda may already be seeing someone, but Virgil scoffs.

The previous hoodlums invade the school to capture Frieda (popular girl!) and take her to a nearby abandoned playground.  Their leader, Hotstreak, is interested in her (but not vice versa), and in luring in Static for a fight.  With his powers of speed and fire, Hotshot beats Static badly, then leaves to bask in his triumph.  Frieda is surprised to learn that Static is really her friend Virgil.

At Frieda’s place, Virgil gets patched up and tells his origin story.  Some time before, he was new at Ernest Hemingway High School (the Hawkins family had moved from a worse neighborhood) when he ran afoul of a gangbanger nicknamed Biz Money B.  Virgil’s friend Larry advised him that he would continue to be victimized unless Virgil stopped the bullying permanently.

Not actively engaged in the local gangs himself, but “connected”, Larry knew of a turf war going on.  There was going to be a huge throwdown of all the gangs on Paris Island the next night.  If Biz Money B just happened to die during it, end of problem.  Larry provided Virgil with an address and a disposable gun.

Come the actual event, Virgil found himself unable to murder a man, no matter how awful.   But before he could retreat, the cops raided the battle and doused the assembled gangs with what was supposed to be riot gas.  It’s actually “Q-juice”, an experimental chemical developed by Alva Enterprises.  (Alva Enterprises is the bad guys at this point in time.)  Those who survive inhaling it gain superpowers.

This includes Virgil, who uses his newfound electromagnetic abilities to evade capture by Alva Enterprises goons.  Unlike most “Bang Babies”, who started out as criminals in the first place, Virgil decided to use his powers for good as Static.

Explanations given and a pep talk from Frieda later, Static has a rematch with Hotstreak (who of course is the former Biz Money B) and easily defeats him.   Virgil then asks Frieda for a date, but is turned down.  (Turns out she’s dating Larry.)  They remain friends.

The next two issues have Static battling Tarmack, the living road, and Holocaust, a flame-wielding villain who picked the name deliberately to be offensive.   Holocaust is a would-be crimelord, and tries to sell Static on the idea of working with him against “The Man” who’s keeping them down.  Holocaust talks a good game, and Static is not particularly blind to how systemic racism is a factor in his life.  But the villain soon shows his true ruthless nature, and Static dissolves the partnership.

When I first read this back in the early Nineties, I wasn’t all that impressed.  I was tiring of angsty teen heroes, and Virgil’s personality can be a bit much.  But the writing rapidly improved, and the more realistic look at life in a multicultural neighborhood made the book stand out from the mainstream comics equivalents.  The coloring is of special note–Milestone used a new coloring process that allowed more subtlety in hues, so that not all black people had to have the same skin tone.

The mini-series picks up some months after we last saw Static in his own series.   Virgil has retired from superheroing after losing a partner, and is catching up on his civilian life, including having a new girlfriend.   This can’t last, of course.   Someone is kidnapping Bang Babies and other superhumans.

They’ve already taken down the Blood Syndicate (morally complex gang), and crippled Hardware (the local equivalent to Iron Man.)   Icon (the local equivalent to Superman) is out in space, Xombi (regenerator) only handles occult weirdness, and the Shadow Cabinet (secret society of superhumans) is officially hands off.  That just leaves the Heroes, Static’s old team, and without his powers, they’re not doing so hot, having just lost one of their most powerful members.

Virgil is begged to come back to active duty, but refuses until inevitably the baddies stumble across him while hunting other Bang Babies.  He briefly assumes a costume that looks like the cartoon before returning to his more usual garb, and leads the remaining heroes (including some unofficially seconded Shadow Cabinet members) to find the missing superhumans.

The investigation leads to someone with a shocking tie to Earth’s first superheroes, the Tower Family, and a small army of that person’s minions, powered up by the very Bang Babies they’ve kidnapped!

It’s nice seeing many favorite characters again, including the love-to-hate omnicognitive Dharma.  (“I’m not going to tell you anything.  Because I know the minute I leave the room, Iron Butterfly will tell you everything you need.”)   Because this is a Static-centric story, the other characters give him more respect than is perhaps warranted by their history.

I’m not fond of the art, as the inks tend to the blobby, losing subtlety in facial expressions.

Good ending, though.

I understand that there’s a Milestone event coming up from DC comics, so now may be the time to look up this bit of the backstory.

