Comic Book Review: The Complete Voodoo Volume 1

Comic Book Review: The Complete Voodoo Volume 1 Edited by Craig Yoe

EC was not the only publisher putting out lurid horror comics during the brief period between the post-World War Two decline of superhero books and the installation of the Comics Code.  Others quickly followed in their footsteps.  Robert Farrell was one of those who got on the bandwagon with his company that was eventually called Ajax Comics.  His most successful horror title was Voodoo, which ran long enough to fill three of these collected volumes.  This volume covers issues 1-6.

The Complete Voodoo Volume 1

Mr. Farrell was big on recycling, so several of the stories in these early issues are repurposed from the “jungle” subgenre comics that were also popular at the time.  One of the prominent character types in that subgenre is the “jungle goddess”, a woman (usually white) who acts as guardian to her patch of tropical rainforest.  The first story in the volume, “The Shelf of Skulls” features Olane of the Banishing Islands somewhere in the South Seas.  The frame story is of a wealthy man who collects skulls; his wife (who is planning to murder him with her lover) finally gets him to show her the collection.

Mark Trent is a rather cruel person, and insists on telling her how he acquired the latest addition to his collection.  It seems he was involved in a feud between Olane and a headhunter.  Trent was given the skull of the headhunter in exchange for a promise never to return to the islands.  But there’s a twist–Trent’s got a new hobby, and his wife is not going to like this one at all!

The “jungle goddess” thing gives Olane the chance to be a much more active heroine than was the norm at the time, especially in the horror genre.    There are technically no supernatural elements in this first issue; all the menaces turn out to have rational explanations.

“Zombie Bride” in issue #2 is as close as this volume comes to actually featuring voodoo.  The zombies of Haiti are intelligent undead under the control of a master zombie, who can make more from living humans by a special ceremony.  A man must make a chilling choice when he discovers that his lovely wife has been turned into a zombie.

In issue #3, “There’s Peril in Perfection!” is a rather sexist tale about an expert in beauty who creates a robot to be “the perfect woman.”  Unfortunately, he is unable to handle it when Cynara begins to have emotions that make her all too human, and tragedy ensues.  All blame is placed on the woman, and not the men who made her that way.

Issues #4 and on were almost completely straight up horror as the inventory stories ran out.  Most of the art and writing was done by the Iger Shop, which had a factory-like approach to churning out stories for their client publishers.  Most of the credits are unknown, and two or three artists might have collaborated to finish a single tale.  Some stories come off very well, while others are uneven.

The volume ends with “She Wanted to Know…the Black Future.”  College student Lila Simmons is taking a minor in the occult, and decides to try out one of the spells in the old books she’s been reading.   Theoretically, it will allow her to see into the future.  But when Lila performs the ritual, she sees only the face of Death!  What does this portend?  Well, what do you think it portends?

Like many Pre-Code horror books, these stories are filled with women in form-fitting or scanty outfits, and some rather racist treatment of non-white people (but not to the vaudeville-level some Golden Age comics used.)

This doesn’t rise to the levels of EC stories, but is still grisly stuff to be enjoyed by fans of old-fashioned horror.  I found this copy in the library, and you may be able to do so as well.

 

Comic Book Review: Daring New Adventures of Supergirl Volume 1

Comic Book Review: Daring New Adventures of Supergirl Volume 1  written by Paul Kupperberg, pencils by Carmen Infantino, inks by Bob Oksner

In the late 1950s, DC Comics decided to protect its “super” trademark by creating a character named Supergirl.   (“Superwoman” had been used in individual stories as Lois Lane’s codename when she temporarily gained superpowers.)  There was a test-run story in which Jimmy Olsen wished a “Super-Girl” into existence to help Superman, and that story was well received by the readers.

Daring New Adventures of Supergirl Volume 1

So it was that in 1959, Superman investigates a crashed rocketship to discover a girl in her teens, who possesses all the same powers he does!  She explained that she was his cousin Kara.   It turns out that Kal-El’s father Jor-El had a previously unmentioned brother named Zor-El who was married to a woman named Alura.  Faced with the destruction of Krypton, instead of building a rocket to escape as Jor-El had, Zor-El had put a protective dome over his home of Argo City.

The dome held, and Argo City was blasted off Krypton in one piece with many survivors.  Unfortunately, the chain reaction that destroyed Krypton also turned the bedrock under the city to deadly Kryptonite.  Lead sheeting was laid down, and the citizens carried on with their lives.  Kara was born some years later.

A meteor shower damaged the dome and the lead sheeting irreparably, and Kryptonite poisoning swiftly began killing the people of Argo City.  Knowing that Kal-El had survived and become Superman on Earth, Zor-El constructed a spaceship from the few remaining uncontaminated materials, and sent Kara to join her cousin.

Superman wasn’t ready to be raising a teenager full-time,  plus he thinks having Clark Kent’s cousin around on a regular basis might compromise his secret identity’s lifestyle.  So Superman has Kara placed in an orphanage under the name Linda Lee, and tells her to lay low–for now Supergirl will be his secret weapon.

Showing considerable faith in the character concept, Supergirl was given her own solo stories as well as guest appearances in her cousin’s comics.  She joined the Legion of Super-Heroes, was adopted in her secret identity and became Linda Danvers, and eventually revealed to the general public.

Supergirl bounced around the DC Universe for years, doing guest appearances, being a back-up feature and eventually having her own series, that was then folded into Super-Team Family.   In 1982, it was decided to put her back into a solo comic, which brings us to the present volume, reprinting issues 1-12 of Daring New Adventures of Supergirl.

As the story opens, Linda Danvers is on a cross-country train from New York (her job there as a soap opera actress is never mentioned) to Chicago, where she has enrolled in Lake Shore University as a freshman.  (This is her third time as a college freshman; her previous schools are also never mentioned.)

Linda meets her new best friend Joan Raymond, who works in the registration office and happens to know of an empty apartment in her building.  Also introduced are new landlady Mrs. Berkowitz (a Holocaust survivor) and handsome but dim neighbor John Ostrander, an aspiring actor.  (No relation to real person comic book writer John Ostrander, who wouldn’t start working in the field until the next year, and not at DC until 1986.)

