Book Review: The Marsco Dissident

Book Review: The Marsco Dissident by James A. Zarzana

It’s a Marsco world.

The Marsco Dissident

Much has changed by the last years of the 21st Century.  The rot started to set in with the Abandonment Policy (euphemized as “Divestiture”) where countries with prosperous sections and not-so-prosperous bits split off the not-prosperous sectors as “another country now, not our responsibility” and shoved any citizens they didn’t want to keep for whatever reason into the new Unincorporated Zones.  (It’s implied that even the United States did this on an unofficial basis.)  The new rich countries became the Continental Powers, while the castoffs became PRIMS.

Meanwhile, an IT startup ambitiously named “Marsco” grew into a cross between Microsoft, the Union and Pacific, and United Fruit Company.  Yes, it did eventually get to Mars, and its innovative finger disc cybernetic implants became the new status symbol.  As part of its philanthropic aims, it became the primary benefactor of PRIMS, providing food rations, some medical care, etc.

A Luddite movement also grew, primarily among the PRIMS who found themselves shut out of the modern world, starving and ridden with cure-resistant diseases.  It also found favor among some in the CP, and even associates of Marsco itself.

Eventually, the Continental Powers decided that Marsco was too powerful, and tried to nationalize it.  This was a huge mistake as the megacorporation had designed all their computers, had its own armed forces and the advantage of operating from space.  They even got PRIM armies on their side.  If that wasn’t enough, the more violent strains of the Luddites took advantage of the chaos to destroy or infect any high technology they could reach.

Now, Marsco rules what’s left of Earth’s population, just as a temporary measure until the locals can get back on their feet.  Except that it’s been a generation, and Marsco control doesn’t seem to be going away, and the Unincorporated Areas aren’t getting any better.  Certain people are beginning to realize that Marsco isn’t the solution anymore, it’s the problem….

This book is the first in a series planned for four volumes, the “Marsco Saga.”  It’s serious about the “saga” part; months or years often pass between segments of the story and I suspect by the end we’ll be reading about the grandchildren of the current characters.  It’s been a while since I’ve read a science fiction book that fits more into the “future history” subgenre than action.

The dissident of the title is Dr. Walter Miller, formerly one of Marsco’s most brilliant engineers, but now on an extended sabbatical  on his independent farm/research facility in what used to be the Sacramento Valley.  The first few chapters concern a visit to him by his daughter, Professor Tessa Miller, who teaches at a Marsco academy.  Her journey across Sac City to his grange has some interesting world-building, but then there’s no sign of a plot for a while.

Abruptly, we switch to a shuttle in the asteroid belt, and an entirely different set of characters for several chapters.  Not all of the crew or passengers manage to survive the sudden emergence of plot.

And then, it’s months later in a different part of the asteroid belt, and an Independent colony views the arrival of a mysterious Marsco deep-space craft with justifiable suspicion.  This part introduces another of our protagonists, Lieutenant Anthony “Zot” Grizzoti is one of the crew of the Gagarin, and Tessa’s ex.  He’s a specialist in hibernation technology, and knows things he can’t reveal.

Some time later, we’re in the SoAm Continental Zone, as Father Stephen Cavanaugh goes to the camp of the Nexus, the most violent of the Luddite factions, in order to retrieve two boys they’d lured away from his school for PRIMS.  A former student of his, Pete Rivers, is one of the Marsco Security personnel that escorts the priest to the area, but from there Cavanaugh must proceed on his own.   This is the tensest part of the book and could stand on its own as a novella.

With most of the characters now introduced, the story moves forward.

The best part of the book is the world-building.  Mr. Zarzana has done a lot of research, and worked out the details of the Marsco world.  The book comes with a glossary (there are some mild spoilers in this section) due to all the specialized terminology and future slang.  While some of the steps to reach this setting are dubious, it all hangs together well enough once it’s there.

However, a lot of the information is delivered in professorial lectures (Dr. Zarzana himself is a professor of English), which can get tedious.  A little fun is had with the delivery by having a precocious child do some of the lectures to show off to adults.  But too often, it comes across as “As you know, Bob….”

Many of the more interesting characters are in the book too little and some of them won’t be returning later.  I found the Tessa/Zot romance bits tepid and was irritated every time it came up.

The primary active villain, Colonel Hawkins, is planning to avenge the Continental Powers’ defeat and is working with others who want to change the balance of power, and haven’t realized just how obsessed he is.

Marsco has a lot of classism (Marsco associates on top, Sids (people who trade with Marsco) in the middle, and PRIMS on the bottom and treated as barely human), but little racism–one of the associates suddenly breaking out racist slurs shocks his colleagues and is taken as an indicator of his actual age.  Casual racism is more common among the Earth-bound.

There’s a lot of talk about rape, (including a possibly fake story about mind control rape) and a couple of attempted rapes onscreen .  Prostitution is rife in the non-Marsco areas. There’s bursts of violence, some of it dire.

This book is self-published, and the latter half starts having spellchecker typos (“site” for “sight” several times) which suggests that with books this size, the proofreader should take the job in smaller chunks.

Overall…it’s a decent beginning, but not really satisfying on its own.  A lot will depend on the next part expanding on the themes and subplots satisfactorily.  Consider this if you like detailed world-building.

Disclaimer:  I received a free copy from the author for the purpose of writing this review.  No other compensation was involved or requested.

Comic Book Review: Showcase Presents the Great Disaster Featuring the Atomic Knights

Comic Book Review: Showcase Presents the Great Disaster Featuring the Atomic Knights by too many to list.  Trust me, a lot of great names.