And now, the openings from the cartoon:

 

Comic Book Review: Batman Archives Volume 1

Comic Book Review: Batman Archives Volume 1 written by Bill Finger & Gardner Fox, art by Bob Kane & Sheldon Moldoff

Batman was the second full-fledged superhero published by National Periodicals, soon to be better known as DC.  The kernel of the idea was proposed by artist Bob Kane, and fleshed out by writer Bill Finger, with a first appearance in Detective Comics #37.  As the Shadow was to Doc Savage, so Batman was to Superman, a skilled man operating in the shadows, rather than a superhuman operating in the light of day.  But both, of course, dedicated to justice in their own ways.

Batman Archives Volume 1

This “Archives” edition is a hardbound full-cover reprint of the Batman stories from Detective Comics #37-50.  I believe this was the first of this collector’s bait format, thus the “introductory price.”

We open, of course, with “The Case of the Criminal Syndicate.”  Police Commissioner Gordon is chilling with his young socialite friend Bruce Wayne, talking about rumors of a mysterious “Bat-Man.”  Gordon is informed of a murder among the wealthy citizens of the city, and Bruce tags along as he hasn’t got anything better to do.  Chemical syndicate head Lambert is dead, and the most likely suspect is his son.

The son claims he didn’t do it, and to lend credence to this claim, a call comes from Crane, one of Lambert’s three partners, explaining that both of them had threats made against their lives.  Bruce Wayne becomes bored and goes home.  Crane is murdered too, but before the murderer escapes with a certain paper, a mysterious Bat-Man appears, beats up the murderer and his partner and takes the paper.

From this, Batman is able to figure out which of the two remaining partners is the mastermind.  He saves the fourth partner, and punches the villain into a tank of acid.  Commissioner Gordon explains the plot to Bruce, who finds it all highly unlikely.  But in the last panel, we learn that Bruce Wayne himself is in fact the Batman!  What a twist!

The hyphen was quickly dropped, but Batman’s habit of killing opponents in the heat of battle took a bit longer to disappear.   The art is kind of crude, and the plot borrowed heavily from a Shadow pulp story, but the creators were on to something new in comics, and rapidly improved.  (Plus Bob Kane started having assistants to keep up with the work.)

#29 brings us “The Batman Meets Doctor Death.”  The title opponent is Batman’s first opponent with a catchy nom de guerre (his actual name is the pretty nifty Dr. Karl Hellfern), his first mad scientist enemy, and his first recurring enemy.  In the following issue, Doctor Death also becomes Batman’s first hideously disfigured villian, as his face is burnt off.  These two stories have unfortunate ethnic stereotypes as Doctor Death’s henchmen, and Gardner Fox’s lack of research into authentic ethnic background information is obvious.

Batman is also pretty careless with his secret identity of Bruce Wayne in this story; if Doctor Death had been just a little sneakier Batman’s double life would have been over only a few months after his debut.  There’s a cameo by the man who will become the Crime Doctor much, much later on, Bruce Wayne’s personal physician, who wonders how the lazy upper-class twit managed to shoot himself with no powder burn.

#31-32, “Batman Versus the Vampire” introduces Batman’s first full-fledged supervillain, the Monk, who wears a distinctive costume (red monk’s robes and a red hood with a skull & crossbones sigil), and as a vampire/werewolf has supernatural powers.  He and his sidekick (lover?) Dala kidnap Bruce Wayne’s fiancee Julie Madison (also appearing for the first time) for reasons never fully explained, and after much action and scary stuff, Batman puts silver bullets through their hearts.

This story also makes it clear that Batman operates in New York City, which was changed to Gotham City later for ease of fictionalization.

#33, “The Batman Wars Against the Dirigible of Doom” is most notable for finally getting around to telling us why Bruce Wayne runs around in a bat costume fighting crime.  This simple two-page origin would eventually be vastly expanded upon and become an important part of the mythos.

#34, “Peril in Paris” has Bruce Wayne run into a man without a face.  Who is not the villain of the story.  That’s the fellow who stole his face.  It’s still not back by the end of the story (and the flowers with women’s heads are not explained either), but this faceless fellow and his beautiful sister are the first people Batman reveals his true identity to.  And then are never seen again.

#36, “Professor Hugo Strange” introduces the title character, another mad scientist, who takes part of his inspiration from Professor Moriarty, but is also large and muscular, able to give Batman a good tussle even without his fog machine, monster men and other gimmicks.

