Most Star Wars fans are aware that director George Lucas based much of the look and feel of the first movie on classic Hollywood films and especially the thrilling chapter serials. But have you ever considered what A New Hope would sound like if it were a big-budget film made in Hollywood’s Golden Age?
Someone certainly did, and put together a version that might have appeared on old time radio as part of Lux Radio Theater. LRT was a weekly broadcast hosted by famed movie director Cecil B. DeMille that adapted recent movies for the radio, often with the actual stars of the movie reprising their roles. You should be able to find episodes downloadable or streaming at various sites on the internet.
For this performance, there is a star-studded cast (provided by voice impersonators): Mickey Rooney as Luke, Humphrey Bogart as Han Solo, Katherine Hepburn as Princess Leia, Bela Lugosi as Darth Vader, and so on. (Rin Tin Tin as Chewbacca!) It was recorded live; there’s some obvious microphone feedback towards the beginning and some of the cues are a teensy off. Much of the story is carried by the narrator, who fills in what we’re supposed to be seeing. (Saves on special effects!)
The story follows the familiar film, plus or minus a scene or two. The dialogue has been altered at a few points to allow in-jokes for the “actors.’ (Bela doing the Dracula “bleh!” for example.) Some of the impersonations are better than others; in fairness, some voices are easier to imitate. As a purist when it comes to historical fiction, I was jarred by a couple of words being used that hadn’t been coined by the 1940s, even in science fiction.
It’s a lot of fun, and recommended to both Star Wars and old time radio fans. On the down side, this recording had a limited number of copies made, and is now out of print, so may be difficult to track down.
Book Review: The Book of Andre Norton edited by Roger Elwood
Andre Alice Norton (1912-2005) was a prolific author, best known for her science fiction and fantasy novels marketed to the young adult sector. (I’ve previously reviewed her 1960 book Storm Over Warlock.) Her output of short fiction was much less, but enough good stories were available for this volume. The hardback edition was titled The Many Worlds of Andre Norton.
The introduction is by Donald A. Wollheim, the publisher of DAW Books. He notes that he republished one of her “juveniles” with a new title and without mentioning its original marketing category, and it sold just fine, thank you. At the time of his writing, “young adult” was still a new name for the category and felt awkward to him.
“The Toads of Grimmerdale” is about a rape survivor named Hertha. Her homeland of the Dales has recently managed to repel an invasion, but at a high cost, with the land impoverished and the various fiefs thrown into confusion. The man who assaulted Hertha was not one of the invaders, but of a Dalish army. She didn’t get a look at his face, but there is a clue by which she will surely know him. When it became clear that Hertha was pregnant, her brother Kuno offered her a choice of a dangerous abortion…or exile.
Hertha undertakes the harsh midwinter journey to the shrine of Gunnora, goddess of women, and is assured that the evil of its father will not taint her child. But Hertha also wants revenge, something Gunnora (who only has domain over life) will not offer. So it is that Hertha also seeks out the title creatures, which are not toads in any human sense, who do offer vengeance. But it is said that the gifts they offer are often not to the pleasure of their supplicants.
Then we meet Trystan, a mercenary who is no longer needed by his army, and looking for a place to settle down. He may or may not be the man Hertha is looking for, but soon he must deal with the Toads. But can either man or woman stand against the gods of the Old Ones?
This is the cover story, and that illustration is at least in the right neighborhood. Of note is that the Toads do something to Hertha’s face that makes her hideous to men, though we never get a description beyond patches of brown skin.
“London Bridge” is set in a post-apocalyptic city. It was sealed against the pollution of the outside world, only to fall victim to a plague that killed all/most of the adults. (It’s not clear if “Ups” are the few adults that remain, driven to madness by drug addiction, or people the same age range as the protagonist who are drug addicts.) Lew is the leader of his gang of youths and children, and is on the trail of “the Rhyming Man”, a mysterious figure who speaks only in nursery rhymes and seems to be responsible for the disappearance of the younger members of this and other gangs. This story seems to be more fantasy than science fiction, as the power of belief is an important plot point.
“On Writing Fantasy” is an essay by Ms. Norton about where she gets her ideas and the process of writing fantastic stories. She was a big believer in reading history and historical fiction to get inspiration and technical details, and shares a list of her favorites. (The history books may be a trifle dated due to new discoveries and scholarship.) She also talks about writing Year of the Unicorn, her first book with a female protagonist. Reader response was apparently very divided–girls really appreciated Gillan, while boys did not like her at all. (“The Toads of Grimmerdale” turns out to take place at roughly the same time as this book, but does not share any characters.)
“Mousetrap” is a short tale set on Mars. A man destroys a priceless alien artwork and suffers the consequences. Hard to discuss further without spoiling.
