Comic Book Review: Showcase Presents: Batman, Volume 6

Comic Book Review: Showcase Presents: Batman, Volume 6 edited by Julius Schwartz

By 1971, the Batman television show had been off the air long enough that its sales boost to the Batman and Detective Comics series had faded, and with it, the incentive to model the magazines on the show.  Bruce Wayne moved from stately Wayne Manor to a penthouse in downtown Gotham City and started a charitable organization for victims of crime.  Dick “Robin” Grayson went off to college on the other side of the state, and guest-starred infrequently.  And most of Batman’s regular rogues’ gallery took a vacation.

Showcase Presents: Batman Volume 6

This freed up space for a more somber tone, although this run certainly had its own silliness, such as a return engagement by the Ten-Eyed Man, whose optic nerves had been transplanted into his fingers.  And Two-Face made an appearance for the first official time since the 1950s.  But quite a few of the stories had Batman facing off against ordinary murderers and organized crime…as well as what appeared to be ghosts and psychic powers.

This volume covers Batman 229-236 and Detective Comics 408-416.  The first story, “Asylum of the Futurians” pits the Caped Crusader against a group of apparent lunatics who’ve captured a photographer in the mistaken belief he possesses psychic abilities that will make him their leader.  (It’s never clear that the Futurians actually have ESP; it certainly doesn’t help against Batman; but then how do you explain the sudden impulse he had to investigate the neighborhood?)

Several stories are topical to the 1970s.  Thinly veiled versions of consumer advocate Ralph Nader and “participatory journalist” George Plimpton make guest appearances.  Stories featuring youth activism and black radicals have aged poorly; the latter mixes in a police corruption subplot, the end of which supposedly fixes injustice in the legal system of Gotham City.  Batman’s platitudes towards the radicals he’s fighting/helping come off as tone-deaf.

Other stories focus on Batman as the World’s Greatest Detective, revealing at the end the one clue he noticed where the criminal slipped up.  One, taking place at a production of Macbeth, involves the literal pricking of Batman’s thumbs.

The most notable plotline was the first appearances of Ra’s al Ghul and his daughter Talia.  Talia appeared first, helping Batman bring down Dr. Damien Darrk of the League of Assassins, who had fallen out with her father.  Then Ra’s contrived a scenario where both Robin and Talia were kidnapped in order to test Batman’s fitness to marry Talia (who had fallen for Bruce) and eventually take over his shadowy empire.

As created by writer Denny O’Neil and artists Dick Giordano and Neal Adams, Ra’s al Ghul was a mastermind in the Fu Manchu style (particularly the later novels.)  He controlled a vast criminal network, but did not consider himself a criminal, but rather humanity’s eventual savior.  Over his long life, Ra’s had become convinced overpopulation was the root of all the Earth’s problems.  Therefore he was going to do something about that.

Like Fah Lo Suee before her, Talia was conflicted between loyalty to her father and the desire to jump the hero’s bones.  Ra’s respected Bruce’s intelligence and skills enough to allow them to be mated, but only if Batman accepted a place as the Demon’s Head’s heir presumptive.  And no, Batman was not impressed by the “kill most of humanity to save the rest” plan.

After several encounters, Batman decides to take down Ra’s al Ghul once and for all, assembling a small team of specialists to help.  (This was the first appearance of the Matches Malone disguise, as Batman’s attempt to recruit the hitman went awry.)  After much ado, they finally catch up to the mastermind, or rather his corpse.

Except that it turns out Ra’s has access to something called the Lazarus Pit, which allows him renewed life and vigor at the cost of temporary insanity.  (This puts a different cast on an earlier story where Talia had supposedly believed her father dead.)  Eventually, Batman and Ra’s al Ghul must duel in single combat to determine which of them shall triumph in the last story of the volume.

This is nifty stuff, with some crackerjack writing and excellent art.  On the other hand, Talia’s personality is entirely defined in this storyline by her relationships with men, and she wavers back and forth between them as the plot demands.