#38 “Introducing Robin, the Boy Wonder” does just what it says.  Circus acrobat Dick Grayson loses his parents to criminals, and is taken in by Batman, who gives the lad a costume and training to become a crimefighter.  (He also reveals his identity to Dick off-camera.)  Thanks to this, Robin gets the quick closure that Batman never did by tracking down and convicting his parents’ killer.

Robin was the first superhero’s boy sidekick in comic books, and soon the market was flooded with them.  He lightened up the Batman character and gave the Caped Crusader someone to have dialogue with rather than think out loud to himself.

Also about this time, Batman got his own solo comic book series, but that’s another volume.

#40, “Beware of Clayface!” introduces the first villain to wear that name, crazed horror actor Basil Karlo (a riff on Basil Karloff, who was a swell guy in real life.)  Julie Madison begins her career as a movie actress.  In #49, the Basil Karlo Clayface returns (and then would not be seen again for decades) and Julie decides to break her engagement to Bruce for his fecklessness.  (Little realizing it’s only a cover for his activities as Batman.)

#44, “The Land Beyond the Light!” is the first full-on fantasy story for Batman, as the Dynamic Duo is transported to another dimension and interfere in a war between giants and little people.  It’s all Dick Grayson’s dream in the end, but soon such stories would become a regular thing.

#50 ends this volume with “The Case of the Three Devils.”  Three circus acrobats have turned to crime using devil costumes and their ability to pull off outrageous physical stunts.  They give Batman and Robin quite a chase before the Caped Crusaders can finally corner them.  Batman’s superior use of terrain gives him the victory.

Again, lots of exciting action portrayed in a new way for 1939-40.  Some plots are overly simplistic, while others become nonsensical if you think about them too carefully, but the writing gets much better as it goes along.   There’s also an illuminating foreword by comics scholar Rick Marschall.

This is a must have for the serious Batman collector; other Batman fans should check it out at the library to see the early development of the classic characters.

Comic Book Review: Showcase Presents the Flash, Volume 4

Comic Book Review: Showcase Presents the Flash, Volume 4 edited by Julius Schwartz

The Flash is Barry Allen, a police detective who was working during a thunderstorm one night when a bolt of lightning struck a shelf of chemicals, spilling the mixture on him.   Barry quickly realized that he’d been gifted with super-speed, making him the fastest man alive.  Taking inspiration from a comic book hero of his youth, Barry Allen protects Central City and the world as the Flash!

Showcase Presents the Flash, Volume 4

This fourth volume of the Showcase Presents collection of the series covers from Flash #162-184, 1966-68.  The first story in the set is “Who Haunts the Corridor of Chills?”   A Walt Disney stand-in is inspecting the new spooky ride at his amusement park when he’s unexpectedly transformed into a rampaging monster.  Flash is temporarily handicapped by developing a sudden phobia of dark spooky tunnels.  By the end, the story becomes a parable about not jumping to conclusions.

Most of the stories are workmanlike tales of the Flash encountering a criminal or monster, encountering some sort of obstacle that prevents him from simply using his immense speed to solve the issue, and thinking his way through to victory.  Barry Allen was very much a “thinking” hero, using his scientific know-how and reasoning abilities as much as his ability to move very fast.

Some have criticized the Silver Age Flash for having a bland personality, but “bland Midwestern science fan” is a personality I see all the time in real life.  Barry’s serious but not grim, and even when he loses his temper, it’s in a subdued fashion.  This makes him becoming a braggart in the cover story, #177 “The Swell-Headed Super-Hero!” especially jarring.  This particular story is also interesting because it’s the only one in the volume where we see Barry performing his day job as a crime scene investigator for more than one panel.

Alas, he doesn’t use any of his science skills on-panel, but instead performs a Ralph “Elongated Man” Dibny-style feat of deduction to solve the “impossible” crime.  This story also has a great panel by Ross Andru of horrified civilians seeing the transformed Flash for the first time.  (The Silver Age writers loved transforming the Flash.)

The thinness of characterization is perhaps clearer in the villains, who tend to have very similar personalities, leavened slightly by Captain Cold being a would-be ladies’ man, and Abra Kadabra’s need to be the center of attention.  (The latter may explain why he appears the most in this volume.)

And then there’s Professor Zoom, the Reverse Flash.  He only gets one appearance, but it’s a doozy, as Barry Allen finally gets around to marrying Iris West.  Except that Zoom decides to take his similarity to the Flash to the next level by changing his face to Barry Allen’s and impersonating the hero–even to the point of marrying his girlfriend!  Barry manages to escape in time and prevent the false vows, but this plotline will define Professor Zoom for years to come.