Another student at the college is Gayle Marsh, a troubled young woman with psychic abilities.  This would be difficult enough, but she’s fallen under the influence of a Mr. Pendergast, who is obsessed with removing “decay” from society.  He browbeats Gayle into mindlinking with him so that their combined intellect becomes a supervillain named Psi.

Psi starts destroying Chicago, and battles Supergirl.  Supergirl makes some good points about the nature of Psi’s actions, and Gayle turns on Mr. Pendergast, transforming him into a misshapen monster that calls itself Decay for its ability to absorb life force and accelerate decay.  Decay rampages until Psi recovers and turns him back into a human, vanishing in the process.

Meanwhile, John Ostrander is given a courier job by a shady businessman, which leads into the next plotline.  A group of people with special abilities calling itself the Gang has just stolen a prototype satellite.  Supergirl interfered, but was stymied by Ms. Mesmer, who has hypnotic talent.   The Gang discovers that their payment was in the hands of Johnny, who failed to deliver as he learned of an audition, and lost the package there.

The Gang abducts Johnny, and this allows Supergirl to track them down, despite the fact that she’s been given a post-hypnotic suggestion that makes her think she’s flying around in her Linda Danvers identity.  (Kara’s identity issues would keep cropping up in this series.)

A nice touch is that the Gang grew up together in the slums of Chicago, and truly care for each other to an extent.  One member, Brains, manages to escape and becomes a recurring problem.

The secret organization that had hired the Gang, the Council, next sends out a robot called Matrix-Prime to do their bidding.  It’s called that because Matrix-Prime can create new, smaller robots and weapons from inside itself to adapt to different situations.

Supergirl manages to smash the Council’s underwater base in Lake Michigan, but the trail goes cold there.

Taking a break at a park concert, Linda suddenly hears a weird noise just before a woman in bandages is attacked from above.  This woman turns out to be Valentina Vostok, the Negative Woman of the New Doom Patrol.

This iteration of the superhero group known for being freaks and misfits is after Reactron, a former military man who was exposed to atomic testing, then exposed to Tempest’s kinetic blasts in Vietnam.  As a result, Reactron can absorb, create and control various forms of radioactivity, including, as it turns out, at least one that can harm Kryptonians.

Supergirl manages to get Reactron out of Earth’s atmosphere, but ill with radiation poisoning, she makes an enemy of a Chicago police detective.  More worrying, she is captured by the Council and subjected to a mad science process that creates six tiny duplicates of her.

Even though weakened, Kara’s Kryptonian physiology prevents her from fully dying from the duplication process.  The Council sends the duplicates after her, and the seven beings have a battle royale inside the Fortress of Solitude.  The duplicates accidentally cure Supergirl of the radiation poisoning and she then defeats them.

But by the time Supergirl returns to the Council hideout, the mad scientist is dead (“you have failed me”) and the trail is cold again.  Her costume is in tatters, which will trigger a change of outfit in the next issue.

This is considered one of the best runs for the character, thanks to being more philosophically nuanced than most while not losing that essential fun aspect of superhero comics.  It was also the last run  for this particular version of the character, as Kara Zor-El was killed off in Crisis on Infinite Earths.

The supporting cast is well-used, and the stories flow organically into each other.

Carmine Infantino used his years of depicting the Flash to give Supergirl an impression of speed in her actions.  Linda’s civilian clothes are remarkably frilly, but suit her personality, and give the impression of being selected from a relatively limited wardrobe that would fit into a few suitcases.

Psi’s costume leaves a lot to be desired and raises some questions about Mr. Pendergast’s intentions towards his protege.  Decay may have been closer to the surface of his personality than he’d like to admit.  There’s also some peekaboo nudity with the miniature Supergirl duplicates before they are somehow clothed in identical costumes to their template.

This would be a good choice as a gift for young Supergirl fans who have only seen the TV show, and for the nostalgic Supergirl fan who was around in the early 1980s.

 

Book Review: The Year’s Best Dark Fantasy & Horror 2014

Book Review: The Year’s Best Dark Fantasy & Horror 2014 edited by Paula Guran

Even the fastest, most dedicated readers can’t read everything that’s published each year.  Not even in relatively limited genres like fantasy or horror.  That’s where “Year’s Best” collections come in handy.  Someone or several someones has gone through the enormous pile of short literature produced in the previous year, and winnowed it down to a manageable size of good stories for you.

The Year's Best Dark Fantasy & Horror 2014

Admittedly, these collections also come down to a matter of personal taste.  In this case, Ms. Guran has chosen not to pick just straight up horror stories (which do not necessarily include fantastic elements) but fantasy stories with “dark” elements.   She mentions in the introduction that at least some good stories were excluded because they weren’t brought to her attention–small internet publishers might not even know such a collection exists to submit to.

This thick volume contains thirty-two stories, beginning with “Wheatfield with Crows” by Steve Rasnic Tem.  Years ago, a man’s sister vanished in a wheatfield.  Now, he and his mother have returned to the site as darkness falls.  Will history repeat?

The final story is “Iseul’s Lexicon” by Yoon Ha Lee.   A spy discovers that the army occupying half her country is being aided by not-quite-human wizards everyone thought were wiped out centuries before.   They are compiling a lexicon of every human language for nefarious purposes, and it is up to Iseul to find a way to stop them.  In the end, she learns that there are innocent casualties in war no matter how  targeted the weapon.

Some stories I particularly liked:

“The Legend of Troop 13” by Kit Reed, about Girl Scouts gone feral, and the foolish men who think to possess them.  This one has a logical stinger in its tail, and very dark humor.

“Phosphorous” by Veronica  Schanoes is about the women who made phosphorous matches, and their fight for better working conditions.  The viewpoint character is a woman dying of “phossy jaw” caused by the poison she’s been exposed to.   She is determined to see the strike through, and her grandmother knows a way–but the cost is high indeed.

“Shadows for Silence in the Forests of Hell” by Brandon Sanderson concerns a bounty hunter who must track her prey in the forest that has Three Simple Rules.  Don’t start fires, don’t shed blood…and don’t run at night.   So simple.  But there are other bounty hunters in the forest tonight, and treachery.  Some rules will be broken, and the shades will descend.

One story I didn’t care much for was “The Prayer of Ninety Cats” by Caitlin R. Kiernan, which is a description of a horror movie based on the legend of Elizabeth Bathory, the Blood Countess.  There are some good scenes, but the presentation muffles the effect, taking me out of the story.  There’s also use of “Gypsy” stereotypes within the film.

