Book Review: The Invisible Library

Book Review: The Invisible Library by Genevieve Cogman

One good way to introduce a new fictional character or world is to start off with a short adventure where the character gets to show off their competency and special abilities.  Usually this is at most loosely connected to the main plot which will show up after the mission is complete, being there to establish a baseline for the character’s normal behavior.  Thus when we first meet Irene, she’s infiltrating a Harry Potterish school of magic as the cleaning lady to steal a book.

The Invisible Library

Irene (a codename) is an acquisitions agent for the Invisible Library, a mysterious organization that collects rare and unique books from parallel Earths.  Her title of “Junior Librarian” is somewhat misleading; she was born to two Librarians and made frequent visits there in her youth (and you do not age while in the Library) so she has years more of experience than she looks like.  Also, she suffered a career setback about a decade ago that made her look incompetent and gets her underestimated.

Irene’s primary advantage besides her vast knowledge base (particularly in the field of books) is the Language.  Only those bound to the Library can use this paranatural ability; if Irene knows the right words to use, she can cause objects to do her bidding.  There are some severe limitations on what she can do with the Language, and using it tends to blow her cover, so Irene hesitates to solve her problems this way.

Upon returning to the Library from the first chapter mission, Irene has no chance to rest before being sent out on another case, this time with trainee Kai in tow.  Kai is impossibly handsome and has several secrets, some more obvious than others.

They’re sent off to a world that has vampires, zeppelins, the Fair Folk and Great Detectives.  It’s normally off-limits due to high Chaos contamination, so the Grimm variant they’re after must be important.  The local Library agent explains that the book went missing after the previous owner’s murder, presumably at the hands of notorious cat burglar Belphegor.

Complications soon heap upon each other.  Irene must work out which of the people involved is the real threat.  Is it Kai, who really does have too many secrets?  The deadly thief Belphegor?  Silver, the Fae ambassador of Liechtenstein?  The mad science-oriented Iron Brotherhood?  Rival Librarian Bradamant?  Earl Peregrine Vale, noted detective?  The renegade codenamed Alberich?  Or is it the Library itself?  And just where is that book?

This is a fast-paced adventure story with some neat worldbuilding and mostly likable characters.  The Language, chaos-spawned magic, draconic powers and technology all have their own strengths and weaknesses.  There’s some “meta” stuff as well; a chaos-contaminated world tends to have things happen as they would in fiction rather than in “real life” with plenty of coincidences and narrative tropes.

There is one clanger of a scene in which Kai pressures Irene to have sex with him and has difficulty taking “no” for an answer.  It’s meant to show that 1) Kai isn’t quite as familiar with modern customs as he lets on and 2) Irene has had plenty of sex, thank you, but not with the person her colleagues think she did.  There could have been other ways of showing these things.

There’s also the thing where everyone including Irene has a mysterious backstory, but we never get more than hints for most of them.

Primarily for folks who like the mashup of steampunk and fantasy.

Disclaimer:  I received a copy of this book from Blogging for Books to facilitate this review.  No other compensation was offered or requested.

 

Book Review: Minnesota Vice

Book Review: Minnesota Vice by Ellen & Mary Kuhfeld

As I have mentioned before, Minnesota has many fine mystery and crime writers.  Mary Kuhfeld is probably best known under the pen name Monica Ferris, under which she has written nineteen Betsy Devonshire Needlework Mysteries.  (Thus the subtitle “Monica Ferris Presents” for these self-published books.)  Ellen Kuhfeld is also an experienced mystery writer, and they collaborated on several stories for Alfred Hitchcock’s Mystery Magazine in the 1980s.

Minnesota Vice

Of the ten stories in this collection, the first six are collaborations, and the first four are set in Hedeby, Minnesota, a largish town in the fictitious Hedeby County.  The police detective team of Jack Hafner and Thor Nygaard is introduced in “An Ill Wind.”  A sudden blizzard snows in the town, making Hafner and Nygaard the only officers able to respond to a report of murder.  With all the outdoor clues buried under new-fallen snow, how will the detectives figure out which of the obvious suspects is guilty?