Barry, very protective of his secret identity, doesn’t tell Iris that he’s the Flash until a year into the marriage!  (Flash television show viewers can take heart that this tendency is faithful to the comics.)  However, it turns out Iris has known since the wedding night as Barry talks in his sleep.  (Wah wah waaaah.)   This is directly contrasted with Golden Age Flash Jay Garrick’s relationship with his wife Joan, who was in on the secret from the beginning.

There are a couple of real clunkers in this collection.  The first is #167, “The Real Origin of the Flash!”  This was the most hated Flash story of its era (and for many years thereafter.)  It introduces Mopee, a fumbling “heavenly helper” who somewhat resembles Woody Allen, and claims that he made an error in giving Barry Allen the power of super-speed.  He spoils several attempts by the Flash to “re-earn” his powers, before finally getting it right.  The reader reaction was so negative that the story was simply not referred to again for decades.

#180-181 “The Flying Samurai” & “The Attack of the Samuroids!” is a fun story that has aged badly.  Barry and Iris go to Japan on vacation and the Flash gets involved in a battle against nigh-invulnerable flying samurai robots.  So many well-meant but glaring ethnic stereotypes!  Among the lowlights: A cute female secretary is named Tushi (a name that doesn’t even work in Japanese); Japanese people speaking broken English even when alone among themselves (particularly annoying with supposed traditionalist Baron Katana); one of Barry’s Japanese friends referring to marital relations as “tender tentacles”; and villain Baron Katana assuming no one will think to look for him at the abandoned castle…that has belonged to his family for generations.

There are a couple of appearances by Golden Age Flash Jay Garrick (once with his friends from the Justice Society of America), a visit from Hal “Green Lantern” Jordan, and a race against Superman that guest stars the Justice League of America.  Plus, the first Earth-Prime story, in which Flash winds up in “our” world and meets Julius Schwartz.

The final story in this volume, “Executioner of Central City!” has the Flash apparently destroy his home town in an attempt to save it from a pulsar flare.  Of course, this is revealed to be incorrect.  The community has in fact moved to the distant future where humans are much larger and “programmed” against aggression.  Well, except for their leaders, which turns out to be a design flaw.

There’s some excellent art by long-time Flash portrayer Carmine Infantino, and not quite as good art by Ross Andru.

Overall, a good choice for Barry Allen Flash fans; fans of other versions of the Flash might want to check it out at the library.

 

Comic Book Review: Suicide Squad Most Wanted: El Diablo

Comic Book Review: Suicide Squad Most Wanted: El Diablo story by Jai Nitz, art by Cliff Richards

Chato Santana used to be a drug dealer and gang leader in East Los Angeles.  At some point he became linked to a vengeful demon and gained pyrokinetic abilities.  El Diablo used those powers to rule his neighborhood, until the day he burned down a rival gang’s crack house only to discover he’d also killed the enemy’s women and children as well.

Suicide Squad Most Wanted: El Diablo

As penance for his actions, Chato chose to turn himself in to the law, and serve his time, never again to kill.  While in  Belle Reve prison, El Diablo was drafted into the Suicide Squad, a covert ops team which uses criminals on missions they are unlikely to survive in exchange for reduced sentences.  He’s survived enough missions that he could leave prison any time he feels like it.

And now Chato wants to go home.  But Squad leader Amanda Waller doesn’t like that idea.  The ruthless political operative is putting together a new iteration of the Suicide Squad for “scorched earth” operations and wants El Diablo as the leader. He turns down the assignment, and Waller punishes him, only to be interrupted by Uncle Sam.

Yes, that’s right, the living symbol of America.  It seems he’s working for another government agency, Checkmate, which is slightly more aboveboard.  They’ve got a problem with a superpowered being slowly crossing the Sonoran Desert and need El Diablo’s help.  Chato turns down the job, but this does give him enough leverage to return home.

Home isn’t a healthy place to be, as new metahuman gangster Bloodletter has taken over the neighborhood.  His house destroyed, El Diablo joins up with Checkmate.  This sends Chato on a journey through the underbelly of the DC Universe.