“All Cats are Gray” also starts on Mars. A computer operator approaches a man down on his luck with the news that a derelict spaceship loaded with loot is returning to the general orbit area. She invites herself and her cat along on the salvage mission, which turns out to be a very good idea. Ms. Norton’s themes of bonding with animals and distrust of computers are both seen here.
“The Long Night of Waiting” is set in a new suburban housing development. The children of the first family to move in meet two children who are very out of place. This is despite the pair having lived there to begin with; they’ve been trapped in the land of the Fair Folk for what seems like a short time to them, but more than a century to those outside. The ending might be happy, or chilling, depending on your attitude.
“The Gifts of Asti” is another story that blends the fantasy and SF genres; the last priestess of the title god flees her temple in advance of the barbarian hordes that have sacked the nearby city. Passing through underground passages with her telepathic lizard companion, Varta emerges in a valley that has not seen human life in a long time, possibly because of the glass plain where a city once stood. Varta finds a gift preserved from a time when the ancient towers were not yet built, and this provides hope for the future.
“Long Live Lord Kor!” is a novella-length work. Mental time travel has been invented, but restricted to meddling with planets whose populations are dead in “the present” to try to bring them back to life. Special agent Creed Trapnell is assigned to follow up a failed mission. For reasons not fully discussed, it is only possible to be projected back into a brain that has near-zero intelligence of its own. Trapnell finds himself not in the body of the oracle he was intended to inhabit (and why would an oracle be devoid of thought?) and instead inhabiting Lord Kor Kenric, the son of the king.
It seems Kor recently took a bad wound to the head, and was not expected to live, let alone recover with only a case of amnesia. Now the new merged Lord Kor must seek out the “sorceress” who is the primary agent in this time period and attempt to complete the mission before the oracle sets the planet on the road to nuclear war. Turns out there were some important things left out of Trapnell’s briefing…but did the supercomputer ZAT deliberately conceal these topics, or just not know?
There’s some use of what used to be acceptable medical terms for people with mental handicaps, but are now considered slurs.
“Andre Norton: Loss of Faith” by Rick Brooks is a survey of the themes in her work, and what seemed to be an increasing pessimism in her books. Many of the darker sides of her settings had been there all along, but Mr. Brooks felt they were becoming more central in the late 1960s material.
The volume ends with a complete as of 1974 bibliography for Ms. Norton.
I enjoyed “Mousetrap” and “Long Live Lord Kor!” the best; “The Long Night of Waiting” felt too “old person complainy” for my tastes. Overall, a strong collection of stories, and it’s been reprinted several times so should be available in better used bookstores as well as libraries.
It is the close of the Twentieth Century, and the United Nations has achieved two major goals. There is now a permanent scientific base on the moon, and a way has been found to safely and humanely contain Earth’s giant monsters on a remote island dubbed Kaijuland (Monsterland in the dub.) World peace also seems to have been achieved but no one directly says so.
Of course, it would be a pretty dull monster movie if the status quo remained that way, so shortly after a UFO is seen lurking near the moon base, a mysterious gas cuts off all contact with Kaijuland. Soon, the monsters that should be on the island are spotted in capital cities around the world, destroying property and causing death…except in Tokyo. That arouses suspicion since Japan is the closest large land mass near Kaijuland, and all the monsters normally gravitate there.
Captain Katsuo Yamabe and the crew of the spaceship Moonlight SY-3 are assigned to investigate. They are shocked to discover that the staff of Monsterland (including Captain Yamabe’s sweetheart Kyoko Manabe) are now cheerfully directing the monsters to attack using previously unknown technology. It turns out that aliens called Kilaaks are responsible. The Kilaak have decided to colonize Earth and they’re not keen on human civilization.
Most of the movie is Captain Yamabe and his allies investigating the Kilaak threat and attempting to find some way of breaking their mind control over humans and monsters, with sporadic monster attacks to spice things up. But in the final reel, we are treated to the kaiju battle action we’ve been waiting for, as Godzilla and the other Earth monsters go up against the Kilaak and space monster King Ghidorah.
This 1968 film is considered one of the weaker entries in the Godzilla franchise, as the writers had largely run out of good ideas, and the monsters weren’t really scary anymore. The plot is thin and the acting minimal. But it’s got that cool monster battle at the end, with Minilla actually being useful for a moment. I also appreciate the optimistic future in which humanity lives and lets live with its giant monsters.
As of this writing, both subbed and dubbed versions are up on Crunchyroll, and recommended to kaiju fans as a pleasant popcorn movie.
Magazine Review: Astounding Science-Fiction January 1946 edited by John W. Campbell, Jr.