“Allergic to Death” takes place in a warmer season, as a man with lethal allergies apparently decides to take a walk in a pollen-laden garden.  Simple enough, but one of the relatives insists on a cremation before an autopsy can be ordered.  Honoring the wishes of the deceased, or covering up something more sinister?

“The Scales of Justice” concerns a traveling salesman who gets caught cheating at poker.  Since the game itself was unlawful, the man can’t be arrested.  Nygaard decides to treat the fellow to some traditional Norwegian hospitality.  This story will be funnier if you’re familiar with Norwegian-American customs.

In “Night Light”, there’s a UFO, leading to suspicions that a murder and disappearance may have alien involvement.  This is Hafner and Nygaard’s toughest case yet!

“Timely Psychiatric Intervention” features a government think tank that actually has a counselor handy to head off any of their scientists going mad.  But the nature of McCain’s project may make Dr. Bach’s repeated attempts to help him moot.

In “A Specialist in Dragons”, Baron Halfdan’s daughter has been abducted by a dragon.  He seeks the help of his local wizard, Wulfstan.  Unfortunately, Wulfstan’s not up to the task of tracking a dragon, and a series of increasingly expensive specialists needs to be called in.  Can Halla be rescued before the Baron runs out of gold?

The next four stories are solo efforts by Ellen Kuhfeld.  “The Old Shell Game” concerns a museum curator that notices a valuable fossil has gone missing.  It’s not anywhere on the grounds,  but it’s impossible for this large item to have left the premises without being seen.  How did it vanish?

“Thorolf and the Peacock” stars a Viking merchant (who is also the star of Ellen Kuhfeld’s book, Secret Murder) who is insulted by a flamboyant trader.  Thorolf decides to treat the fellow to some traditional Norwegian hospitality.  (In a slightly different manner than in “The Scales of Justice.”)

The next two stories were printed in speculative fiction magazines in the 2000s.  “Dances with Werewolves” has the investigative team of Scott & Scott hired to determine if a man’s new girlfriend is a Were.  This one contains a twist genre-savvy readers will spot quickly.

“Cycles of Violence” is a sequel to that tale, in which Bjorn the bartender must deal with a Wendigo invasion.  It’s easier to do that when you’re a werebear!

The bane of self-published works, there are a few typos, including an error in the table of contents.

As a hodgepodge of previously un-reprinted stories, this volume may not satisfy mystery purists (even though most of them were printed in a mystery genre magazine.)  That said, these are fun stories of which I liked “Allergic to Death” best.  I felt “Dances with Werewolves” was the weakest, probably because I spotted the twist far too early.

Recommended to Minnesotans (especially mystery fans) and fans of the Monica Ferris books.

Disclaimer:  I received a copy of this book from the authors to facilitate this review.  No other compensation was requested or offered.

 

 

Book Review: Superheroes

Book Review: Superheroes edited by Rich Horton

Superheroes as we know them more or less started in the comic books of the late 1930s, with the most obvious first “true” superhero being Superman.  And comic books have largely shaped our perceptions of costumed superheroes ever since.  But sometimes prose is a perfectly acceptable way of writing about people with unusual powers and distinctive appearances who fight crime and injustice.  There have been quite a few anthologies of short stories in the field, and this is one of them.

Superheroes

The sixteen stories cover various aspects of the superhero genre, from the superheroes themselves, through supervillains, and to the civilians who have to try to survive in these larger than life worlds.  The lead story is “Sunlight Society” by Margaret Ronald.  A nethead (a cyborg able to interface with computers) is called in to deal with a virus in a superhero base’s computer.  But that’s not all he’s there for, and the information he seeks will cost him dearly.