Most of the other stories are good to decent, and there are big names like Tanith Lee and Neil Gaiman represented.  If this is the sort of genre fiction you like, it would be worthwhile to check the book out at your library–and then buy it if enough of the stories please you.

Book Review: The Mystery Men of Mars

Book Review: The Mystery Men of Mars by Carl H. Claudy

Dr. Isaac Lutyens, Professor of Physics and Higher Mathematics, has created what amounts to a gravitic engine.  His first thought was to create a spaceship in his attic and orbit the moon.  This being successful, Dr. Lutyens decides that the next step is to visit Mars.  Brilliant but not in the best of health, the professor decides that he needs some assistants for the journey.

The Mystery Men of Mars

Dr. Lutyens’ vaguely worded jobs advertisement to the students nets 137 applications (college students needing spare cash then as now) from which he selects two.  Alan Kane is nearly as smart as Dr. Lutyen’s, holds three undergraduate degrees in science, and is currently pursuing his doctorate.  Theodore Dolliver is strong as an ox, can cook, and has come to University City to finish his education after several years of wandering the globe.  They also just happen to be orphans with no current romantic attachments.

Dr. Lutyens nicknames Alan and Ted “Brains” and “Brawn” respectively and fills them in on his plans.  Though the younger pair are skeptical of the viability of the journey, both of them are eager to take part in the adventure of being the first men on Mars.

This is the first book in the “Adventures in the Unknown” series by Carl H. Claudy (1879-1957), first published as a serial in The American Boy magazine in 1931.  In addition to his science fiction in what we would now call the young adult field, Mr. Claudy was also a noted Freemason author and worked for DC Comics for a short period.

The author clearly did a bit of actual research for the story, as the characters discuss when the Earth and Mars will be closest, making their voyage shorter and thus more convenient.  Constant acceleration and the effects of increased/decreased gravity are also discussed.  On the other hand, it’s a good thing the mission didn’t require extra-vehicular operations, because the protective gear described would have been woefully inadequate.

Our protagonists are not on Mars more than an hour when they are captured by the local inhabitants, who they at first mistake for robots.  Most of the Martians are in fact full-body cyborgs, whose brains have been cloned from either a Lesser Brain or the Master Brain, and infused with the information needed to fulfill their role in Martian society.  The non-cyborged Martians are of the insect-like race that inhabited Mars’ surface eons ago.

The Martians have long since abandoned most fleshly emotions, with their highest calling being “the good of all.”   The humans soon grasp that their one advantage over their captors is that they are violent and have guns, giving them long-range killing capability.  While the Martians certainly have no qualms about killing, there has not been war or murder on their planet for millenia, so they don’t grasp what the Earthlings are willing to do to escape.

Indeed, the Martians are quite unable to understand that when they tell the humans that their brains will be placed in cyborg bodies to serve the good of all, this horrifies the humans and makes them even more determined to escape.

The professor, whose health has been failing, does not survive the escape attempt, forcing Alan and Ted to leave the planet on their own.  Something goes wrong with the ship upon re-entry to Earth’s atmosphere, and the young men  are forced to ditch it in the sea.

As it happens, Dr. Lutyens left no records of his research or plans for the gravitic engine anywhere that anyone can find.  Nor did he tell anyone but his assistants about the spaceship or his plan to visit Mars.  And the men brought back no proof of their story, so the world disbelieves and mocks their eyewitness testimony.  And that’s where the book ends.

There’s some interesting ideas here, especially the cloned brains in robotic bodies with both strengths and weaknesses.  But the characterization is of the thinnest, and priority is given to exciting adventure and gosh-wow technology.  There’s also short shrift given to the morality of killing aliens; they don’t mind, why should our heroes?

If the concepts mentioned are up your alley, or you just enjoy fiction set on Mars, this might be worth looking up.  For others, there are much better early science fiction works to look up.

Book Review: Seven Come Infinity

Book Review: Seven Come Infinity edited by Groff Conklin

The title of this anthology refers to the phrase “seven come eleven” from craps, referring to the ways you can win.  In the preface, it’s mentioned that there are a finite number of possibilities for the outcome of rolling two dice.  But when you write a story speculating on the future, the possibilities are infinite.  Will these seven stories be winners?

Seven Come Infinity

“The Golden Bugs” by Clifford D. Simak starts us off in 1950s suburbia.  An insurance salesman is living a reasonably comfortable life with his wife and son, but there’s that one neighbor he hates.  It’s an engineer that is building a robot orchestra in his home and insists on testing their musical abilities first thing in the morning.  Also, our protagonist’s house has a bug problem.

This is not the first time he’s had an insect incursion (the grease ants have been a recurring issue) but this is most assuredly the weirdest.  The little golden critters look like nothing on Earth (according to the retired entomologist next door.)  At first, they’re mildly annoying, then turn helpful…and then scary.

The golden bugs are nicely alien, and their motives are never clear, only their actions, which may or may not have anything to do with their attitude towards humans.  The threat level multiplies as we learn more about the bugs’ capabilities.  There’s a comedy twist when the protagonist figures out a plan to deal with the bugs that might have worked, but the music-loving neighbor puts his better plan into operation first.

“Special Feature” by Charles V. DeVet opens in Saint Paul, Minnesota, as a murderous alien infiltrates the city one winter night bent on mayhem.  She’s confident the stupid humans will be easy prey as she learns to fit in and kill her way to the top.  What she doesn’t know is that she’s already been caught on camera.

And that’s where the story gets interesting.  For in this future, the surveillance society is not run by the government, but by the entertainment companies.  There are cameras nearly everywhere in the city that can be operated remotely, and content providers scanning for anything they can sell to the networks.  Vern Nelson is one of those workers, and he spots the alien before it makes its first attack.  He realizes how exciting this will be and gets exclusive rights to make a reality show of it.

For the rest of the story, we watch Pentizel as she cleverly figures out how to pass for human (at least from a short distance) and schemes to conceal her presence from the locals as she picks them off.  We also watch Vern as he finds ways to exploit Pentizel’s actions to attract an audience (and advertiser dollars) without ever letting her know her every move has been watched.  (Well, almost every move.  The broadcast standards people decide that even if it’s an alien, “no bathroom stuff.”)