“El Diablo” is kind of a generic name–this is the third DC Comics character to bear the moniker.  He was created by Jai Nitz in 2008 for a limited series meant to showcase a Latino character created by a Latino writer.  Sadly, the time just wasn’t right, and sales were dismal.  The character disappeared until the New 52 reboot of Suicide Squad, when a revised version was written into that series by Adam Glass.

Interest in the Squad was heightened by the recent movie directed by David Ayer, and El Diablo was one of the more successful parts of the film.  Thus he got his own miniseries written by his creator.

Mr. Nitz digs deep into the obscure character barrel for interesting opponents and allies for El Diablo.  Most notably, El Dorado, who was created for the Super Friends cartoon and never appeared in a comic book, finally gets to be on-page, along with every other Mexican superhero DC Comics has. ¡Justicia!

The art is decent, but I want to shout out colorist Hi-Fi and letterer Josh Reed for some excellent work.

The story is mostly an excuse to run Chato all over the map to meet interesting people, but returning to the status quo at the end.  It remains to be seen if any of the events here will ever be referenced again.

There’s quite a lot of violence, some gory, as well as ethnic prejudice.

If you liked the El Diablo parts of the Suicide Squad movie, or want to support Latino comics creators, this is a pretty good volume.

Comic Book Review: Showcase Presents: Rip Hunter…Time Master

Comic Book Review: Showcase Presents: Rip Hunter…Time Master written by Jack Miller

After the success of Jack Kirby creations The Challengers of the Unknown in 1959, DC Comics took a chance on two other quartets of non-powered adventurers in the pages of Showcase, their try-out comic.  The more successful of these was Rip Hunter’s team of time travelers.  He is introduced as already having invented a Time Sphere, and with the aid of his friend Jeff Smith built two of them.  The only people he’s trusted in his secret laboratory are his girlfriend Bonnie Baxter and her kid brother Corky.

Showcase Presents: Rip Hunter...Time Master

In the first Showcase appearance (#20, May 1959) Rip and Jeff take one of the spheres on its maiden voyage to the Mesozoic Era, 100 million years in the past.  Unfortunately, it turns out that two criminals stumbled on the lab some weeks before while the team was absent, realized this could be big, and planted a listening device.  The crooks force Bonnie and Corky to take them back to the same era as the first pair, planning to mine deposits of gold, silver and diamonds they know the location of in the present.

Between dinosaurs and active volcanic terrain, the six time travelers have a series of exciting escapes and daring deeds to accomplish before they can return to the present.  The tired and sore criminals are dismayed to find their hard-won sack of minerals empty–turns out you can’t bring any objects from the past forward.  (This rule was eventually quietly ignored, but no one ever thought to abuse that capability thereafter.)

Much like the later Doctor Who, the second storyline went straight to aliens as Rip and his pals investigated the origin of Atlantis.  Another pair of Showcase issues followed shortly, and in 1961, Rip Hunter got his own series.  Writer Jack Miller did some research to come up with interesting time periods, but historical accuracy was clearly not a high priority.  Each issue followed a three-part structure as a mystery from the past surfaced and the crew checked it out using a Time Sphere.  Often complications would arise due to the never-stated but obvious rule that they cannot change the past; attempts to do so would fail, meaning the team has to come up with a new plan.

Characterization is thin; all four main characters are brave and adventurous.  Rip is the main history expert, and a very good shot; as the Comics Code prevented him from killing humans, he would use trick shots to bring down awnings and such.  Jeff appears to be the mechanic; he’s the one who does the repairs on the Time Spheres and is slightly more muscular looking than Rip.  Bonnie and Corky appear to have no special skills beyond being backup sphere pilots.  Bonnie is a bit nervous at times, and Corky knows less history than the others, so is the recipient of infodumps.  Guest characters have just enough personality to fulfill their plot purposes.

Aliens and hidden civilizations are rife in these stories, and monsters appear frequently.  Magic is sometimes mentioned but almost always turns out to be fake or actually alien technology.

There are several art teams in the early going, the most notable of which features Joe Kubert.  Eventually it settled down to William Ely, who is decent enough, but perhaps could scale back the worry lines on some of the characters.

My favorite of the stories is their battle against the gods of Mount Olympus, which features Jeff being transformed into a griffin!

Later versions of Rip Hunter have shed the rest of his team; Legends of Tomorrow fans will likely find this early Rip nearly unrecognizable.

Recommended primarily to fans of more straightforward time travel stories as there’s seldom the creative abuses of the concept that have become common in literature since.

