Manga Review: One Piece #27 & #28

Manga Review: One Piece #27 & #28 by Eiichiro Oda

On a world covered with oceans, pirates run rampant.  Not so many years ago, the so-called King of Pirates, Gol D. Roger, was executed, but before he went, he proclaimed that he’d left all his fabulous treasure in “one piece.”  It’s assumed that finding that treasure would make you the new Pirate King.  One of the pirates looking for that treasure is Luffy D. Monkey.  As a boy, he ate the Gum-Gum Fruit, a “Devil Fruit” that made his body like rubber, able to stretch at will, at the cost of being unable to swim.  (not a good thing for someone who travels on water!)

One Piece Volume 27

Enthusiastic but not overly bright, Luffy set sail to assemble a pirate crew full of wacky characters.  The Straw Hat Pirates sail the seas in search of the One Piece and their own individual goals, and along the way they help people–especially if it involves treasure or a good scrap!

This manga series has been running in Weekly Shounen Jump since 1997, and is still going strong after twenty years.  The general plot structure is that the Straw Hats  sail into a new area, meet a new cast of local characters, discover a problem in the area that must be solved (usually through a series of battles), resolve the problem, then sail off.  Every so often, a new member will join the crew.  This structure has served the series well, and Oda often brings older characters back for cameos or extended stays.

The series is primarily comedic, and often has laugh out loud moments, but also has heartbreakingly dramatic passages.  The art is cartoony, well suited to the many characters that have transformation powers of some kind.

The volumes at hand, #27-28, are set in the Skypiea arc.  Having learned of the existence of the White-White Sea, a semi-solid to solid cloud area, the Straw Hats modified their ship, the Merry Go, to be able to survive being launched into the air to visit this natural wonder.  They arrive in Skypiea, a cloud island within that sea.

One Piece Volume 28

At this point in the series, the Straw Hats crew consists of:  Luffy (captain), a jolly fellow with stretching powers; Zolo (mate), a former bounty hunter and master of the Three-Swords fighting style; Nami (navigator), former thief and the greediest member of the crew, she wields a staff with some weather modifying powers; Usopp (sharpshooter), a cowardly liar who’s good with distance weapons and has some gadgeteering skills; Sanji (cook), a ladies’ man who fights with his feet; Chopper (doctor) a young reindeer who ate the Human-Human Fruit and became a were-human; and Nico Robin (historian), an archaeologist who ate a Devil Fruit which allows her to manifest extra body parts…anywhere she wants.

Shortly after arrival in Skypiea, the Straw Hats are declared criminals by the mysterious “Kami” of the island.  They do have some allies, however, including “Sky Knight” Ganfor, the previous Kami.  He explains that “kami” is normally just the title for the ruler of Skypiea.  And it’s time for some tragic backstory.

It seems that objects from the surface world that come up to the White-White Sea are called “varse”.  And the most valuable varse is ground that can grow plants, extremely rare in these parts.  But about 400 years ago, half of a large surface island somehow got blown up into the clouds and fused with Skypiea.  Yay, land boom!  The bad news was that the land was already inhabited with surface dwellers.

The sky people drove the surface dwellers from their home and took over.  The displaced people became the Shandians, a resentful tribe that trains in guerilla tactics to regain their homeland.  Ganfor was trying to negotiate a peaceful solution (not helped by Shandian leader Wyper being a hard-liner) until six years ago, when Eneru and his vassals arrived.  They’d heard of a resource the Skypieans had (gold) that Eneru wanted (but not for the reasons you’d think.)

Eneru defeated Ganfor, making him the new kami, and took over the island.  His rule is harsh and tyrannical; no one can enter the forest beyond which Eneru lives, outsiders are forbidden, and speaking against the government is a crime.  But you can still oppress the Shandians if you like, Eneru’s cool with that.

Eneru’s four vassals are a step up from the opponents the Straw Hats have faced up to this point.  They are among the minority of sky people who are born with “mantra”, a sense that allows them to predict people’s movements by listening to their bodies.  This is a distinct advantage in combat!