Overall, this is a good run of Batman, and well worth requesting for the library, or even buying if you are a big Batman fan.  (Batgirl has a couple of blink-and-you’ll-miss-it cameos.)

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 3

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 3 by Jiro Kuwata

Quick recap:  The 1960s Batman television show was popular in Japan as well, and a tie-in manga was done by 8-Man creator Jiro Kuwata.  It was not based on the show as such, but on the Batman comic books of the time, so had a slightly more serious tone.  This is the final volume of the translated collection.

Batman: The Jiro Kuwata Batmanga Volume 3

We open with Batman and Robin battling the Planet King, a character who uses superscience gadgets based on properties of the planets of our solar system.  The Mercury suit projects heat, the Jupiter suit can make objects giant-sized and so forth.  There’s a double fake-out as to the identity of the Planet King, and a motive for his rampage that seems better suited to a Superman comic.

Then there’s a story about three escaped criminals using remote-controlled robots to commit robberies.  This one has a “electricity does not work that way” moment that took me out of the story.

This is followed by a Clayface story that chronologically happens before the story in the second volume, which may have confused some readers at the time.

The next story is about a series of robberies committed by criminals in cosplay outfits as part of a contest.  Some highlights include Batman disguised as a criminal disguised as Batman, a functionally illiterate crook faced with writing a name, and one contestant’s attempt to rig the contest being foiled by criminals’ congenital inability to follow the rules.  In many ways the best story in this volume.

After that, we have a story of Catman, whose cloak supposedly gives him nine lives.  (No mention of Catwoman, alas.)  His Japanese costume is much cooler looking than the American version.

Then a somewhat longer story about a “ghost” who initially looks like Robin, then Batman, and finally gives up the disguise to be his own character.  The main difficulty the Dynamic Duo faces here is that the Phantom Batman can hit them, but not vice-versa.

The final story has our heroes being captured by an alien dictator and forced into gladiatorial combat with representatives of three other planets for the Emperor’s amusement.  Naturally, Batman restores good government.  “Peace is the best option for everyone.”

There’s a short article about Mr. Kuwata’s adaptation process, and a list of which American issues he adapted.

This is very much an adaptation for elementary school boys, with little in the way of subtlety, and female characters kept to a minimum.  The art is often stiff and old-fashioned, and minor character faces are reused quite a bit.  Still, it’s fun adventure, and Kuwata often put an interesting spin on the original material.  Recommended for the intersection of Batman fans and manga fans.

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2 by Jiro Kuwata

To briefly recap:  When the Batman television series was brought to Japan in the 1960s, it was decided to do a manga tie-in using the talents of Jiro Kuwata (creator of 8-Man).  Rather than being based on the TV show directly, Mr. Kuwata was given a bunch of recent issues of the American comics (which were slightly more serious) and based his interpretation on those.  Please see my review of Volume 1.

Batmanga 2

The first story in this second volume is the return of Clayface, a shape-shifting villain who gained his ability from a pool of water in a cave.  The criminal is dismayed to find the cave has been collapsed with explosives, but is eavesdropping when Batman mentions that a scientist took some of the water to analyze it.  He then apparently kills the scientist to get his hands on the transformation fluid and starts a crime wave again.  A great moment is when Batman realizes that the person complaining of toothache is actually Clayface, as the real person wears dentures.

Next is a professional wrestling based story.  Bruce Wayne and Dick Grayson witness a match between popular “face” (good guy) wrestler Apache Arrow, and despised “heel” (bad guy) wrestler the Hangman.  Despite the Hangman using illegal moves, he wins the match handily.  Afterwards, Batman and Robin go on patrol.  They spot the Hangman robbing a jewelry store, but before they can catch up, another Hangman appears and defeats the robber!

Turns out that in this continuity, pro wrestling is real, but the Hangman is working an angle anyway.  He and Batman engage in a mask-off match, where the loser has his true face revealed.  Or does he?