Eventually, the authorities decide that ratings or no, Pentizel has killed once too often (that is, someone who isn’t a homeless person or a criminal) and the show must end.  Vern has to find a way to finish the program with a bang!

Television was still in its early days when the story was written, but in some ways it’s eerily prescient.  Suitably updated, it’d probably make a great movie.

“Panic Button” by Eric Frank Russell concerns an Antarean exploration mission looking for new inhabitable planets.  They’ve found one, the problem being that there’s an inhabitant, an Earthman.  And he’s already pushed the big blue button on the wall.

The situation is pretty transparent to the savvy reader, but the fun comes from the aliens debating over what they’re going to do each time new information comes in, and their contrasting personalities.

“Discontinuity” by Raymond F. Jones is about a new experimental process of computerized brain repair.   Among other things, it uses the memories of people who know the patient to help rebuild the parts of the brain related to those relationships.  Unfortunately, everyone who’s been treated by the process, while now able to get along physically, is completely aphasic, unable to communicate or understand communication.

When the inventor of the process suffers massive brain damage as the result of a murder attempt, he’s subjected to the process (over the objections of his wife, the attempted murderer) in a last-ditch attempt to perfect the operation.  He, too, emerges aphasic.

However, unlike previous test subjects, Dr. Mantell is not immediately restrained, and is able to escape.  He soon discovers that his mind is functioning just fine, other than being completely unable to understand human language (including gestures.)  Then he meets other escaped subjects and learns that he can communicate with them.

Dr. Mantell realizes that they have in fact become hyperrational superbeings, and the reason they no longer understand human communication is because it’s inherently irrational enough that their refined minds are no longer able to handle it.  In order to survive, they will need to find a way to, well, dumb themselves down to talk to the humans.

This story uses the “10% of the brain” thing, though not by name.  More annoyingly, it uses the cliche common in Fifties SF of “wife of scientist that doesn’t understand or care about science and is therefore horrible to him.”  To the writer’s credit, Dr. Mantell realizes (now that he’s hyperrational) that he was a total jackass to her himself and is equally responsible for the failure of their marriage.

The story ends on a pro-transhumanist message, as an ordinary human begs to be the next one uplifted.    Chilling if you’re not into hyperrationality as the next step in human evolution.

“The Corianis Disaster” by Murray Leinster concerns the title starship, stuffed to the portholes with planetary dignitaries (and one physicist), which has an accident with its faster than light drive.  It takes a couple of hours to replace the burned out parts, so the ship is late to its destination.  Or is it?  It seems that the Corianis landed a couple of hours ago.

Each ship appears to be identical to the other at first, right down to the passengers.  (With the exception of physicist Jack Bedell, who is not duplicated.)  Since the appearance of these doubles might be the work of sinister forces, neither ship’s personnel are allowed to disembark.

Most science fiction fans will realize what happened immediately, but Mr. Bedell takes much longer, and none of the civilians ever grasp the truth before he finally kind of sort of explains it towards the end.  They’d rather believe in evil alien shapeshifters, or witches.  It doesn’t help that Mr. Bedell seems incapable or unwilling to put things in layman’s terms.

This is another one where Fifties social norms date the story.  Women are wives, nurses and secretaries, not government officials or scientists.  Mr. Bedell’s love interest is a secretary who doesn’t get what he’s talking about but can tell he’s the only sane man aboard.

“The Servant Problem” by William Tenn starts “This was the day of complete control…” and ends “THIS WAS THE DAY OF COMPLETE CONTROL.”  In between, we meet Garomma, the Servant of All, the humble dictator of the world.  He enjoys thinking about how he has domesticated the entire human population into thinking he serves them instead of the other way around.  Then we pull back a bit to meet the man behind the man.  And the man behind the man behind the man.  And….

It’s a fascinating look at social power structures, and how systems become self-sustaining.

“Rite of Passage” by Chad Oliver rounds out the book.  Three survivors of a plague ship take a shuttle down to the nearest planet.  The natives appear primitive, but are reasonably friendly.  One of the survivors, an anthropologist, realizes that appearances are deceiving and the local culture is far more complex than it first appears.  Also, there’s evidence the plague survivors aren’t the only technologically advanced visitors around.

This fits into the category of Utopian fiction more than anything else, as the Nern society turns out to be better than the visitors’ in just about every way.  (Think the civilization version of that Japanese decluttering method.)  Lots of infodump towards the end.

I liked “Special Feature” and “The Servant Problem” the best.  “Rite of Passage” is a little too taken with its message for my tastes.

This volume does not seem to have been reprinted past 1967, but some of the stories may have been collected in more recent books.  Keep watching garage sales!

Comic Book Review: Showcase Presents: Blackhawk Volume 1

Comic Book Review: Showcase Presents: Blackhawk Volume 1 art by Dick Dillin and Charles Cuidero

In September 1939, Poland was invaded by Germany and the Soviet Union.  The valiant Polish people battled bravely against the two-pronged attack, but it was to no avail.  One aviator was shot down, as it happens, near his family’s farm, only to watch as it was blown to bits by a Nazi bomb.  He discovered his siblings inside the ruined farmhouse, dead or dying.  The aviator vowed vengeance against the Nazis, and particularly the pilot of the plane that had murdered his family, Captain von Tepp of the Butcher Squadron.

Showcase Presents: Blackhawk Volume 1

Months later in England, the aviator stewed in frustration.  The RAF did not trust the Polish airmen who’d fled to their shores, thinking that because they’d lost, the Poles were inferior pilots.  Unable to get in the air through the regular channels, the aviator found a small group of other pilots who were refugees (plus one American volunteer) and likewise unable to get into the fight.  They pooled their resources and secretly purchased several Grumman XF5F Skyrockets, as well as supplies for them and a secret island base.

The aviator had discarded his civilian name and now went only by Blackhawk.  His men were the Blackhawk Squadron, or just the Blackhawks.  They operated on behalf of the Allies, but independently of any military command, striking wherever the need was greatest.  After a few missions never detailed, Blackhawk and his men were able to track down von Tepp and Blackhawk took his revenge.  His personal business complete, the Blackhawks were free to fly anywhere at any time to fight the Axis.