Before Analog (see previous reviews), there was Astounding, the science fiction magazine that led the field for many years. Having gotten a copy of an issue from the pulp days, let’s take a look at what wonders lie within. Despite the cover date, the ads indicate it came out in early December 1945.
The lead and cover story is part one (of two) of “The Fairy Chessmen” by Lewis Padgett (a pseudonym for Henry Kuttner working with C.L. Moore.) It is roughly a century into the future, and the world is at war…again. After World War Two, the governments of Eurasia had crumbled, and reformed as the Falangists. They and America are the two superpowers and implacable enemies. Thanks to atom-bomb-proof shields and robot warfare, the war has stalemated for years.
Most Americans live deceptively peaceful lives in scattered communities on the surface, while the warmen toil in vast underground cities whose actual locations are closely guarded secrets. Low Chicago might be below the ruins of Old Chicago, or anywhere in the Midwest. Of course, in such conditions claustrophobia and other mental illnesses are a continuing concern, and it’s up to the Department of Psychometrics to keep the warmen in good mental health.
Which is why it’s concerning that Cameron, the head of the department, has been having hallucinations of eyeball doorknobs and talking clocks. He’s trying to keep it a secret, but his help is desperately needed by the War Department. It seems they have captured a scientific formula from the enemy, one that drives anyone who studies it mad (sometimes giving them strange powers in the process. For example, the levitating man who thinks he’s Muhammad’s corpse.)
There are time travel shenanigans involved, and one character seems determined to produce a specific future. The title comes from “fairy chess”, variants of the strategy game that use changed rules, such as a knight that can only capture backwards, or a 10×10 board. The formula changes the rules of physics, sometimes in mid-equation, and scientifically trained minds crack under the strain.
A nifty throwaway (probably) bit is the existence of “fairylands”, miniature cities with tiny robots that people play with ala the Sims. There’s also an amusing typo when one character claims he’s “half misogynist” when he means “misanthrope.”
Unfortunately, this novel is long out of print, so I have no idea how it ends. The cliffhanger is neat: “The edges of the spoon thickened, curled, spread into cold metallic lips. And kissed him.”
“N Day” by Philip Latham (pen name of R.S. Richardson) concerns an astronomer who discovers the sun is about to go nova. He tells the world, but is dismissed as a crackpot. (Had there been more time, someone would have checked his math and found him correct.) As a result, he finds his spine for the first time in decades.
“Veiled Island” by Emmett McDowell takes place on Venus (the pulp Venus of swamps and jungles.) A three-person anthropological team goes in search of the title island to investigate reports of a new variant of human. Apparently, unlike Earth, Venus just keeps producing new human variants out of the swamps which then climb up the ladder of civilization as they travel to the other side of the planet.
The Earthlings promptly crash-land, losing their clothing and supplies–they themselves have to start from scratch. While struggling to survive, they run into the new variant of humans they were looking for. A variant that seems destined to replace homo sapiens.
The sexism is pretty thick here, the action guy protagonist denigrates his female colleague for wanting to be treated as an equal, calling her a “tomboy” and the type who would have been a suffragette back in the day. (Apparently something like feminism happened in this future, but he’s not too keen on the results.) Over the course of the story, she comes to realize how awesome he is, and they are planning to get married (in the now considered barbaric Twentieth Century fashion) at the end.
The evolutionary science is suspect–emotionlessness is viewed as a huge evolutionary advantage that will allow the new species to outcompete other humans and replace them.
“A Matter of Length” by Ross Rocklynn (pen name of Ross Louis Rocklin) takes place in a far future with galactic travel. A stable mutation has created a new kind of human, the “double-brained” Hypnos, who have the ability to hypnotize ordinary humans. They are not physically distinguishable from other humans, but can be detected by “Sensitives.” Hypnos face severe prejudice, and there’s a war going on between societies that want to exterminate them and those that tolerate them.
All that is background. A Hypno named Joe has been captured by anti-Hypno forces, and was being shipped back to their planet for a show trial and execution when the ship went off-course and landed on a planet where time has gone wonky. There’s a paranoid belief among some of the crew that Joe somehow caused this, or is making them hallucinate this, despite the anti-mind control forcefield surrounding his cell. Eventually, the time wonkiness allows Joe to escape, and he rescues the two people on the ship who are not entirely anti-Hypno.
It turns out that Hypno powers have been vastly exaggerated as propaganda by the anti-Hypno forces; Joe never actually uses his mind control abilities during the course of the story. It’s the holding cell force field that gives him the temporary advantage he needs as it shields him from the time wonkiness for a while. Keitha, the Sensitive woman who tracked him down, is dismayed to learn that she’s next on the extermination list after all the Hypnos have been eliminated (as Sensitives are Hypno/ordinary human crossbreeds.)