The third story (each of these is told in several weekly chapters, by the way) is set at a masquerade carnival that moves from city to city, happening to be in Gotham City this week.  Batman is looking for an escaped convict, which is a trifle more difficult when everyone in the fairgrounds is disguised.  When the Dynamic Duo do catch up with the crook, he’s been murdered.  Some clues are provided by photojournalist and sometime Batman love interest Vicki Vale, the best showing of a female character in the manga.

Next up is “The Mystery of the Outsider.”  In the American comics, this was a plotline that went on for several months as the unseen but insanely powerful Outsider used his uncanny knowledge of Batman and Bruce Wayne to try to kill them.  It’s considerably condensed here, and for the readers there is no mystery.  U.S. readers might be shocked to see Alfred on the phone with Police Chief Gordon, casually mentioning that he’s Batman’s butler.  This is explained later when we learn that in this continuity, Chief Gordon is fully aware of Batman’s double identity.

The storyline loses some of its impact here because this is the first time the person who is secretly the Outsider appears in the manga at all; we’re not as shocked as the original readers would have been.

This volume concludes with a complex tale of a missing scientist, a robbery gang, and the Monster of Gore Bay.  Robin gets to be more of a teenager here, getting overenthused about investigating a sea monster, and dealing with the scientist’s tsundere (ill-tempered on the outside, sweet on the inside) daughter.

The writing is decent enough, remembering that this manga was aimed at elementary school boys, and there are some clever twists.  The art is old-fashioned and looks stiff compared to many modern manga.  Every so often there’s a great splash page where the artist cuts loose.

This volume is primarily for Batman completists, while casual Bat-fans may want to check it out at the library.

Comic Book Review: The Batman Adventures Volume 2

Comic Book Review: The Batman Adventures Volume 2 written by Kelley Puckett, pencils by Mike Parobeck, inks by Rick Burchett

Batman: The Animated Series ran on Fox 1992-1995, and is considered one of the best animated TV series of all time, as well as one of the best adaptations of Batman outside comic books.  It spawned an entire DC Animated Universe set of series with its unique look and strong continuity.  The series also influenced the comics it had spawned from, creating the madcap Harley Quinn and her friendship with Poison Ivy (and suggesting they might be very close friends) and a new sympathetic backstory for Mr. Freeze, who had been a flat character before.

The Batman Adventures Volume 2

But more directly, there was a tie-in comic book series, The Batman Adventures.  It was written for younger readers than the mainstream DC Comics universe, although it could still handle some subject matter that the TV series had to shy away from.  The art was meant to evoke the style of the show, and frequently succeeded.  Rather than copy scripts from the TV series, most of the issues tell stories in between episodes.

Many  of the stories in this second volume revolve around secondary characters rather than Batman himself.  There are stories for Batgirl (taking place before her first appearance on the show), Robin and  the pair together.  Man-Bat, Talia, and Ra’s al Ghul each get a spotlight story, as does Commissioner Gordon.  There’s even an issue from the viewpoint of the Professor, a brainy guy who teams up with schemer Mastermind and reluctant master of violence Mr. Nice to steal nuclear weapons.  Their plan is foiled by one unexpected glitch….

The cover story is from issue #16, “The Killing Book.”  When the Joker discovers that the Gotham Adventures comic book depicts Batman always defeating him, the Clown Prince of Crime kidnaps an artist to draw the true-life stories of the Joker’s triumphs.  This one has a lot of meta-humor, from the titles of the chapters to the comics creators being roughly based on the real ones at DC.  The lighter nature of this series is shown by the Joker not actually killing anyone, though he tries to remedy this with a deathtrap for Batman.

The Scarecrow story in #19 is darker, as fear of the Scarecrow spreads over Gotham City, far in excess of his actual threat level.  He’s even invading Bruce Wayne’s nightmares of the death of his parents!   It turns out that Jonathan Crane isn’t the only ethically deficient scientist in Gotham this month.

Some bits in this series may be too scary for the youngest readers, but most ten year-olds and up should be fine.  Older readers will enjoy the in-jokes and references.