“Wonjjiang and the Madman of Pyongyang” by Gord Sellar is the story of a South Korean superhero who’s been forced into the role of leader for a multi-national team operating in his homeland and sometimes in neighboring countries.  Unfortunately, politics has freed his North Korean nemesis, budget cuts have gotten Wonjjiang laid off, and our hero’s overbearing mother is pushing him to get married.  (Sadly, the one woman he’s interested in already has a boyfriend.)  One of the more “traditional” superhero stories in the book.

A couple of the stories are of special interest.  “Wild Card” by Leah Bobet is set in the Shadow Unit continuity, about a secret group of government agents that normally battle serial killers who’ve developed super-powers.  Except that this time, the “anomaly” has picked on someone whose personal mythology comes from comic books, and he’s decided to become a full-fledged super-villain.  Somewhat lighter than the usual Shadow Unit story.

Peter S. Beagle (The Last Unicorn) contributes “Dirae.”  Suddenly in the city there’s a woman who appears out of nowhere to save lives like a real-life superhero, then vanishes again until the next rescue.  It’s told from the perspective of that woman as she slowly comes to realize she literally does disappear between those incidents, with no clue where she’s spending the rest of her time, if any.  She tries to work out who she really is and what’s happening to her.  Mr. Beagle is an excellent fantasy writer, and this is one of the best stories in the book.

The weakest story for me was “Secret Identity” by Kelly Link.  A young woman comes to a hotel to meet a man she got to know on the internet; by coincidence (or is it?) there’s a superhero convention going on at the same time.  The secrets she’s been keeping from her prospective lover are compared to a hero’s secret identity.  I didn’t like the main character and found most of the people she interacted with boring.  Overall, a decent collection of 21st Century superhero themed writing.

There’s some vulgar language and sexual situations in the stories, and a couple of them deal with euthanasia.  I’d recommend this to senior high students and up.

Comic Book Review: Essential Rampaging Hulk, Vol. 2

Comic Book Review: Essential Rampaging Hulk, Vol. 2 edited by John Denning

Quick recap:  In the 1970s, Marvel Comics started doing larger magazines for newsstand distribution, most of them in black and white.  One of these was The Rampaging Hulk, which originally featured adventures taking place between the Hulk’s appearances in the first year of his existence.  But then it was renamed just The Hulk and retooled to more strongly resemble the then-hot television series starring Bill Bixby and Lou Ferrigno, as well as now being published in color.

The Rampaging Hulk Vol. 2

This volume continues the run with issues #16-27, which were published 1979-81.  It’s a curious mix of the television series and the comics continuity.  The usual supporting cast is not seen or mentioned outside of a brief flashback to the Hulk’s origin, and a mention of Doctor Strange in the narration.  Nor are there any of the usual supervillains–the closest we get is Rypel, who is more of a Bond villain type that wants to trigger World War Three so his underwater utopia can inherit the Earth.  Most of the time, it’s just Robert Bruce Banner wandering from town to town and getting involved with relatively ordinary people’s problems.  Interspersed with the Hulk smashing things, of course.

The opening story, “Masks”, has Dr. Banner lured from New Orleans (the night after Mardi Gras, just to be different) to the Florida Keys to participate in a wealthy eccentric’s treasure hunt.  Of course, the eccentric has ulterior motives,  The final story in the volume, “One for My Baby…and One More for the Hulk!” takes place in Las Vegas, as a past-his-prime crooner tries to get out from under the mob with the help of his new green bodyguard.

This is a real nostalgia blast for me, not just because I read many of these stories when they first came out, but because the writers couldn’t use their usual costumed weirdos to move plots, and thus tended towards topical stories.  Three Mile Island, snail darters, the last days of the Cold War, Native American  struggles, Hare Krishnas…takes me back.