Apparently, there are also longevity treatments in this future, as the captain of the anti-Hypno ship holds a grudge against the Hypnos for the death of his daughter nearly a century before, with the war starting later. (It’s a “failure to save” instance–a doctor who was secretly a Hypno couldn’t cure the daughter from a fatal disease, and when his secret was revealed, he was lynched for deliberately killing a human girl.)
“The Plants” by Murray Leinster takes place on a planet with only one form of life. Plants with flowers that follow the sun…or anything unusual that happens. Four men whose spaceship was sabotaged crash-land on the planet. Are they more in danger from the pirates that sabotaged the ship for its precious cargo…or from the plants? A story that has some creepy moments, and could have gone full on horror if the author wanted.
“Fine Feathers” by George O. Smith is the final fiction piece. It’s a science fiction retelling of the fable “The Bird with Borrowed Feathers” usually ascribed to Aesop. A ruthless businessman discovers a way to artificially boost his intelligence by energizing his brain. The process renders the user sterile (somehow) but since he wasn’t interested in having children, Wanniston considers that a small price.
Being superhumanly intelligent gives Wanniston a huge advantage over his fellow Earthmen, and he is soon the most powerful businessman on the planet. But he yearns for more, and when a suicide trap makes it untenable for Wanniston to stay on Earth, he decides to join Galactic civilization, where dwell people who have come to super-intelligence by eons of evolutionary processes. He keeps using the brain energizer, and is soon even more intelligent than the Galactic Ones.
Being logical beings, the Galactic Ones recognize Wan Nes Stan’s (as he now calls himself) superior intellect, and are willing to install him as their leader…as soon as his experience catches up to his intelligence in a few centuries. Wan Nes Stan tries to shortcut the process, only to discover his true limitations and destroy himself.
The story bookends with identical dialogue at the beginning and end, which would be effective if the language in those conversations wasn’t so stilted. It also uses the 10% of your brain gimmick (which admittedly was less debunked back then.)
John W. Campbell’s editorial “–but are we?” is prescient on the subject of nuclear proliferation though thankfully humanity has survived so far.
There are two science fact articles. “Hearing Aid” by George O. Smith is a very short piece on radio proximity fuses. “Electrical Yardsticks” by Earl Welch is about the international standards for the volt, ampere and ohm; how they were decided, and how they are maintained. Lots of math here, and possibly the technology is dated, but likely fascinating reading if you want to know more about electrical engineering.
I liked the Leinster piece best because of the thin line it walks between horror and SF; “The Fairy Chessmen” has some great imagery, but with only part one I can’t judge its full effectiveness.
Overall, an average issue, but well worth looking up for old-time science fiction fans.
The scout ship Aurora is searching for new worlds, especially inhabitable ones for the citizens of Earth and the various worlds their descendants have colonized. What at first seems like a bonus of two viable worlds in the same star system turns into a deadly encounter. Those worlds are inhabited by members of an alien race that will come to be known as the Kreelan Empire. And now that the Kreelans are aware humans exist, they are very excited about going to war with us. All of us.
This is the first book in the In Her Name trilogy of trilogies, though the middle trilogy was written first. It details how the Human-Kreelan War got started. The series is a cross between military SF and full-on space opera, though this volume tends more towards the former.
It seems that the Kreelans are what TV Tropes call a “Planet of Hats”, a society that is entirely based around one concept or activity for the purposes of moving the plot along. In this case, their “hat” is honorable battle; Kreelans want to fight, preferably hand-to-hand, and the humans are the first new opponents they’ve had in millennia. In order to ensure that they aren’t going to accidentally wipe out the humans before the war can really get started, the Kreelans actually go back to their history books and recreate weapons and vehicles of roughly the same technological level as the humans have now.
Early in the first chapter, we are told that most of the characters we’re meeting are not going to make it through the next few hours. This makes it a bit of a slog as various crew members’ backgrounds and personality quirks are revealed, often during a combat scene. The Kreelans are choosing a Messenger to send back to human space and get the squishy people ready to fight. Once they have that sole survivor, the focus shifts to Earth and the other human worlds’ reaction to the news, and finally to the defense of the first planet on the invasion list.
Many of the people in the book seem to come straight out of Central Casting; the eccentric but brilliant general, the sassy lady reporter, the bungling officer who dies to let a real hero take command, etc. This is exacerbated by many stereotypes of Earth cultures spreading to their colonies. For example, people from the Francophone colonies are all some variant of French stereotypes, right down to having their best troops being the Foreign Legion. One of the heroes comes from the planet of Nagoya, which is basically the Japanese city of Nagoya, but a whole planet of it. The only mitigating factor is that the casting is a bit more diverse than it would have been in the Twentieth Century.