The Blackhawks first appeared in Military Comics #1 in 1941, under the Quality Comics label, and got their own title, Blackhawk, in 1944.  They were very popular, at one point selling just below Superman.  In 1952, they even got a film serial, starring Kirk Alyn, who’d previously played Superman in the movies.

But by 1957, sales were waning, and Quality first leased, then sold, its trademarked characters and titles to DC.  Blackhawk was one of only a handful of titles to continue (the other notable one was G.I. Combat.)  It kept its art team, but had an assortment of now-anonymous writers.

This volume reprints the DC run, starting with #108.  At this point, the team had long been stabilized at seven members.  Blackhawk (Polish/American/Polish-American) was the leader.  Hendrickson (Dutch/German) was the team sharpshooter and the oldest member.  Stanislaus (Polish) was generally the second-in-command–at this point he was said to have been a aerialist before the war and was quite acrobatic.  Andre (French) was a mechanical engineer and a bit of a ladies’ man.  Olaf (Swedish) was large and exceptionally strong.  Chuck (American) was a radio specialist.  And Chop-Chop (Chinese) was the team cook.  We’ll get back to him.

Since the Korean War was over and Vietnam was not yet hot, the Blackhawks (now flying Lockheed XF-90 C jets) primarily fought spies, saboteurs and mechanized gangs.  In the first couple of issues, their primary opponents are International Communism, the agents of whom are mostly pure evil (except the one woman who is won over by Blackhawk’s chivalrous behavior and moral rectitude.)

At a guess, these stories were left over from previous writers, as after that contemporary politics vanishes altogether, and much more time is spent on borderline to full science fiction plots.  Lost civilizations, time travel, aliens, and lots and lots of robots and awesome vehicles.  The team also acquired a pet between issues, a black hawk named Blackie who was of human intelligence (even able to tap out complex messages in Morse Code!)

The Blackhawks also ran into supervillains, most often a high-tech pirate calling himself Killer Shark or his marine-life themed minions.  They even fought the first Mr. Freeze DC had.

The plots tended to be simple, as the stories were quite short and mostly meant for kids.  There’s relatively little characterization, with each of the Blackhawks having just a few well-worn quirks.

And then there’s Chop-Chop (who did not even get a proper name until the 1980s!)  It’s worth pointing out that even when he first appeared in the 1940s, Chop-Chop was exceptionally competent and good in a fight.  But he was also clearly a comic relief character, short, round, and with facial features that look pretty darn racist towards Chinese people.

By 1957, this had been toned down considerably.  His face was still stereotypical, but not really more so than say Olaf’s.  He’d ditched the queue and lost weight, but still only came up to chest height on the other men and dressed in a “coolie” outfit that had been outdated even back in 1941.

The other Blackhawks treated Chop-Chop as an equal, and he remained good in a fight.  But he also didn’t have his own plane (usually acting as navigator for Blackhawk) and sometimes gets left out of Blackhawks group activities.  He’s also the sole Blackhawk to admit feeling fear, having the catchphrase “Wobbly woes!”  In his one spotlight story, he’s held hostage for a time.

This was a relatively good depiction for a Chinese character in the comics of 1957-58, but sets the teeth on edge for modern readers.

Certain plot elements do get reused.  There are no less than four times the Blackhawks fight counterpart teams!  The first is the all-female Tigress Squadron.  They don’t have a Chop-Chop or Blackie equivalent.  At first Blackhawk tries to pitch that crimefighting is man’s work, but after they prove their competence, Blackhawk simply switches to criticizing their plan to execute a criminal mastermind instead of turning him over to the police.  (In fairness to the Tigress Squadron, they’re entirely composed of the widows that criminal murdered after he escaped from the prison the Blackhawks delivered him to multiple times.  They have good reason for wanting to make sure this time.)

Next up is the all-villain Crimson Vultures.  They do have a Chop-Chop equivalent (who never does anything) as well as a crimson vulture named Crimson to fight Blackie.)  Unfortunately for them, Crimson is not as smart as Blackie, and that costs them the battle.

And two entirely separate miniature robot versions of the team created by mad inventors!  (Both have a Chop-Chop but not a Blackie.)

Coordination between writers was plainly not a priority.  In one story, a humanoid robot intelligent enough to infiltrate a criminal gang for months is brought back after several issues of being missing, and the Blackhawks take it back to their island.  In the next issue, Blackhawk needs a humanoid robot for something, and builds one from scratch, without even mentioning the previous robot, who also does not appear again in this volume.

That said, there are some tremendous machines in this series, and the War Wheel is always a joy to see in action.

Primarily recommended to older fans who fondly remember the Blackhawks from their childhood like me.  Others should take advantage of interlibrary loan.

And now, here’s a trailer for the Blackhawk serial!  Hawk-aa!

 

Comic Book Review: 2000 AD #2020-24

Comic Book Review: 2000 AD #2020-24 Edited by Tharg

As I’ve mentioned before, 2000 AD is a weekly comic paper with a speculative fiction bent that’s been published in Britain for over forty years.  It keeps up the schedule by featuring several short stories in each issue, most of them serialized.  A while back I c came into possession of the March 2017 issues, which seems like a good chunk to look over.

2000 AD #2020

“Judge Dredd” has been a headliner in the magazine since the second issue, and stories set in the dystopian future of Mega-City One are in almost every issue.  We start with a two-parter titled “Thick Skin” written by T.C. Eglington with art by Boo Cook.  Two vid stars have their skin slough off on camera in separate instances.  Coincidence?  Plague?  Terrorist plot?  It’s up to lawman Judge Dredd to investigate.

This is followed up by “The Grundy Bunch” by Arthur Wyatt and Tom Foster.  A family/cult that worships “Grud and Guns” has taken over one of the few remaining green spots in the city.  Despite the topical overtones, the story turns out to be a setup for a terrible pun.

“Get Jerry Sing” is by classic Judge Dredd team John Wagner and Carlos Ezquerra.  The title phrase is a bit of graffiti that’s been appearing all over the city.  What it means is a mystery, but pop star Jerry Sing isn’t happy about being a target.  This one has a karmic twist ending that brought a dark chuckle from me.