Of course, not all of these stories have aged well.  “A Very Personal Hell” by Jim Shooter has the notorious gay panic scene where Bruce Banner is threatened with rape by a lisping stereotype at the “Y.”  (He saves himself by informing the would-be rapist that he is, in fact, Bruce Banner, y’know, the Hulk, you wouldn’t like him when he’s mad?)

And sadly, the ambitious color usage in some of the stories is completely ruined in black & white reprint–it looks muddy, and some of the captions are borderline unreadable.  Artists like Gene Colan, on the other hand, make it work.

A couple of the stories deal with attempts to cure Banner of turning into the Hulk, or at least lessen the rift between them.  The most striking of these is “Master Mind” in which the Hulk persona winds up in Bruce Banner’s body and goes on a rampage–which could be deadly to the much more fragile scientist.

A couple more stand-out stories:  “Heaven Is a Very Small Place” with great art by Herb Trimpe and John Severin is a sad tale of the Hulk finding a peaceful place at last, only to have the illusion fade.  “Dreams of Iron…Dreams of Steel” has Bruce Banner getting a job at a care facility for children with developmental disablilities (back then the word “retarded” was acceptable, but the shortened form is also hurled as an insult) and the Hulk bonds with an adult graduate of the facility that works at a steel mill.

Recommended with reservations for fans of the 1970s Hulk show and Hulk fans in general–check your library unless you’re a completist who has to own every Hulk story.

Movie Review: Bender’s Game

Movie Review: Bender’s Game

Futurama was a science-fiction cartoon created by Matt Groening (The Simpsons) for the Fox Broadcasting Company.   It starred Philip J. Fry, a New York City pizza delivery worker who is “accidentally” cryogenically frozen for a thousand years.  In the bizarre future world, Fry has trouble fitting in at first, but quickly becomes employed by his distant descendant, eccentric scientist Hubert J. Farnsworth, as a delivery person for one-ship operation Planet Express.

Bender's Game

Fry befriends vice-ridden robot Bender and violence-prone cyclops Leela, who join him at the delivery company.  Other employees include fussy bureaucrat Hermes, naive intern Amy, completely incompetent lobster doctor Zoidberg and Scruffy the janitor.  They went on to have many comedic adventures on network TV from 1999 to 2003.

The Fox executives never particularly liked Futurama, despite or perhaps because of its critical acclaim, so the scheduling was erratic at best.  Eventually, it was not so much cancelled as not scheduled for a year.   A couple of years later, Comedy Central picked the show up for syndication, and helped fund four direct to DVD movies in 2008, of which Bender’s Game is the third.

In one plotline, Bender learns to play the role-playing game Dungeons & Dragons™ which is a bit difficult for him as he has never really used his imagination before.  He makes a breakthrough, but it turns out that as a robot, his imagination gets the better of him, making him delusional, living in a fantasy world based on the campaign.  Bender is institutionalized.

In the other main plotline, the price of “dark matter” fuel is skyrocketing due to a purported shortage.   Leela’s pet Nibbler (actually a superintelligent being) produces dark matter as excrement, which helps.  But evil corporate mogul Mom owns the only dark matter mine and her monopoly allows her to set any price she wants.  Professor Farnsworth reveals that he has a method to break Mom’s monopoly, but it can only be done inside the mine itself.

The two plotlines combine when dark matter inside Bender is stimulated by…events…and his imagination transforms the world into his fantasy adventure.  The situation in that world is a twisted mirror of the previous events, and the transformed Planet Express crew must fulfill their quest lest the universe fall to darkness!  Oh, and there’s a surprise revelation about one of the minor characters.

It’s obvious the writers and voice actors had a ball making this, with all the D&D references and other pop-culture bits (Ender’s Game is not referenced beyond the title.)   While it will help to have seen some episodes of the series before, the loose continuity of Futurama should allow most viewers to catch on quickly.  Past events that are important are referenced in the movie itself.

The movie is designed to split into four episodes for showing in syndication, and it’s pretty obvious where the transitions are supposed to take place.