Eneru also controls the Heavenly Warriors that used to work for Ganfor; they’re loyal to the office, not the person.  And Eneru himself (though it’s not explicitly stated in these volumes) is not just able to control lightning, he is lightning.  This makes him so much more powerful than any other sky person that he considers himself a true “kami” (god.)

The Shandians are anti-Eneru, but refuse to ally with any sky people or surface people due to pride.  Thus they’re as likely to attack people who want the same goals as their actual enemies.  Eneru finds this hilarious, and when the Upper Yard is invaded by those who oppose him, he treats the whole thing as a game.

There’s a bit of moral complexity here; Ganfor sincerely wants to make peace with the Shandians, but comes from a place of privilege, wanting them simply to forget the wrongs of the last four centuries and behave as though the Skypieans are doing them a favor by sharing the land.  Wyper, meanwhile, can only see the wrongs done his people, and demands revenge rather than compensation.  He refuses to compromise, even when it would improve the lot of his followers.

There’s some fun use of powers and unusual weapons–this arc is where the “dials”, seashell-like objects that can store qualities like impact, heat or scent for release later, are introduced.  And as so often in One Piece, there are amazing battle scenes.  All the Straw Hats get moments to shine.  There’s even a bit of movement on the “Missing Century” plotline, as Nico Robin discovers relics from that period.

However, because these are middle chapters in an ongoing battle arc, people who want complete stories might find these volumes less than satisfying.  (And Chopper’s victory is pretty much handed to him rather than won.)

There’s also a “splash page” story concerning the villain of a previous plotline, Wapol, going from homelessness to success as a toy manufacturer.  He might not be a king any more, but he’s rich and has a hot wife.

Overall, One Piece is a fun and engaging manga with twenty years of continuity to catch up on.  I especially like that it took fifty volumes for a female character whose primary motivation was being in love with the male hero (Luffy) to show up, and then she turned out to be a parody of that kind of character.  (On the other hand, there’s some transphobic “humor” in some volumes that does not sit well with many readers.  Recommended for teenagers and people who love shounen manga.

Book Review: One Night in Sixes

Book Review: One Night in Sixes by Arianne “Tex” Thompson

Island Town used to be known as Sixes, when the Eadan Confederacy controlled this area.  But a decade or so back, the indigenous peoples pushed the Confederacy across the river.  Now Island Town is on the border, with only a handful of the old inhabitants providing continuity.  Like many border towns, the former Sixes is a mix of various peoples with different customs and languages, who cooperate or clash in many ways.

One Night in Sixes

Sil Halfwick knows nothing of conditions in Island Town–not even its new name.  The sickly displaced Northerner was hoping to sell some horses at the County Fair to show his business acumen and earn enough money to move back East.  That didn’t work out, so he gets the hare-brained idea to go across the border to Sixes, where horses are scarce.  He drags along mixed-race ranch hand Appaloosa Elim, who Sil is nominally in charge of, but considers himself Sil’s babysitter.

Elim has good reason to worry.  Across the border, “mules” such as himself are regarded with extreme suspicion due to the belief they carry disease. And if that wasn’t enough, certain people in Island Town have cause to be on the outlook for someone like Elim.

Sil is oblivious to all this.  He samples the local nightlife and becomes involved in high-stakes gambling.  He seems to win big, but a series of coincidences and petty cruelties result in a man being dead in the morning.  Now the two outsiders are in deep, deep trouble.  And it looks like neither Sil’s fast talking nor Elim’s steadfast endurance is going to get them out of it.

This Western-flavored fantasy is the first in the “Children of the Drought” series.  Despite many similarities, this is not Earth as we know it.  The various kinds of humans have supernatural talents, and some of the people in Sixes aren’t strictly speaking human.  The “white” people speak Ardish, which is not quite English, while the trade language is the not-exactly Spanish tongue Marin.  (There’s a glossary and list of characters in the back.  The latter is mildly spoilery.)

One of the big differences is that it’s much harder for mixed-race people to “pass”, as instead of melding features, they wind up with vitiligo-like mottled skin.  Elim has a very conspicuous eye-patch marking.