This means that many of the best passages in the book are those told from the perspective of the Kreelan Empire, which has the advantage of being alien enough to engage the author’s creativity.
There are quite a few exciting combat scenes, and one of the things I like is that the story does not shy away from showing that even the “good guys” can be forced into taking civilian lives as collateral damage. (The Kreelans have no real concept of “civilian”, seeing them more as “targets that don’t fight back and thus only worthy of extermination.”)
One weakness of this being in the military SF subgenre is that the book has a tendency to make the Kreelans “right”–the only humans of consequence are those that engage in combat or provide support for those that do. I’d like to see the human tendency to do things that aren’t somehow related to combat or survival as a strength that the Kreelans have discarded in their single-minded pursuit of battle.
Briefly discussed in this book, and apparently a major factor at the beginning of the next one, is that the Kreelan warriors are all female. Due to a “curse” their males are non-sentient, and mating is only semi-consensual. Easily triggered readers might want to give that a miss.
Otherwise, this is a pretty clear-cut “no shades of grey” war story where you can root for the human heroes. Not the best military SF, but readable.
Book Review: The Infinite Arena edited by Terry Carr
Science fiction, in a way, is a very broad genre, that can easily contain stories of other genres within itself. Thus space westerns, fantastic romance, star war novels and so forth. In this case, we have a sample of sports stories set in science fiction terms.
Lead batter in the lineup is “Joy in Mudville” by Poul Anderson & Gordon Dickson. It’s a Hoka story as the imaginative aliens that look like sentient teddy bears have taken up the sport of baseball. As is their wont, they have assumed the identities of fictional ballplayers of Earth, including the Mighty Casey, their best batter. Unfortunately, their latest opponents, the Sarenn Snakes, are masters of psychological warfare. Alexander Jones, the ambassador from Earth, must summon one of his rarely-appreciated talents to save the day. It’s all very silly.
“Bullard Reflects” by Malcolm Jameson begins with the Space Patrol celebrating the Jovian armistice with athletic contests, including the sport of Dazzle Dart, played with flashlights and mirrors. But it turns out not all the Jovians are honoring the armistice, and Captain Bullard’s Pollux is sent to track down diehards who’ve taken over an experimental weapons testing station. Things look dark for the Patrol when they are ambushed and disarmed, but Bullard figures out a way to make the situation a Dazzle Dart game…to the death! A fine bit of pulp writing, but Mr. Jameson piles the awesomeness of his heroes a shade high. Not only are they the fleet champions in Dazzle Dart, but are best at all the other athletic contests too, and the Pollux is the only ship in condition to fly when the crisis arises as all the others slacked off when peace was declared.
“The Body Builders” by Keith Laumer posits a future in which most people who can afford it store their physical bodies away and use humaniform robots by telepresence. Dueling has become a frequent occurrence thanks to the more or less disposable extra bodies, and the protagonist is a professional gladiator. Which is all well and good until he’s tricked into a duel in his weak “pretty boy” body used for dates, as opposed to the monstrosity he uses for combat. He sees no way out except to tarnish his honor temporarily in an effort to get to his backup bodies, but is eventually forced to resort to his original organic form–if this one dies, it’s curtains! Some of the celebrities name-dropped as body models are now obscure, which may make reading the story a chore for the young.
“The Great Kladnar Race” by Robert Silverberg and Randall Garrett has Earthlings stuck on a backwater planet try to create some excitement by organizing a race of the local beasts of burden. The twist ending is one that could have been thwarted easily if any of the Earthlings had bothered to ask the natives relevant questions.
“Mr. Meek Plays Polo” by Clifford D. Simak involves space polo. Don’t know how that’s played? Neither does Mr. Meek, a retired bookkeeper now touring the Solar System in the spaceship it took him a lifetime to save up for. But he did see a game once, which is more than anyone else in the rowdy frontier of Saturn’s rings has to their credit. So when the radioactive moss harvesters are talked into a game by a social worker trying to civilize them, Mr. Meek is drafted as a coach for one team, and eventually a replacement player.
As you might guess from his name, Mr. Meek is a timid fellow who tries to explain the reality of the situation, but no one is listening until he is so riled up that he bets his ship on the contest. (Apparently, he keeps getting into this sort of situation.) Oh, and there’s an infestation of metal-eating bugs to deal with; that can’t be good. Things sort themselves out in the end.
“Sunjammer” by Arthur C. Clarke is more “hard” SF than most of the other stories, as solar yachts use the pressure of sunlight to have a race from Earth orbit to the Moon. One of the ships is manned by the inventor of solar sails, after decades of work finally able to compete; but this will be his last chance. Soon, solar flares will make it too dangerous to yacht, and he’ll be too old for the sport by the time it’s safe again. This one has a bittersweet ending.