Lastly, there’s the first part of a longer story, “Harvey” by John Wagner and John McCrea.  The Day of Chaos and subsequent disasters have left the Judges severely understaffed, and it will be a while before they can train new human ones.  So there’s a renewed interest in the robot Judge program, Mechanismo.  Previous experiments with the artificial intelligences have proved disastrous, but this time, the Tek-Judges think they’ve cracked the problems with earlier models.  Judge Dredd is asked to take on “Judge Harvey” as a trainee, to see if this time robot cops are finally viable.

2000 AD #2021

The “Sinister Dexter” series is about Ramone Dexter and Finnegan Sinister, a pair of gunsharks (hitmen) who live in the city of Downlode.  Due to shenanigans involving alternate Earths, the pair have managed to get themselves erased from human and computer memory, and are slowly re-establishing their reputations without the baggage of the past.  They’re inspired by the hitmen from Pulp Fiction, but now bear little resemblance to them.

We have three stories in this group by Dan Abnett and Steve Yeowell.  First, the robotic security system for their new apartment building decides that Sinister and Dexter are a threat to the tenants.  A threat that must be eliminated.  The second story is from the point of view of the bartender at their favorite watering hole.  He doesn’t remember their previous interactions, but does know there’s something odd about the pair.  And finally, there’s a new hitman in town, who calls himself “the Devil.”  And his killing skills do seem…supernatural.

I find these characters smarmy and unlikable, but this sort of “not quite as bad guys” protagonist is popular with a segment of the readership.

2000 AD #2022

“Kingmaker” by Ian Edginton and Leigh Gallagher is a newer serial.  A fantasy world was having its own problems dealing with a wraith king, when suddenly technologically advanced aliens invaded.  An elderly wizard, a dryad, and an orkish warrior riding dragons are beset by alien pursuers.  When they finally defeat this batch of invaders by seeming divine intervention, the trio realizes they may already have found the chosen one.

Cyrano de Bergerac is the narrator of “The Order” by Kek-W and John Burns.  On his deathbed, the boastful writer tells of his experiences with the title organization, which does battle with beings known as the Wyrm.  Time has come unglued due to the latest Wyrm incursion, and a mechanical man from a possible future might or might not be the key to victory.  The Wyrm are driven back, but at a cost.

“Kingdom” by Dan Abnett and Richard Elson is set on a future Earth where humanity as we know it has been all but wiped out by giant insects known as Them.  The genetically-engineered dog soldier Gene the Hackman has finally found the “Kingdom”, haven of the last humans.  Unfortunately, there are dark secrets in this supposed sanctuary, so Gene and his allies must strike even against the Masters.

2000 AD #2023

“Brink” by Dan Abnett and INJ Culbard takes place in the late 21st Century after Earth had to be abandoned due to ecosystem collapse.  Bridget Kurtis is an inspector for the Habitat Security Division.  After the horrific death of her partner on the last case, Bridget is assigned to investigate mysterious suicides on a new habitat that’s reputed to be haunted…even though it’s still under construction.

The latest installment of “Scarlet Traces”, set in a world where H.G. Wells’  War of the Worlds took place is by Ian Edginton & D’Israeli.  Humanity’s history has been twisted by access to Martian technology.  It’s now 1965, and the Martians are doing something to the sun.  It may require allying with the Venusian refugees to thwart them.  This is fascinating alternate Earth stuff.

“Cursed: The Fall of Deadworld” by Kek-W & Dave Kendall is set in the backstory of Judge Death, the lawman from an Earth where life is a crime and the penalty is death.  Sydney D’eath has put himself in charge, twisting the world to fit his vision of a crime-free paradise.  We follow Judge Fairfax, his sentient vehicle Byke, and the orphan Jess as they search for a haven.  Doesn’t look good for them, frankly.

2000 AD #2024

There’s also two “Future Shocks”, stand-alone shorts.  “The Best Brain in the Galaxy” by Andrew Williamson & Tilen Javornik features a descendant of Horatio Hornblower who will do anything to win a competition to become captain of the most important starship voyage ever.  Anything.  “Family time” by Rory McConville and Nick Dyer is a parody of a certain Hollywood couple who like adopting children from around the world.  Except that this version is adopting orphans from across time.  The Child Protective Services are concerned that these children may not be orphans in the usual sense.  I liked the first story better.

There’s also the short humor strip “Droid Life” by Cat Sullivan  in a couple of issues, depicting life for the robotic staffers of 2000 AD.  Plus Tharg’s editorials, and actual letters pages.

2000 AD stories tend to be on the violent side, and sometimes get quite gory.  I didn’t see any nudity in these particular issues, but the comic doesn’t shy away from toplessness.  Parents of preteens may want to vet these comics before giving them to their kids.

As always, it’s a mixed bag for quality, but the very nature of the magazine means that there’s always something different to look at if the current story displeases, and serials are rotated frequently.  worth looking into if you can afford it.

 

Comic Book Review: Essential Defenders Vol. 6

Comic Book Review: Essential Defenders Vol. 6 written (mostly) by J.M. DeMatteis, Pencils by Don Perlin

The Defenders are one of Marvel Comics’ more oddball teams, beginning with a line-up of Doctor Strange, Hulk, Silver Surfer and the Sub-Mariner, four of Marvel’s most powerful characters who did not belong to other teams.  After a couple of pilot stories, the “non-team” first assembled in Marvel Feature #1 in 1971 to battle the alien Scientist Supreme Yandroth, and shortly thereafter got their own continuing series.

Essential Defenders Vol. 6

With four such volatile personalities, it was difficult to justify them staying together very long, and the warrior woman Valkyrie was added to the group to give them “texture” and a reason to cooperate.  Other members soon followed, either long-term or temporarily, and the Defenders got a reputation for being whoever happened to show up when danger struck, with Dr. Strange being the linchpin of the group.

This volume covers Defenders issues #107-125, and a couple of extras from 1982-83.  We open in the aftermath of a major plotline involving a group of self-proclaimed super-patriots trying to take over America with a group of powerful telepaths.  These telepaths and Kyle “Nighthawk” Richmond combined their mental powers to blow up the bad guys’ base, apparently dying in the process.  As the assembled heroes reel in shock during the aftermath, a stray minion of the super-patriots manages to get the drop on Valkyrie, killing her.

SPOILERS AHOY FROM THIS POINT!