If you are new to the series, you should be aware that cartoon nudity crops up every so often, and all the characters will turn into jerks whenever it’s convenient for a joke.  (Bender is almost always a jerk.)  One thing I wasn’t too keen on is that this movie leans heavily on potty humor, well beyond what is called for by the plot.

After the movies, there was another season of regular episodes, but then the show was canceled again so it may not be coming back.

Recommended for anyone who’s ever played Dungeons & Dragons™.

 

 

Anime Review: One-Punch Man

Anime Review: One-Punch Man

Saitama used to be an unemployed salaryman (white-collar worker) whose life was going nowhere.  When a (relatively weak) monster attacked, Saitama remembered his boyhood dream of becoming a hero who could defeat any opponent with a single punch.  He trained really hard, and became that hero…but if you can defeat any opponent in a single punch, your victories become hollow.

One-Punch Man

There is now an anime series based on the manga I have reviewed before, streaming on Hulu as of this writing.  In twelve fast-paced episodes, it covers all the way up to the Boros Saga.

It’s a comedic series that parodies superhero comic book conventions, but also touches upon deeper themes.  The best example of this is the Sea King Saga, which asks (and partially answers) the question of what it truly means to be a hero.  (The Boros Saga is more about how the world’s most powerful hero group, the S-Class heroes, haven’t grasped this concept yet–they’re a collection of loners, many with dubious motives, not a team.)

Good animation and some excellent voice work make this series a good adaptation of the manga.  Also appreciated is some expansion of minor character roles, foreshadowing of things in future plotlines and cameos of characters from previous storylines, letting us know how they’re getting on.

Content issues:  There’s quite a lot of violence, some of it gory–these heroes and villains mostly use physical attacks to deal with their problems.  The Mosquito Woman is, as one viewer described it “proof that ‘Sexy Halloween Costumes’ have gone too far”, but there’s quite a bit more male nudity.  Speaking of which, one hero, Puripuri Prisoner, does all his fights in the nude…and he’s a gay stereotype that may make some viewers very uncomfortable.  I’d recommend parents of younger viewers skip this one.

The season finale provides lots of sequel hooks, to the point that it raises more questions than it answers.

A fun view for grown-up superhero fans.

Book Review: Justicariat

Book Review: Justicariat by Nathan Bolduc

In an alternate history, the newly-formed United Nations created an extra-national force called the Justicariat.  Its members, the Justicars, hunt down and kill those they believe to be criminals, not bound by any authority or law higher than themselves.  They have absolute immunity from local laws or regulations, though many will cooperate with/commandeer local law enforcement when it is convenient for them.

Justicariat

Two North American Justicars, Brian Galan and Noriko Tachibana, are assigned to a multi-jurisdiction operation when it’s learned an international syndicate has acquired what appears to be a doomsday weapon.   Shortly after they arrive on the remote island, the mission goes south, and it’s unclear just how many enemies the Justicars actually have.

In the early part of the novel, we see both Justicar Galan and Justicar Tachibana on more typical operations, Galan tracking down a cop killer in Detroit, and Tachibana dealing with a mob boss in Las Vegas.  Both of these end with considerable collateral deaths, although only Tachibana receives a mild reprimand; Galan faces no repercussions for straight up murdering a police officer for daring to punch him.  We are assured that the Justicars themselves deal with Justicars who have gone wrong.

I’d expect there to be more suspicion of the Justicariat among the general population, but they seem to be generally admired, and the problem of potential corruption from their legal immunity is handwaved with intensive and selective training.

This is closest to the “military SF” subgenre, I think, with lots of loving description of weapons, emphasis on tactics, and stuff blowing up.  There’s lots of action in here, with a climax out of a James Bond movie.