“Run to Sunlight” by George R.R. Martin is comparatively light considering his reputation. A spaceport’s amateur football league is thrown into chaos when a team of heavy-worlders apply to play. The government doesn’t want the coordinator of the league to reject the application as they’re trying to keep a peace treaty going, and this is an obvious propaganda moment. But the aliens prove to have major advantages in the sport, and the war may start again if they can prove how weak the Earthling really are. Good use of strategizing and using strengths and weaknesses, but true victory goes to the person with their priorities straight.
I liked the Laumer and Clarke stories best. The stories were written from the 1940s to the 1970s, so there are none that feature female athletes, and the few women that do appear are largely useless in plot terms. (The Laumer story has the protagonist choosing between a young woman who hates artificial bodies but genuinely likes his personality and a flashier woman who wants to get married for a five-year trial period so she doesn’t have to work anymore.)
Recommended to fans of “strange sports” stories and fans of particular authors who haven’t seen these stories before. Check interlibrary loan or the finer used book stores.
Book Review: One in Three Hundred by J.T. McIntosh
Most of you will have run into some variant of the “Lifeboat Problem” at some point. (In my youth, it was done with bomb shelters due to the strong possibility of atomic war.) A disaster has occurred, and a large number of people are going to die. There is one ticket to safety, but only a limited number of spaces available. As it happens, you are the person put in charge of filling those spaces. Here’s a list of people longer than the number of available spots, tell us who lives and who dies. Usually, some choices are easy (the person with vital medical skills lives, while the banker dies because seriously no one cares about money right now) but other decisions are more difficult (your beloved granny who’s partially disabled or the hot woman who dumped you in college but has many good years left?)
And that’s the starting dilemma of this book, originally published as three novelettes in The Magazine of Fantasy and Science-Fiction in 1953. The first section, “One in Three Hundred” reveals that in the very near future, the sun is about to become hotter, making Earth uninhabitable. However, this will also raise the temperature of Mars to the point it will be barely livable. In the limited time left before this insolation happens, the governments of Earth have pooled their resources to build a fleet of ten-passenger “lifeships” to allow approximately one in every three hundred Earthlings to have a shot at joining the small scientific colony already on Mars.
Bill Easson is one of the Lieutenants chosen to pilot a lifeship, and to pick the ten passengers that will be on board. For this purpose, he’s been sent to the small Midwestern town of Simsville. He wastes no time drawing up a preliminary list, but as the deadline approaches, the small-town tranquility is ripped apart as the citizens reveal their hidden sides and true natures, so Bill is forced to revise his list repeatedly, up until the last moment.
“One in a Thousand”, the second section, has Bill and his passengers discover that the lifeship isn’t quite as safe as they’d been led to assume. Turns out that the Earth governments, decided to give a maximum number of people a small chance to survive, rather than a small number of people a maximum chance to survive. Thus the lifeships have been built to absolute minimum standards. (Bill does some calculations and figures that to build the lifeships to the correct standards, the number of potential passengers would have to be one in one million Earthlings.)
The lifeship crew must find a way to survive the rigors of space travel and perhaps more importantly, the landing!
Finally, in “One Too Many” those of Bill’s complement that survived the journey (including Bill) must weather the many dangers of Mars if they hope to have a future at all…but the greatest danger may be one they brought with them!
The first part is the most suspenseful, since we know that Bill survives (he’s narrating the story from several years in the future) but everyone else is on the chopping block. On the other hand, it makes the narration feel oddly detached; Bill is doing his level best not to get emotionally involved, even though he’s making very emotional choices.
The second and third parts are more SFnal, though this was clearly written before any humans had gone into space, so the author has to guess what zero-gravity conditions are like, let alone the problems of surviving on Mars. It’s also notable that this potential future (deliberately, probably) has no technological advances beyond those needed to get to Mars–Bill has to make all calculations aboard ship with pencil and paper, apparently not even getting a slide rule to work with. Atomic power is mentioned as having stalled out.
And it’s very clearly a deliberate decision by the author not to have any social change whatsoever between the 1950s and “the future.” Simsville is very much an average American town of the Fifties, and the culture shock of what needs to be done to survive on the lifeship and on the new colony is from a very Fifties perspective. (The thought of miscegenation blows a lot of survivors’ minds.)
Some lapses are clearly down to 1950s standards and practices–there’s no mention of how waste elimination is handled aboard the lifeship. But others are just weird. The choices are kept secret until the absolute last minute so no one has time to pack, but none of the survivors had been carrying around a pocket Bible, or a pack of cards or even a family photo just in case?