It turns out that due to her convoluted backstory, involving the Asgardian goddess Amora the Enchantress, Valkyrie isn’t quite dead yet.  The heroes split into two groups when Amora offers a deal to restore Valkyrie to full life.  This plotline ends with Valkyrie restored to her true form of Brunnhilda, and no longer with the curse of being unable to fight women.  (She also loses some of her disdain of men in the process.)

Several members of the Defenders are lost in transit back from Asgard, but before that plotline bears fruit, there are solo issues focusing on Eric Simon “Devil-Slayer” Payne and Patsy “Hellcat” Walker.  Then there’s Avengers Annual #11. which features the return of perennial Defenders villain Nebulon.  He and his wife Supernalia clash, pitting the Avengers and Defenders against each other.

This is followed by Marvel Team-Up #119, which features Spider-Man and Isaac “Gargoyle” Christians in a story about aging and the acceptance of same.  Isaac has some insight into these matters as he was already a senior citizen when he made the Faustian bargain that made him a living gargoyle.

The missing Defenders turn out to have been transported to Earth-S, a parallel universe where the main hero group is the Squadron Supreme, a parody of/homage to the Justice League.  On their earth, Kyle Richmond is President of the United States.  Which would be great if he weren’t under the mental control of the alien known as Overmind.  As is most of the Squadron, saving only Hyperion (their version of Superman), who is suffering from lethal radiation poisoning.

And Nighthawk, “our” Kyle Richmond, is helping him out, having been transported to this Earth by the group mind that were once human telepaths.  He brought in the missing Defenders, who now summon the rest of the team for a moon mission to keep the Overmind from conquering the rest of the universe.

Except it turns out that “our” Kyle Richmond is actually “their” Kyle Richmond, given Nighthawk’s memories by the group mind.  But wait, then who’s the President?  It’s actually Null the Living Darkness, which has been puppeteering the Overmind to draw attention away from its protective shell.  The climax is kind of disappointing as it’s the group mind’s show, co-opting everyone else for a battle of wills with the ultimate darkness, only to have Null destroy itself with its own inner light.

So in the aftermath, “our” Kyle Richmond is as really dead as a Marvel superhero gets (not coming back from the dead until 1998!); Earth-S’ Kyle Richmond regains his true memories and reunites with his old teammates (who would go on to the Squadron Supreme miniseries, one of the best superhero stories ever); the group mind inhabits the currently vacant body of the Overmind; and the Defenders return to their own Earth.  (With a slight detour for some of them in a Dr. Seuss-inspired adventure.)

The next few issues weave together the resolution of the Patsy Walker/Daimon “Son of Satan” Hellstrom romance, Hank “Beast” McCoy’s growing irritation with the Defender’s “non-team” ethos… and the return of the Elf with a Gun.  This last had been a subplot during the Steve Gerber run, involving an elf with a gun popping up and seemingly murdering random people.  It was abandoned when Gerber left the book with the apparent death of the elf in an accident.

Mr. DeMatteis wanted to change the direction of the book, so revived the elf (now revealed to be multiple identical beings) as the agent of a time tribunal that was attempting to prevent the destruction of Earth.  Removing random Earthlings had not done the trick, so the tribunal had to convince the four original Defenders that they must never all be in the same room together again.  Unfortunately, the elf took over the narration for a couple of issues, and he was written as a very annoying character.

The resignation of the four founders gave Beast the opportunity to reconfigure the group as the New Defenders (complete with title change as of #125).  He roped in his old X-Men teammates Iceman and Angel, holdovers Valkyrie and Gargoyle, and new member Heather “Moondragon” Douglas.  A powerful telepath who had a revolving door hero/villain history, she had been released into the custody of the Valkyrie to re-learn human values.  (The Overmind simply disappeared between issues; this would become a plot point later.)

This began a period in which the New Defenders were an official team, with rules and such.  But that’s for Volume Seven.

Overall, a decent run with consistent art, and some good character focus stories.  Some of the writing is a bit heavy-handed with the morals; there’s a consistent theme of learning to have hope even in a world full of loss and pain.  The Dr. Seuss inspired story will either be laugh out loud funny or a total miss depending on your tastes.

Recommended to fans of the characters or 1970s Marvel storytelling.

 

Comic Book Review: Showcase Presents the Flash, Volume 4

Comic Book Review: Showcase Presents the Flash, Volume 4 edited by Julius Schwartz

The Flash is Barry Allen, a police detective who was working during a thunderstorm one night when a bolt of lightning struck a shelf of chemicals, spilling the mixture on him.   Barry quickly realized that he’d been gifted with super-speed, making him the fastest man alive.  Taking inspiration from a comic book hero of his youth, Barry Allen protects Central City and the world as the Flash!

Showcase Presents the Flash, Volume 4

This fourth volume of the Showcase Presents collection of the series covers from Flash #162-184, 1966-68.  The first story in the set is “Who Haunts the Corridor of Chills?”   A Walt Disney stand-in is inspecting the new spooky ride at his amusement park when he’s unexpectedly transformed into a rampaging monster.  Flash is temporarily handicapped by developing a sudden phobia of dark spooky tunnels.  By the end, the story becomes a parable about not jumping to conclusions.

Most of the stories are workmanlike tales of the Flash encountering a criminal or monster, encountering some sort of obstacle that prevents him from simply using his immense speed to solve the issue, and thinking his way through to victory.  Barry Allen was very much a “thinking” hero, using his scientific know-how and reasoning abilities as much as his ability to move very fast.

Some have criticized the Silver Age Flash for having a bland personality, but “bland Midwestern science fan” is a personality I see all the time in real life.  Barry’s serious but not grim, and even when he loses his temper, it’s in a subdued fashion.  This makes him becoming a braggart in the cover story, #177 “The Swell-Headed Super-Hero!” especially jarring.  This particular story is also interesting because it’s the only one in the volume where we see Barry performing his day job as a crime scene investigator for more than one panel.

Alas, he doesn’t use any of his science skills on-panel, but instead performs a Ralph “Elongated Man” Dibny-style feat of deduction to solve the “impossible” crime.  This story also has a great panel by Ross Andru of horrified civilians seeing the transformed Flash for the first time.  (The Silver Age writers loved transforming the Flash.)

The thinness of characterization is perhaps clearer in the villains, who tend to have very similar personalities, leavened slightly by Captain Cold being a would-be ladies’ man, and Abra Kadabra’s need to be the center of attention.  (The latter may explain why he appears the most in this volume.)