Comic Book Review: Joe Kubert Presents

Comic Book Review: Joe Kubert Presents by Joe Kubert and others

Joe Kubert (1926-2012) was one of the all-time great comic book artists.  The bulk of his work was done for DC Comics, including many Hawkman and Sergeant Rock stories. Joe Kubert Presents was his final series, a tribute to him by the company he’d done so much for.   Mr. Kubert was given free rein to choose which stories to do, and which other creators he wanted to share the spotlight with.  Rather than risk an announcement of the series ahead of time only to not be able to deliver (this had happened to him before), Mr. Kubert insisted on having several issues “in the can” before it was put on order forms for retailers.  The sixth issue was nearly complete when he died.

Joe Kubert Presents

The first issue leads off with “Hawkman”; this iteration is closest to the science fiction-inspired Silver Age version, but not in continuity with any previous story.  Katar Hol and his partner Shayera (Hawkgirl) are sent from the utopian planet Thanagar to observe Earth up close and determine what steps should be taken in the future.  The Thanagarians worry that the Earthlings will not mature out of their destructive behavior before they develop interstellar travel.

The aliens land in Africa, observe the wanton slaughter of wildlife and environmental destruction, and decide to visit a nearby village.  Unfortunately, this particular village sits atop a toxic waste dump; the poverty-stricken villagers have become economically dependent on the storage fees.  The villagers worry that the Thanagarians have come to stop the practice and react badly.

While I understand the good intent of the story, it really does look like technologically advanced white people lecturing primitive native Africans on proper respect for the environment.  And the Hawks destroy the natives’ livelihood and leave without considering that consequence, so their victory leaves a bitter aftertaste.

“Spit” is a recurring feature about an orphan who runs away from the orphanage and winds up stowing away on a whaling ship.  In short vignettes, he suffers much abuse, but eventually learns how to survive at sea and decides to become a whaler.  The first few chapters are in sepia tone, but the finale is mostly in full color.  One (landlubber) character is implied to be a pedophile, but is thwarted before he can do anything.

“The Redeemer” is three chapters of a series Mr. Kubert solicited back in the 1980s before he discovered he wouldn’t be able to deliver it on time.  Jim Torkan is the title character, a man who reincarnates across time and space  to gain the wisdom he will need to eventually save the human race from itself.  He is the target of the Infernal One, who sends agents to tempt Torkan from the path of righteousness, so that the Redeemer will be under his control.

The first two chapters take place in the far future, as Torkan is a scientist whose space station is invaded by murderous robbers seeking a chemical he’s developed that can control minds.  His love interest is actually an agent of the Infernal One who tries to convince him to join up with the would-be dictator to save his own skin.  The third chapter has Torkan as an ex-Confederate soldier just after the Civil War.  The story carefully avoids mentioning what the Confederacy fought for beyond “justice and right” (hint: slavery), but it was all a waste and Torkan is without purpose.  He gets involved in a treasure hunt, but at the end discovers something more precious than gold: himself.

“Farewell” was Kubert’s last Sergeant Rock story.  The son and grandson of one of Easy Company’s soldiers visit a D-Day beach and the cemetery nearby.  They discuss the possible death of Rock, but in the end it doesn’t matter if he is buried here–a piece of each soldier who fell rests with every other soldier.

“The Biker” is about a wounded Afghanistan veteran and motorcyclist who bunks down for the night in an abandoned house.  But maybe not as abandoned as it looks.  Some excellent coloring work here.

Then there are two stories written by Joe Kubert, but with art by other people.  “The Ruby” (art by Henrik Jonsson) is about bandits attacking a Himalayan temple–it turns out to be a possible origin story for an obscure DC character.   “Devil’s Play” (art by Brandon Vietti) is a Kamandi story, as the last boy on Earth battles the animal-men that have taken over the planet.  This story offers a different explanation for the Great Disaster than usual.

The series also contained several “U.S.S. Stevens” stories by Sam Glanzman, telling tales of his WWII service aboard that destroyer.  “The Figurehead” is the most interesting of these, featuring an eccentric crewmate of Mr. Glanzman’s who may or may not have had unusual abilities (it’s possible that this is a sailor’s yarn and he’s pulling our leg a bit.)  This material has been collected separately, along with Mr. Glanzman’s other memoirs.