Between the late 1940s and somewhere in the 1990s, one of the most pervasive fears of the American public was atomic war. For the first time in known history, humans were truly capable of destroying all civilization, perhaps all life on Earth. One of the ways people dealt with this fear was science fiction. After all, the SF writers had forseen the possibility of annihilation well before such a thing was actually possible–and their stories would tell us the ways things might fall out. At DC Comics, this became a loose theme called “The Great Disaster.”

The Great Disaster

Unlike other Showcase volumes, this one collects not one series or character’s appearances, but a thematically linked set of stories, dealing with the aftermath of atomic war. As such, it provides a wide array of notable comics writers and artists.

The volume opens with a couple of stories about people traveling from after the Great Disaster to the present, or vice versa. This is followed by a collection of short-shock stories all titled “The Day After Doomsday”, presenting varied scenarios for what life after the Bomb might be like. Perhaps the most effective of these is the “Adam and Gertrude” trilogy.by Len Wein and Jack Sparling, but they all have their charms.

Then we have the feature event, the “Atomic Knights” stories. These were all by John Broome and Murphy Anderson. World War Three began in October 1986, and lasted less than a month, but wiped out much of human civilization, leaving a world without many animals or plants, and only a few pockets of humans struggling for survival. Into this world comes Sergeant Gardner Grayle. When he joined the Army, they discovered he was exactly average both mentally and physically, but during the War he was trapped in a bomb shelter that collapsed from a near-hit. The experience gave him traumatic amnesia, and only months after the disaster does he come to himself.

Grayle happens to be near a town named Durvale that was relatively untouched by the war, which is to say it’s a total wreck. It’s come under the thumb of the Black Baron (so named because of his hair color) who has managed to corner the local food supply. By coincidence, Grayle and a local school teacher, John Herald, discover that the suits of medieval armor in the museum have become resistant to most forms of radiation, including the ray-pistols used by the Black Baron and his men. There are six sets of armor, and soon Grayle and Herald recruit twin ex-soldiers Hollis and Wayne Hobbard, as well as scientist Bryndon (who is feared and despised for being one of those who made the bombs that ruined the world.) The last suit is deemed too small to be usable by any combat-ready man, so the Atomic Knight five set off. John’s sister, Marene Herald, who is small enough to fit in the last armor, takes it upon herself to follow them, and helps out in a tight situation.

The Atomic Knights became the new force for law and order in the post-apocalyptic world, fighting bizarre radiation-spawned monsters, evil dictators, the remnants of Atlantis and the mysterious mole people (who it turned out had actually caused the war.) Bit by bit, they began to make Earth liveable again.

These stories were all about the cool ideas, and were aimed primarily at children, so scientific plausibility and deep characterization were generally skipped.  Bryndon being reluctant to discuss his pre-War research and the Hobard brothers being jazz fans was about as much as we learned about them as persons.  Speaking of jazz, the early 1960s habit of only depicting white people in comics was on full display on a visit to New Orleans, where names of black performers are dropped, but there are no people of color in town.  Marene, of course, is often excluded from dangerous missions and seems to have no particular skill set beyond “being feminine.”  She even muses to herself that she’s “just a woman!”  Perhaps appropriately, the last official Atomic Knights story from 1963 has her disguising herself as a boy and demonstrating some athletic talent.

Next up are stories of the return of the gods.  There’s a one-shot about Atlas by Jack Kirby that doesn’t tie into anything in particular, but shared a resemblance to his Kamandi series, also set after the Great Disaster. The Kamandi series lasted long enough to get its own Showcase volume, so the next set of stories are Hercules Unbound, which ran 1975-77.

We open with Hercules bound to a rock, as he has been for the last millenium or so. Suddenly, the chains holding him snap–could this mean that Ares, who treacherously bound Hercules there, is dead? No time to think about that, as a blind boy and his dog are battling sea monsters nearby. Kevin, the blind boy, explains that he was in Greece when World War Three broke out, and he set out in a sailboat to see if he can get to his father, an ambassador to the Vatican. As it happens, Ares is in Rome, and very much alive, pitting the remnants of armies against each other for his own amusement. While Hercules triumphs against Ares’ champion, the opening chapter ends in tragedy for Kevin.

Hercules and his companions begin wandering the post-apocalyptic earth, encountering mad gods and mutants. There’s one person of color, a loincloth-clad hunter named Cerebus (not the aardvark) who is repeatedly referred to as “Nubian.” Yeah. The new-fangled “Women’s Lib” is mentioned a few times, mostly in association with Jennifer Monroe, a woman who was a model before the war, and mostly serves as a damsel in distress for Hercules.

Over the course of the series, it ties into OMAC, Kamandi and the Atomic Knights, despite these series not precisely being in continuity with each other. The last couple of chapters return to the question of why Hercules was chained to that rock in the first place; it answers some lingering subplots, ignores others, and flatly contradicts some of the earlier characterization. (The series had changed writers more than once in a dozen issues.)

After that are a few back-ups from Kamandi, and one last “The Day After Doomsday” shock story. To close out the volume, we have a Superman story from 1983. By this time, it was looking less and less likely that we would actually have an atomic war in 1986, and even if we did, it wouldn’t have the future-Fifties design aesthetic and cultural behavior seen in the Atomic Knights series. So when Superman suddenly finds himself in the Atomic Knights future, he is quick to point out the scientific implausibiliy of the scenario. Yes, this is hilarious coming from Mr. “The laws of physics are just mild suggestions.” Turns out it’s a virtual reality scenario gone horribly wrong, with the moral being “The task before man-kind isn’t to survive an atomic war! It’s to work in this world we’re living in to make certain such a war can never begin!” The story is also notable for giving Marene Herald a much more important role.

All together, this is a mixed bag with something for many comic book fans, including rare stories. It’s well worth a loan from your library, and if you’re a collector, consider buying it.

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