The story is told in tight third-person, with switches in viewpoint character revealing new information and making motivations clearer.  We see that much of the tragedy in the story comes from people’s biases blinding them to the good intentions or full humanity of others.

In addition to Sil and Elim, we hear the thoughts of:

Twoblood, the other mixed-race person in town.  She’s Second Man (effectively sheriff) and feels the need to be seen to enforce the law rigorously  to offset the suspicion against her because of her ancestry.

Fours, the livery owner who is not what he seems and has conflicting loyalties.  As a result, Fours has to work against his personal agenda from time to time.

Dia, the only Afriti (black person) in town.  She’s a grave  bride of the Penitent religion (roughly Catholic nun) and wants to give mercy where she can, but the wickedness in Island Town often thwarts her.

And Vuchak, a member of the a’Krah tribe (followers of Crow) who works in the local den of sin.  He’s poor-tempered, even with his partner Weisei (who’s a trifle addlepated.)  Vuchak takes his tribe’s honor very seriously, and doesn’t like compromises.

There’s quite a bit of world-building and examination of culture clash.  The book ends as several characters leave Sixes/Island Town for a long journey that will presumably be the focus of the next book, but there are indications that those who died in this book will still have an effect.

There’s some rough language, and discussion  of slavery.  (Sil claims Elim is a slave at one point, but Elim’s situation is more complicated than that.)  The fantastic racism may strike some readers as too close to real racism for comfort.

I found this book well-written and look forward to the next volume.

Book Review: Greek Myths: A Wonder Book for Girls and Boys

Book Review: Greek Myths: A Wonder Book for Girls and Boys by Nathaniel Hawthorne

Tanglewood is a large country house out in the Berkshires which is owned by the Pringle family. They have a great many relatives with young children who often come visiting, and it frequently falls to their sole teenage relative, Eustace Bright, to entertain the younglings. It’s a good thing that young Mr. Bright knows many fascinating stories, and delights in the telling of them! Through the year, he regales his audience with tales of Greek mythology.

Greek Mythology: A Wonder Book for Girls and Boys

Nathaniel Hawthorne is one of the great American writers, creating The Scarlet Letter among other fine books, and was part of the Romantic and Gothic movements in literature. As seen in the introduction to this volume, he was also a firm believer in the right of writers to adapt and modernize stories in the public domain to match the needs of a new audience.

So it is that Eustace Bright feels free to switch details up, omit large sections and invent new plot points or characterization as he tells six stories from the Greek myth cycles. Covered in this volume are: Perseus & Medusa (which was also covered in The Blue Fairy Book which I have previously reviewed); King Midas and the Golden Touch; Pandora’s Box (lots of liberties taken here); Hercules and the Three Golden Apples; Philemon & Baucis; and Bellerophon & Pegasus. Introductions and postludes detail how each story comes to be told and the children’s reactions.

Mr. Hawthorne has some fun with his characters–Eustace has the sympathy of the narrator, but we are reminded from time to time that he is, after all, just a very bright teenager. The words “sophomoric erudition” are used, and Eustace has a fourth wall-breaking speech in which he admits that Hawthorne could in fact rewrite him and all his relatives at will. The member of the child audience who gets the most development is Primrose, a saucy thirteen year old lass who pokes fun at her older cousin’s self-importance even as she clamors for more of his stories.

The writing is lively and often humorous, but the “modernization” of the Greek myths ironically makes the telling seem old-fashioned. On the other hand, modern children might find the sections set in “the present day” more alien than the familiar stories of myth. There are also many fine illustrations by Walter Crane, including several color plates–sensitive parents should know that there’s some artistic nudity. And though some of the ickier aspects of Greek mythology are glossed over or omitted, there’s still plenty of violence.

The edition I have is a Barnes & Noble reprint; unlike The Blue Fairy Book it seems not to have been shortened. It’s a handsome book that should withstand being read by children.

Recommended for parents who want to introduce their children to relatively child-safe tellings of Greek mythology. I would suggest reading it with your children the first go-round to explain the setting of the frame story and help with some archaic words.