And there are some skeevy bits. Okay, yes, the survivors on Mars are going to need to make lots of babies to ensure the human race has a future. But the standards listed for sexual assault are “if it’s a respectable woman who is trying to make babies with her respectable man, then the assault is to be punished severely, but if she’s a stuck-up rhymes with ‘witch’ that is denying society the use of her uterus, then the offender gets off with a wrist slap.” I can see, sadly, the male-dominated readership of the time going “Yeah, rough on the women, but got to be done.”
And then there’s the ending, where the bad guy essentially has Bill and his friends over a barrel and unable to act, so someone who’s gone “crazy” has to resolve the problem for them.
The cover is cool, but more symbolic than representative–in-story, the government has taken great pains to avoid such a scene. This was a Doubleday Selection of the Month, and the back cover copy is more about how science fiction is a popular and respectable literary genre now than it is about the book itself.
This is a good read, with the caveats mentioned above, but don’t think too hard because this is a “gee-whiz” story that will fall apart if you slow down to examine individual parts. Also, be aware that there are reprints that only have the first story, but don’t say so in the description.
Book Review: The Marsco Dissident by James A. Zarzana
It’s a Marsco world.
Much has changed by the last years of the 21st Century. The rot started to set in with the Abandonment Policy (euphemized as “Divestiture”) where countries with prosperous sections and not-so-prosperous bits split off the not-prosperous sectors as “another country now, not our responsibility” and shoved any citizens they didn’t want to keep for whatever reason into the new Unincorporated Zones. (It’s implied that even the United States did this on an unofficial basis.) The new rich countries became the Continental Powers, while the castoffs became PRIMS.
Meanwhile, an IT startup ambitiously named “Marsco” grew into a cross between Microsoft, the Union and Pacific, and United Fruit Company. Yes, it did eventually get to Mars, and its innovative finger disc cybernetic implants became the new status symbol. As part of its philanthropic aims, it became the primary benefactor of PRIMS, providing food rations, some medical care, etc.
A Luddite movement also grew, primarily among the PRIMS who found themselves shut out of the modern world, starving and ridden with cure-resistant diseases. It also found favor among some in the CP, and even associates of Marsco itself.
Eventually, the Continental Powers decided that Marsco was too powerful, and tried to nationalize it. This was a huge mistake as the megacorporation had designed all their computers, had its own armed forces and the advantage of operating from space. They even got PRIM armies on their side. If that wasn’t enough, the more violent strains of the Luddites took advantage of the chaos to destroy or infect any high technology they could reach.
Now, Marsco rules what’s left of Earth’s population, just as a temporary measure until the locals can get back on their feet. Except that it’s been a generation, and Marsco control doesn’t seem to be going away, and the Unincorporated Areas aren’t getting any better. Certain people are beginning to realize that Marsco isn’t the solution anymore, it’s the problem….
This book is the first in a series planned for four volumes, the “Marsco Saga.” It’s serious about the “saga” part; months or years often pass between segments of the story and I suspect by the end we’ll be reading about the grandchildren of the current characters. It’s been a while since I’ve read a science fiction book that fits more into the “future history” subgenre than action.
The dissident of the title is Dr. Walter Miller, formerly one of Marsco’s most brilliant engineers, but now on an extended sabbatical on his independent farm/research facility in what used to be the Sacramento Valley. The first few chapters concern a visit to him by his daughter, Professor Tessa Miller, who teaches at a Marsco academy. Her journey across Sac City to his grange has some interesting world-building, but then there’s no sign of a plot for a while.
Abruptly, we switch to a shuttle in the asteroid belt, and an entirely different set of characters for several chapters. Not all of the crew or passengers manage to survive the sudden emergence of plot.
And then, it’s months later in a different part of the asteroid belt, and an Independent colony views the arrival of a mysterious Marsco deep-space craft with justifiable suspicion. This part introduces another of our protagonists, Lieutenant Anthony “Zot” Grizzoti is one of the crew of the Gagarin, and Tessa’s ex. He’s a specialist in hibernation technology, and knows things he can’t reveal.
Some time later, we’re in the SoAm Continental Zone, as Father Stephen Cavanaugh goes to the camp of the Nexus, the most violent of the Luddite factions, in order to retrieve two boys they’d lured away from his school for PRIMS. A former student of his, Pete Rivers, is one of the Marsco Security personnel that escorts the priest to the area, but from there Cavanaugh must proceed on his own. This is the tensest part of the book and could stand on its own as a novella.
With most of the characters now introduced, the story moves forward.