And then there’s Professor Zoom, the Reverse Flash.  He only gets one appearance, but it’s a doozy, as Barry Allen finally gets around to marrying Iris West.  Except that Zoom decides to take his similarity to the Flash to the next level by changing his face to Barry Allen’s and impersonating the hero–even to the point of marrying his girlfriend!  Barry manages to escape in time and prevent the false vows, but this plotline will define Professor Zoom for years to come.

Barry, very protective of his secret identity, doesn’t tell Iris that he’s the Flash until a year into the marriage!  (Flash television show viewers can take heart that this tendency is faithful to the comics.)  However, it turns out Iris has known since the wedding night as Barry talks in his sleep.  (Wah wah waaaah.)   This is directly contrasted with Golden Age Flash Jay Garrick’s relationship with his wife Joan, who was in on the secret from the beginning.

There are a couple of real clunkers in this collection.  The first is #167, “The Real Origin of the Flash!”  This was the most hated Flash story of its era (and for many years thereafter.)  It introduces Mopee, a fumbling “heavenly helper” who somewhat resembles Woody Allen, and claims that he made an error in giving Barry Allen the power of super-speed.  He spoils several attempts by the Flash to “re-earn” his powers, before finally getting it right.  The reader reaction was so negative that the story was simply not referred to again for decades.

#180-181 “The Flying Samurai” & “The Attack of the Samuroids!” is a fun story that has aged badly.  Barry and Iris go to Japan on vacation and the Flash gets involved in a battle against nigh-invulnerable flying samurai robots.  So many well-meant but glaring ethnic stereotypes!  Among the lowlights: A cute female secretary is named Tushi (a name that doesn’t even work in Japanese); Japanese people speaking broken English even when alone among themselves (particularly annoying with supposed traditionalist Baron Katana); one of Barry’s Japanese friends referring to marital relations as “tender tentacles”; and villain Baron Katana assuming no one will think to look for him at the abandoned castle…that has belonged to his family for generations.

There are a couple of appearances by Golden Age Flash Jay Garrick (once with his friends from the Justice Society of America), a visit from Hal “Green Lantern” Jordan, and a race against Superman that guest stars the Justice League of America.  Plus, the first Earth-Prime story, in which Flash winds up in “our” world and meets Julius Schwartz.

The final story in this volume, “Executioner of Central City!” has the Flash apparently destroy his home town in an attempt to save it from a pulsar flare.  Of course, this is revealed to be incorrect.  The community has in fact moved to the distant future where humans are much larger and “programmed” against aggression.  Well, except for their leaders, which turns out to be a design flaw.

There’s some excellent art by long-time Flash portrayer Carmine Infantino, and not quite as good art by Ross Andru.

Overall, a good choice for Barry Allen Flash fans; fans of other versions of the Flash might want to check it out at the library.

 

Comic Strip Review: Gunnerkrigg Court, Volume 3: Reason

Comic Strip Review: Gunnerkrigg Court, Volume 3: Reason by Thomas Siddell

After Antimony “Annie” Carver’s mother Surma dies, her father Anthony drops her off at her parent’s alma mater, a strange boarding school called Gunnerkrigg Court.  The court is an enormous place, looking rather like an industrial city, but large portions of it seem to be abandoned…by humans, at least.  There are robots advanced beyond anything in the outside world, bizarre events are commonplace, there’s a creepy forest just across a long bridge students are forbidden to cross, and Annie notices that she’s picked up a second shadow.

Gunnerkrigg Court, Volume 3: Reason

This noted fantasy webcomic has been running since 2005, beginning here (happily, the art style drastically improves over time.)  It’s got an intricate plot with many details planned well in advance.  (For example, in an early strip Antimony tells us it will be two years before she sees her father again.)  The Court’s architecture is somewhat based on the city of Birmingham in England.

At the beginning of this volume, Annie is in training to possibly become the Court’s Medium, an ambassador between the school and the magical Gillitie Wood.  The other two candidates, Andrew Smith (with the ability to bring order out of chaos) and George Parley (whose father expected a boy, and has the gift of teleportation) argue a lot but turn out to be attracted to each other.  This interrupts two simulations.

Then it’s time for a camping trip to a park that is actually inside the boundaries of Gunnerkrigg Court.  Campers start to disappear, and Annie and her best friend Kat (Katherine Donlan, daughter of two of the teachers who were friends with Annie’s parents) must solve the mystery.

After that, Kat, who is beloved by the Court’s robots due to her technical skills and repair abilities grants the king of said robots access to the portrait of Jeanne, the ghost that haunts the ravine between the Court and the Wood.  In return, he reveals the existence of a robot that has memories of Jeanne, and the very early days of the Court.  Those memories reveal a dark secret of the past.

In the next chapter, Annie visits the Wood and learns more about Ysengrim, the wolf with tree armor that is the current Medium for their side of the river.  Coyote, the trickster spirit that is in charge of the Wood, gives Annie a gift for reasons not fully revealed.

Then the subplot of Jack, who’s been acting increasingly erratic since he was exposed to the mass hallucination projected by a girl named Zimmy, comes to the fore.  He coerces Annie into accompanying him to a power station that might have something to do with why he can’t sleep.

This is followed by a spotlight chapter for Kat, who hasn’t been able to process her emotional reaction to learning what the Court did to Jeanne.  She’s finally able to recover her equilibrium with the help of an abandoned baby bird, and Paz, a classmate who can talk to animals.

Further research with the help of Andrew and Parley reveals some of Jeanne’s story from her point of view, and convinces Parley to be honest about her feelings.

Finally, Annie’s second year at Gunnerkrigg Court comes to a painful close when she and Renard (a fox spirit living in a stuffed toy) quarrel and reveal some very painful secrets to each other.  This leads to her choosing to spend the summer in the Wood rather than with friends.

At the end are some art pages and bonus strips about “City Face”, the pigeon Kat rescued.

The mood swings wildly between chapters, some being very comedic while others go deep into dark territory.  While we get several important revelations in this volume, the jigsaw nature of the overall plot means that many items don’t pay off until future volumes–I do recommend starting from the beginning.

As is often the case with webcomics collections, the material is all available on the internet for free, but if you like it, please consider buying the print version to make the creator more financially stable.

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