Sadly, little is done with the alternate history aspect of the story–there do seem to be more serial killers and terrorists than in our timeline, or perhaps the regular governments have left them to be taken care of by the Justicars since they don’t have to care about human rights or actual proof.  I was reminded of Judge Dredd and how it’s made clear in that series that the Judges are part of the problem as well as the makeshift solution.

Torture is indulged in by both villains and nominal good guys, and rape is mentioned but does not happen on screen.  Several people die in horrible ways beyond just violence.   It’s mentioned more than once that mercy is a weakness, and forcibly demonstrated.

To be honest, the Justicariat creeps me out, so I wasn’t as sympathetic to the main characters as I suspect I was supposed to be.  It’s a battle of very dark grey vs. absolute black.

From  a writing aspect, there are multiple viewpoints (none from the bad guy side), and there’s a fair amount of redundancy between the characters’ accounts and dwelling on minutia–I think this novel could have been a good ten percent shorter with nothing of importance lost.

Still, if you are looking for science fiction action starring people who don’t have to deal with pettifogging regulations when  they eliminate criminal scum, you could do worse.  The end has a strong sequel hook, and that book is in the works.

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2 by Jiro Kuwata

To briefly recap:  When the Batman television series was brought to Japan in the 1960s, it was decided to do a manga tie-in using the talents of Jiro Kuwata (creator of 8-Man).  Rather than being based on the TV show directly, Mr. Kuwata was given a bunch of recent issues of the American comics (which were slightly more serious) and based his interpretation on those.  Please see my review of Volume 1.

Batmanga 2

The first story in this second volume is the return of Clayface, a shape-shifting villain who gained his ability from a pool of water in a cave.  The criminal is dismayed to find the cave has been collapsed with explosives, but is eavesdropping when Batman mentions that a scientist took some of the water to analyze it.  He then apparently kills the scientist to get his hands on the transformation fluid and starts a crime wave again.  A great moment is when Batman realizes that the person complaining of toothache is actually Clayface, as the real person wears dentures.

Next is a professional wrestling based story.  Bruce Wayne and Dick Grayson witness a match between popular “face” (good guy) wrestler Apache Arrow, and despised “heel” (bad guy) wrestler the Hangman.  Despite the Hangman using illegal moves, he wins the match handily.  Afterwards, Batman and Robin go on patrol.  They spot the Hangman robbing a jewelry store, but before they can catch up, another Hangman appears and defeats the robber!

Turns out that in this continuity, pro wrestling is real, but the Hangman is working an angle anyway.  He and Batman engage in a mask-off match, where the loser has his true face revealed.  Or does he?

The third story (each of these is told in several weekly chapters, by the way) is set at a masquerade carnival that moves from city to city, happening to be in Gotham City this week.  Batman is looking for an escaped convict, which is a trifle more difficult when everyone in the fairgrounds is disguised.  When the Dynamic Duo do catch up with the crook, he’s been murdered.  Some clues are provided by photojournalist and sometime Batman love interest Vicki Vale, the best showing of a female character in the manga.

Next up is “The Mystery of the Outsider.”  In the American comics, this was a plotline that went on for several months as the unseen but insanely powerful Outsider used his uncanny knowledge of Batman and Bruce Wayne to try to kill them.  It’s considerably condensed here, and for the readers there is no mystery.  U.S. readers might be shocked to see Alfred on the phone with Police Chief Gordon, casually mentioning that he’s Batman’s butler.  This is explained later when we learn that in this continuity, Chief Gordon is fully aware of Batman’s double identity.

The storyline loses some of its impact here because this is the first time the person who is secretly the Outsider appears in the manga at all; we’re not as shocked as the original readers would have been.

This volume concludes with a complex tale of a missing scientist, a robbery gang, and the Monster of Gore Bay.  Robin gets to be more of a teenager here, getting overenthused about investigating a sea monster, and dealing with the scientist’s tsundere (ill-tempered on the outside, sweet on the inside) daughter.