Comic Book Review: Essential Tomb of Dracula, Volume 2

Comic Book Review: Essential Tomb of Dracula, Volume 2 mostly written by Marv Wolfman and art by Gene Colan.

When the Comics Code restrictions on horror were loosened in the 1970s, DC primarily went in for horror anthology comics, while Marvel Comics based entire series around horrific heroes and villains.  One of these was the classic (and public domain) character of Vlad Tepes, aka Count Dracula.

Essential Tomb of Dracula Volume 2

This series revealed that Bram Stoker’s book (highly recommended if you haven’t read it, by the way) was highly fictionalized, and Dracula had not in fact finally died at the end of it, only being very inconvenienced.  He had been various places, doing various things, temporarily being put of commission now and then…and this storyline opened with him once again being awakened to start his reign of terror anew.

Opposing the Lord of Vampires was a crew of vampire hunters including Quincy Harker (the son of Jonathan and Mina), now an elderly man confined to a wheelchair by injuries received in past battles with Dracula; Rachel van Helsing (great-granddaughter of Professor van Helsing) a crossbow-wielder who wasn’t always as effective as she’d like; Frank Drake, a descendant of Dracula (before becoming a vampire) who had wasted his wealth and had to man up over the course of the series; and Taj Nital, an Indian man who had been rendered mute when Dracula injured his throat.  Independent of them were Blade, who only hunted Dracula because he hated all vampires due to the murder of his mother by Deacon Frost, and Hannibal King, a detective that Deacon Frost had turned into a vampire, who avoided taking blood from living humans.

Of course, Dracula didn’t just have vampire hunters after him, but people who either wanted to become lord of all vampires themselves or otherwise exploit him.  The most persistent of these was Doctor Sun, a Chinese scientist who’d been turned into a disembodied brain hooked up to a computer, who wanted to take over the world.

At the start of this volume, Dracula learns of the current whereabouts of an artifact called the Chimera, which re-sparks his desire to conquer the world himself.  (He’d had to put that on hold as a vampire army large enough to take over would promptly drink the rest of humanity to extinction, and then where would they be?)  Fortunately for the world, Dracula is not the only one after the artifact, and it ends up smashed.

Dracula has noticed his powers waning, and this leads him to a near-final confrontation with Quincy Harker, before learning that it is in fact Doctor Sun behind it, and the action moves to Boston.  There the cast adds nebbish “true vampire story” writer Harold H. Harold and lovely but ditsy secretary Aurora Rabinowitz, who act as comic relief.

After the Doctor Sun situation is resolved, Dracula takes control of a local Satanist cult and marries a woman named Domini, who he believes will give him a proper heir.  (The leader of the Satanists, of course, has other plans.)

Mixed throughout this volume are soap-opera subplots involving the various supporting cast, and interludes of Dracula’s adventures in other times and places.  Marv Wolfman’s writing is often excellent, but he sometimes doesn’t consult previous issues, resulting in some minor continuity glitches.  Gene Colan’s art is more consistently outstanding, and fits the mood well, especially in this black and white reprint.  (Some stories from the Giant-Size side series are included, with art by the less impressive but very competent Don Heck.)

Make no mistake, Dracula is the main villain here, and rare is the issue where he does not murder at least one innocent person just to remind us of that.  Much of his time is taken up with petty revenge against people who have crossed him and when he acts against other villains, it’s usually out of pride or personal vendetta.  Every once in a while, he does show a moment of kindness, but the door soon slams shut when his darker nature prevails.  Because he’s the title character, Dracula has what TV Tropes calls “Joker Immunity”; he can never be permanently killed off, only temporarily thwarted, so the heroes seem ineffectual.  (Quincy Harker broods about this frequently.)

These stories do take place in the Marvel Universe, though this series avoids most of the implications of that.  Brother Voodoo helps Frank Drake through a bad patch in his life, and Doctor Strange actually temporarily kills Dracula (but is hypnotized not to notice it’s not permanent until later.)