Recommended to fans of the cartoon, and parents of young Batman fans who aren’t ready for the very dark mainline comics.

Comic Book Review: Showcase Presents Super Friends

Comic Book Review: Showcase Presents Super Friends by Various

Back in the 1970s, there was a Saturday morning cartoon titled Superfriends.  It featured several superheroes from DC Comics,, plus “Junior Super Friends” Wendy and Marvin, trainee superheroes with their pet Wonderdog.   Each episode taught valuable life lessons to kids across America.  While reruns of the cartoon continue even today, younger fans may not be aware there used to be a tie-in comic book as well.

Showcase Presents Super Friends

Because the Comics Code of the time was surprisingly less restrictive than the Standards & Practices Board that governed children’s broadcasting, the writers of the comic book had more flexibility to put in story elements that explained how the team worked, and the full range of the heroes’ powers.  The book took place in a close parallel of the DC universe, so other superheroes could guest star.

Now, I said the writers could be more flexible than the TV show, but I am still amazed that they got away with mass murder as a plot point in the third issue.  Some of the deaths even happened on panel!  And they weren’t even reversed by the end of the story.  To explain, a mad scientist captures over a hundred supervillains (none of whom were established characters) and disintegrates them to create the World-Beater, which has all their powers combined.

After a few issues, the comic book explained (as the show never did) the change from the first season’s Marvin and Wendy, to the later Wonder Twins, aliens named Jan and Zayna.   This was a truly epic plot which also introduced a slew of international superheroes who later joined the mainstream DCU as the Global Guardians.  (It also gave the comic some much-needed ethnic diversity.)

Many creators worked on the series, but the distinctive art of Ramona Fradon is perhaps most representative.

Aside from the mass murder, this is a kid-friendly title; there are some dated attitudes that parents might want to discuss with their children.  The writing is typical for the time period, and certainly better than the television show.

Recommended for fans of the Superfriends cartoon and nostalgic comics fans.

Movie Review: JLA Adventures: Trapped in Time

Movie Review: JLA Adventures: Trapped in Time

The Legion of Doom’s latest plan has been thwarted by the Justice League of America, and Lex Luthor is trapped in ice for a thousand years.  He’s accidentally unleashed by two teenage heroes of the 31st Century, Karate Kid and Dawnstar.  Luthor promptly steals an hourglass that controls the power of the Time Trapper, and comes up with a new plan–get rid of Superman on the day he came to Earth, and the Justice League will never come to be!

JLA Adventures: Trapped in Time

This movie was commissioned by Target to tie into their new line of JLA toys, so it’s more kid-friendly  than some of the other recent DC Comics animated fare that’s aimed at teens and up.  It’s not in any previous continuity, blending aspects of the New 52 (the costumes, the lineup of the Justice League minus Green Lantern) and the Super Friends (Robin is on the team, the Legion of Doom’s rather silly plans, the two teen trainee heroes.)

Most of the League has rather flat characterization–Robin at least gets to be sarcastic.   Dawnstar and Karate Kid are the actual stars of the show.  They’ve swapped personalities somewhat from their classic portrayals–KK is brash and impulsive (and wears a costume reminiscent both of Super Friends character Samurai, and of the Avatar: The Last Airbender series. ) Dawnstar is introverted and a bit timid (and has vaguely-defined light powers in addition to her normal tracking and flight.)

The Legion of Doom gets to have a bit more fun in their parts, particularly Bizarro and Solomon Grundy.  The guest villain, Time Trapper, is appropriately spooky, foreshadowing that it’s much more dangerous than Lex Luthor realizes.

As mentioned above, this short film is pretty family-friendly.  There’s fantasy violence, but no one is permanently hurt, no foul language, and no sexual innuendo.  Karate Kid and Dawnstar make mistakes, and learn a valuable life lesson.

Two short Super Friends episodes are also included on the DVD, both with time-related stories.  They make the main feature look good by comparison.

I’d recommend this for Super Friends fans, and families with kids who enjoy superhero cartoons.

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