The writing is decent enough, remembering that this manga was aimed at elementary school boys, and there are some clever twists.  The art is old-fashioned and looks stiff compared to many modern manga.  Every so often there’s a great splash page where the artist cuts loose.

This volume is primarily for Batman completists, while casual Bat-fans may want to check it out at the library.

Book Review: The Island of Dr. Moreau

Book Review: The Island of Dr. Moreau by H.G. Wells

Edward Prendick, a young man of independent means, decides to take a natural history sea voyage (ala Charles Darwin) aboard the Lady Vain.  Somewhere in the Pacific, that ship crashed into a derelict and was lost.  Prendick and two other men managed to escape in a dinghy, but after a disastrous attempt at cannibalism, he was the only survivor.  Prendick was found by the tramp ship Ipecacuanha, which happens to be carrying a passenger named Montgomery, who nurses Prendick back to health.

Bela Lugosi as "The Sayer of the Law" in "The Island of Lost Souls", a movie based on this story.
Bela Lugosi as “The Sayer of the Law” in “The Island of Lost Souls”, a movie based on this story.

Montgomery, as it happens, is a former medical student who had to leave London in a hurry a decade ago (for reasons never fully explained.)   He and his odd-looking manservant have engaged the ship to deliver a supply of animals to a certain island, including a full-grown puma.  At the island, the animals are delivered to also odd-looking but differently so boatmen, and Prendick is not invited ashore with Montgomery.  On the other hand, the ill-tempered, alcoholic captain of the Ipecacuanha won’t let him stay on board either.

Thus Prendick is dumped back in the dinghy.  After some parley, Prendick is reluctantly allowed to land on the island by its master, the highly antisocial Doctor Moreau.  Prendick recognizes the name as someone who also had to leave England in a hurry under a cloud of suspicion.   After some initial misunderstandings, Prendick learns the secret of the island…which I am fairly certain you already know.

This 1896 novel by H.G. Wells was the second of his book-length (but just barely) speculative fiction works.   It still stands up as literature thanks to the multiple levels it works on.   It’s a chiller about a man stranded on an island of beast people who are rapidly going feral, a warning against cruel/unnecessary animal experimentation (Prendick is not opposed to vivisection per se, but becomes even more disgusted with Moreau once he realizes the doctor has no actual goal beyond turning an animal into a human being to prove he can), and an allegory about the animalistic behavior lurking beneath the thin veneer of human civilization.

Prendick, like the Time Traveler, is a bit of a stumblebum.  He has a smattering of scientific education which allows him to follow along when Moreau and Montgomery give explanations, but not enough knowledge in any given field to be useful in survival.  He also burns down Moreau’s lab entirely by accident, and is repeatedly bad at making rafts.  Prendick only eventually escapes when he stumbles across the Ipecacuanha‘s lifeboat, with the captain’s corpse inside (which is never explained either.)  On the other hand, Prendick turns out to be an excellent shot with his very limited ammunition.

Montgomery is the most nuanced character, a man who lets his weaknesses (primarily alcohol) guide his actions, but with frequent decent impulses.  We learn that it is in fact, he, not Moreau, who came up with the Law that the Beast People follow, in an attempt to help them not regress to the animals they once were.   He also shows small kindnesses throughout the book until his death.

Moreau, conversely, is very much the mad scientist.  He starts with the knowledge that body grafts are possible on a small scale, and decides that turning an animal into a human being would be a really cool achievement.  There’s no scientific method involved, he doesn’t bother with anesthesia, and he loses all interest in his creations once they fail to live up to his expectations.   Like Victor Frankenstein, he’s so busy sculpting his new humans that he fails to step back and look at the aesthetics of his creations until he’s already done.  Unlike most real scientists, he fails to apply any ethical standard to himself or his work,  although he does feel that he is religious and that the pain he inflicts is meaningless in light of his higher nature.