In addition to the expected violence (but relatively little gore–the Comics Code was still in effect), Dracula’s attacks on women are often treated in a sexualized manner.  There are some instances of suicide, both voluntary and forced.  Dracula is also depicted as being racist (mostly against Blade) and sexist (he is not at all kind to the memory of Lucy Westerna.)

And speaking of sexism, one story includes a woman who’s a bit of a “straw feminist”; the owner of a fashion house who only hires women even if a man would be more competent at the job (except one dress designer who might be gay given the coding) and who has an enormous grudge against the various men who tried to keep her down.  Dracula agrees to kill her enemies in exchange for information she can get more efficiently than he, but leaves her in a sticky situation at the end of the story.

Despite often high melodrama, there are some very well-written moments as well.

Recommended for vampire comics fans, Blade fans who want to see his early adventures, and those who enjoy Gene Colan’s art.

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 3

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 3 by Jiro Kuwata

Quick recap:  The 1960s Batman television show was popular in Japan as well, and a tie-in manga was done by 8-Man creator Jiro Kuwata.  It was not based on the show as such, but on the Batman comic books of the time, so had a slightly more serious tone.  This is the final volume of the translated collection.

Batman: The Jiro Kuwata Batmanga Volume 3

We open with Batman and Robin battling the Planet King, a character who uses superscience gadgets based on properties of the planets of our solar system.  The Mercury suit projects heat, the Jupiter suit can make objects giant-sized and so forth.  There’s a double fake-out as to the identity of the Planet King, and a motive for his rampage that seems better suited to a Superman comic.

Then there’s a story about three escaped criminals using remote-controlled robots to commit robberies.  This one has a “electricity does not work that way” moment that took me out of the story.

This is followed by a Clayface story that chronologically happens before the story in the second volume, which may have confused some readers at the time.

The next story is about a series of robberies committed by criminals in cosplay outfits as part of a contest.  Some highlights include Batman disguised as a criminal disguised as Batman, a functionally illiterate crook faced with writing a name, and one contestant’s attempt to rig the contest being foiled by criminals’ congenital inability to follow the rules.  In many ways the best story in this volume.

After that, we have a story of Catman, whose cloak supposedly gives him nine lives.  (No mention of Catwoman, alas.)  His Japanese costume is much cooler looking than the American version.

Then a somewhat longer story about a “ghost” who initially looks like Robin, then Batman, and finally gives up the disguise to be his own character.  The main difficulty the Dynamic Duo faces here is that the Phantom Batman can hit them, but not vice-versa.

The final story has our heroes being captured by an alien dictator and forced into gladiatorial combat with representatives of three other planets for the Emperor’s amusement.  Naturally, Batman restores good government.  “Peace is the best option for everyone.”

There’s a short article about Mr. Kuwata’s adaptation process, and a list of which American issues he adapted.

This is very much an adaptation for elementary school boys, with little in the way of subtlety, and female characters kept to a minimum.  The art is often stiff and old-fashioned, and minor character faces are reused quite a bit.  Still, it’s fun adventure, and Kuwata often put an interesting spin on the original material.  Recommended for the intersection of Batman fans and manga fans.

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2

Manga Review: Batman: The Jiro Kuwata Batmanga Volume 2 by Jiro Kuwata

To briefly recap:  When the Batman television series was brought to Japan in the 1960s, it was decided to do a manga tie-in using the talents of Jiro Kuwata (creator of 8-Man).  Rather than being based on the TV show directly, Mr. Kuwata was given a bunch of recent issues of the American comics (which were slightly more serious) and based his interpretation on those.  Please see my review of Volume 1.

Batmanga 2

The first story in this second volume is the return of Clayface, a shape-shifting villain who gained his ability from a pool of water in a cave.  The criminal is dismayed to find the cave has been collapsed with explosives, but is eavesdropping when Batman mentions that a scientist took some of the water to analyze it.  He then apparently kills the scientist to get his hands on the transformation fluid and starts a crime wave again.  A great moment is when Batman realizes that the person complaining of toothache is actually Clayface, as the real person wears dentures.