Brian Buniak gives us “Angel and the Ape”, based on the Bob Oksner series about private detectives Angel O’Day (an attractive human woman) and Sam Simeon (a cartoonist who also happens to be a gorilla.)  It’s not quite in continuity with any other appearance of the characters, but as a comedy strip, continuity was never a huge issue.  The pair are hired to prevent a restaurateur from being murdered; they do so but he is shot anyway, and they have to figure out whodunnit.  After they solve that case, a reporter gets the story of their origin (or at least Angel’s version.)  There’s an energy and attention to humorous background details reminiscent of early Mad, but sometimes the exaggerated art style can go a bit off.

If you are a fan of Joe Kubert’s art, this volume is a must-have; if you’re indifferent to that, the stories are only average, and the problematic material may knock this down a star or two for you.  I liked this very much.

Comic Book Review: The New Teen Titans Volume One

Comic Book Review: The New Teen Titans Volume One written by Marv Wolfman, art by George Perez and Romeo Tanghal

By 1980, Marv Wolfman had come over to DC Comics from Marvel, but found himself writing one-shot team-up books, which he felt didn’t allow him the room to develop subplots and characterization the way he wanted to.  He offered to write a revival series for the Teen Titans, a book that had teamed up several kid sidekicks (and eventually some more obscure characters) for some years before dropping sales got the book cancelled.

The New Teen Titans Volume One

The Powers that Were turned his original proposal down, so Mr. Wolfman revised his proposal with several brand-new characters, going for more of a male-female balance than most teams of the time, and complementary personalities that would both cause conflict and bring the team together.  He also gave most of the group some sort of conflict with a father figure.  Robin trying to get out from under the shadow of Batman, Starfire’s weak-willed father selling her into slavery to save his world, Cyborg’s father being responsible for his needing massive cybernetic upgrades, Changeling having all his father figures vanish from his life, and Raven’s father being the demon Trigon.

That last was the plotline behind the first few issues, as Raven fled to Earth and assembled a team to battle her father’s planned invasion.  The first issue, however, made the alien Gordanian slavers the main focus, as Starfire needed to be rescued from them before she could join.  Raven also manipulated Kid Flash’s emotions (off-screen but it was pretty obvious) to make him loyal to her and thus willing to help out.

During that same story, the Titans accidentally made an enemy of Grant Wilson, who then in the second issue became the villain Devastator (using the 100% of your brain hokum) as part of a plan by the shadowy organization H.I.V.E. to acquire the services of his father, Slade Wilson, aka Deathstroke the Terminator.

The third issue introduced the first version of the Fearsome Five, a villain group put together by Dr. Light for mutual gain.  They were promptly hijacked by Psimon, one of their members who had been working for Trigon.

The next three issues were all about Trigon, starting with the Titans having to face off against the Justice League in an effort to keep the more powerful heroes from accidentally knocking out the one barrier between Trigon’s realm and Earth.  Mr. Wolfman notes that the sales had been going down issue by issue (and it did not help that #5, the issue where Trigon is fully revealed, had guest art by Curt Swan, rather than George Perez–Mr. Swan was a classic Superman artist, but just wrong for this title) but issue #6, the big finish, saw the sales climb and every issue after that for a while.

In issue #7, the Titans face off against their own headquarters, the Titans Tower, as the Fearsome Five had co-opted it in an effort to free Psimon from the fate Trigon had “rewarded” him with.  This issue also explained who Cyborg actually was, and mostly resolved his relationship with his father.

Issue #8 was a breather, so that several new subplots could be introduced, some of which stuck around for quite a while.

On the strength of the many subplots, engaging personalities, and stellar George Perez art, the New Teen Titans series became DC’s hottest title, and the closest competitor they had for Marvel’s X-Men under Chris Claremont.  One of the obvious Marvel-style touches was setting the series in the real life city of New York, rather than one of DC’s many fictional cities.

There are some elements that don’t come off as well in hindsight; Starfire’s personality, powers and cultural background seem written specifically to have her go around wearing as brief a costume as the Comics Code would allow, or even less.  Raven’s origin involves rape by deception, and Trigon comes across as almost cartoonishly evil for the sake of being evil.  Cyborg often takes the role of “angry young black man”, and his bickering with Changeling is not nearly as funny as the writer seems to think it is.  And of course, Raven’s emotional manipulation of Kid Flash is very skeevy, which is acknowledged in the story itself.

Still, this is an important part of comics history, and fans of the various Titans incarnations should enjoy it.  (With a caveat that kids who only know the Titans from the cartoons might find some of the material a bit much–junior high on up, please.)

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