The Beast People are victims of Moreau, animals carved into humanoid shapes (and sometimes blended for fun, like the hyena-swine), given limited speech and intelligence, yet just human enough to realize that they are not fully human and never will be.   Yes, they are dangerous, and a couple of them may actually be evil by human standards.  But they never asked to be made or abandoned; for them death is a kind of mercy.

It is nigh impossible to re-create the experience the original readers might have had, not having seen anything like this story before.  I note, however, that the trope of deformed, degenerate sub-human tribes of natives tucked away in the depths of Africa or the Pacific was common in adventure literature of the time, and the first readers might have believed they were getting such a tale from the early chapters.

The framing of the story is old-fashioned; there’s an introduction by a nephew of Prendick’s, explaining that this manuscript was found among his uncle’s effects, and while the shipwreck part is true, and Prendick was found a year later in a lifeboat that might have been the freighter’s, nothing else can be verified.  The only island in the area of pick-up shows no sign of the events of the story, and Prendick claimed traumatic amnesia regarding the missing year during his lifetime.  (Prendick explains in the story proper that he did this to avoid being locked in a loony bin.)

This is a good read for both horror and science fiction fans who can handle the old-fashioned vocabulary and slow start.  The vivisection theme makes it more suitable for junior high on up, and parents of younger readers may want to discuss proper scientific ethics with their wards.  One of the classics.

“Not to go on all fours, that is The Law.  Are we not Men?”

Comic Book Review: The Batman Adventures Volume 2

Comic Book Review: The Batman Adventures Volume 2 written by Kelley Puckett, pencils by Mike Parobeck, inks by Rick Burchett

Batman: The Animated Series ran on Fox 1992-1995, and is considered one of the best animated TV series of all time, as well as one of the best adaptations of Batman outside comic books.  It spawned an entire DC Animated Universe set of series with its unique look and strong continuity.  The series also influenced the comics it had spawned from, creating the madcap Harley Quinn and her friendship with Poison Ivy (and suggesting they might be very close friends) and a new sympathetic backstory for Mr. Freeze, who had been a flat character before.

The Batman Adventures Volume 2

But more directly, there was a tie-in comic book series, The Batman Adventures.  It was written for younger readers than the mainstream DC Comics universe, although it could still handle some subject matter that the TV series had to shy away from.  The art was meant to evoke the style of the show, and frequently succeeded.  Rather than copy scripts from the TV series, most of the issues tell stories in between episodes.

Many  of the stories in this second volume revolve around secondary characters rather than Batman himself.  There are stories for Batgirl (taking place before her first appearance on the show), Robin and  the pair together.  Man-Bat, Talia, and Ra’s al Ghul each get a spotlight story, as does Commissioner Gordon.  There’s even an issue from the viewpoint of the Professor, a brainy guy who teams up with schemer Mastermind and reluctant master of violence Mr. Nice to steal nuclear weapons.  Their plan is foiled by one unexpected glitch….

The cover story is from issue #16, “The Killing Book.”  When the Joker discovers that the Gotham Adventures comic book depicts Batman always defeating him, the Clown Prince of Crime kidnaps an artist to draw the true-life stories of the Joker’s triumphs.  This one has a lot of meta-humor, from the titles of the chapters to the comics creators being roughly based on the real ones at DC.  The lighter nature of this series is shown by the Joker not actually killing anyone, though he tries to remedy this with a deathtrap for Batman.

The Scarecrow story in #19 is darker, as fear of the Scarecrow spreads over Gotham City, far in excess of his actual threat level.  He’s even invading Bruce Wayne’s nightmares of the death of his parents!   It turns out that Jonathan Crane isn’t the only ethically deficient scientist in Gotham this month.

Some bits in this series may be too scary for the youngest readers, but most ten year-olds and up should be fine.  Older readers will enjoy the in-jokes and references.

Recommended to fans of the cartoon, and parents of young Batman fans who aren’t ready for the very dark mainline comics.

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