Next is a professional wrestling based story.  Bruce Wayne and Dick Grayson witness a match between popular “face” (good guy) wrestler Apache Arrow, and despised “heel” (bad guy) wrestler the Hangman.  Despite the Hangman using illegal moves, he wins the match handily.  Afterwards, Batman and Robin go on patrol.  They spot the Hangman robbing a jewelry store, but before they can catch up, another Hangman appears and defeats the robber!

Turns out that in this continuity, pro wrestling is real, but the Hangman is working an angle anyway.  He and Batman engage in a mask-off match, where the loser has his true face revealed.  Or does he?

The third story (each of these is told in several weekly chapters, by the way) is set at a masquerade carnival that moves from city to city, happening to be in Gotham City this week.  Batman is looking for an escaped convict, which is a trifle more difficult when everyone in the fairgrounds is disguised.  When the Dynamic Duo do catch up with the crook, he’s been murdered.  Some clues are provided by photojournalist and sometime Batman love interest Vicki Vale, the best showing of a female character in the manga.

Next up is “The Mystery of the Outsider.”  In the American comics, this was a plotline that went on for several months as the unseen but insanely powerful Outsider used his uncanny knowledge of Batman and Bruce Wayne to try to kill them.  It’s considerably condensed here, and for the readers there is no mystery.  U.S. readers might be shocked to see Alfred on the phone with Police Chief Gordon, casually mentioning that he’s Batman’s butler.  This is explained later when we learn that in this continuity, Chief Gordon is fully aware of Batman’s double identity.

The storyline loses some of its impact here because this is the first time the person who is secretly the Outsider appears in the manga at all; we’re not as shocked as the original readers would have been.

This volume concludes with a complex tale of a missing scientist, a robbery gang, and the Monster of Gore Bay.  Robin gets to be more of a teenager here, getting overenthused about investigating a sea monster, and dealing with the scientist’s tsundere (ill-tempered on the outside, sweet on the inside) daughter.

The writing is decent enough, remembering that this manga was aimed at elementary school boys, and there are some clever twists.  The art is old-fashioned and looks stiff compared to many modern manga.  Every so often there’s a great splash page where the artist cuts loose.

This volume is primarily for Batman completists, while casual Bat-fans may want to check it out at the library.

Comic Book Review: Showcase Presents Super Friends

Comic Book Review: Showcase Presents Super Friends by Various

Back in the 1970s, there was a Saturday morning cartoon titled Superfriends.  It featured several superheroes from DC Comics,, plus “Junior Super Friends” Wendy and Marvin, trainee superheroes with their pet Wonderdog.   Each episode taught valuable life lessons to kids across America.  While reruns of the cartoon continue even today, younger fans may not be aware there used to be a tie-in comic book as well.

Showcase Presents Super Friends

Because the Comics Code of the time was surprisingly less restrictive than the Standards & Practices Board that governed children’s broadcasting, the writers of the comic book had more flexibility to put in story elements that explained how the team worked, and the full range of the heroes’ powers.  The book took place in a close parallel of the DC universe, so other superheroes could guest star.

Now, I said the writers could be more flexible than the TV show, but I am still amazed that they got away with mass murder as a plot point in the third issue.  Some of the deaths even happened on panel!  And they weren’t even reversed by the end of the story.  To explain, a mad scientist captures over a hundred supervillains (none of whom were established characters) and disintegrates them to create the World-Beater, which has all their powers combined.

After a few issues, the comic book explained (as the show never did) the change from the first season’s Marvin and Wendy, to the later Wonder Twins, aliens named Jan and Zayna.   This was a truly epic plot which also introduced a slew of international superheroes who later joined the mainstream DCU as the Global Guardians.  (It also gave the comic some much-needed ethnic diversity.)

Many creators worked on the series, but the distinctive art of Ramona Fradon is perhaps most representative.

Aside from the mass murder, this is a kid-friendly title; there are some dated attitudes that parents might want to discuss with their children.  The writing is typical for the time period, and certainly better than the television show.

Recommended for fans of the Superfriends cartoon and nostalgic comics fans.

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