The best part of the book is the world-building. Mr. Zarzana has done a lot of research, and worked out the details of the Marsco world. The book comes with a glossary (there are some mild spoilers in this section) due to all the specialized terminology and future slang. While some of the steps to reach this setting are dubious, it all hangs together well enough once it’s there.
However, a lot of the information is delivered in professorial lectures (Dr. Zarzana himself is a professor of English), which can get tedious. A little fun is had with the delivery by having a precocious child do some of the lectures to show off to adults. But too often, it comes across as “As you know, Bob….”
Many of the more interesting characters are in the book too little and some of them won’t be returning later. I found the Tessa/Zot romance bits tepid and was irritated every time it came up.
The primary active villain, Colonel Hawkins, is planning to avenge the Continental Powers’ defeat and is working with others who want to change the balance of power, and haven’t realized just how obsessed he is.
Marsco has a lot of classism (Marsco associates on top, Sids (people who trade with Marsco) in the middle, and PRIMS on the bottom and treated as barely human), but little racism–one of the associates suddenly breaking out racist slurs shocks his colleagues and is taken as an indicator of his actual age. Casual racism is more common among the Earth-bound.
There’s a lot of talk about rape, (including a possibly fake story about mind control rape) and a couple of attempted rapes onscreen . Prostitution is rife in the non-Marsco areas. There’s bursts of violence, some of it dire.
This book is self-published, and the latter half starts having spellchecker typos (“site” for “sight” several times) which suggests that with books this size, the proofreader should take the job in smaller chunks.
Overall…it’s a decent beginning, but not really satisfying on its own. A lot will depend on the next part expanding on the themes and subplots satisfactorily. Consider this if you like detailed world-building.
Disclaimer: I received a free copy from the author for the purpose of writing this review. No other compensation was involved or requested.
Futurama was a science-fiction cartoon created by Matt Groening (The Simpsons) for the Fox Broadcasting Company. It starred Philip J. Fry, a New York City pizza delivery worker who is “accidentally” cryogenically frozen for a thousand years. In the bizarre future world, Fry has trouble fitting in at first, but quickly becomes employed by his distant descendant, eccentric scientist Hubert J. Farnsworth, as a delivery person for one-ship operation Planet Express.
Fry befriends vice-ridden robot Bender and violence-prone cyclops Leela, who join him at the delivery company. Other employees include fussy bureaucrat Hermes, naive intern Amy, completely incompetent lobster doctor Zoidberg and Scruffy the janitor. They went on to have many comedic adventures on network TV from 1999 to 2003.
The Fox executives never particularly liked Futurama, despite or perhaps because of its critical acclaim, so the scheduling was erratic at best. Eventually, it was not so much cancelled as not scheduled for a year. A couple of years later, Comedy Central picked the show up for syndication, and helped fund four direct to DVD movies in 2008, of which Bender’s Game is the third.
In one plotline, Bender learns to play the role-playing game Dungeons & Dragons™ which is a bit difficult for him as he has never really used his imagination before. He makes a breakthrough, but it turns out that as a robot, his imagination gets the better of him, making him delusional, living in a fantasy world based on the campaign. Bender is institutionalized.
In the other main plotline, the price of “dark matter” fuel is skyrocketing due to a purported shortage. Leela’s pet Nibbler (actually a superintelligent being) produces dark matter as excrement, which helps. But evil corporate mogul Mom owns the only dark matter mine and her monopoly allows her to set any price she wants. Professor Farnsworth reveals that he has a method to break Mom’s monopoly, but it can only be done inside the mine itself.
The two plotlines combine when dark matter inside Bender is stimulated by…events…and his imagination transforms the world into his fantasy adventure. The situation in that world is a twisted mirror of the previous events, and the transformed Planet Express crew must fulfill their quest lest the universe fall to darkness! Oh, and there’s a surprise revelation about one of the minor characters.
It’s obvious the writers and voice actors had a ball making this, with all the D&D references and other pop-culture bits (Ender’s Game is not referenced beyond the title.) While it will help to have seen some episodes of the series before, the loose continuity of Futurama should allow most viewers to catch on quickly. Past events that are important are referenced in the movie itself.
The movie is designed to split into four episodes for showing in syndication, and it’s pretty obvious where the transitions are supposed to take place.
If you are new to the series, you should be aware that cartoon nudity crops up every so often, and all the characters will turn into jerks whenever it’s convenient for a joke. (Bender is almost always a jerk.) One thing I wasn’t too keen on is that this movie leans heavily on potty humor, well beyond what is called for by the plot.
After the movies, there was another season of regular episodes, but then the show was canceled again so it may not be coming back.
Recommended for anyone who’s ever played Dungeons & Dragons™.
This is another in the line of Galaxy Press reprints of L. Ron Hubbard’s pulp magazine stories. As always, the physical presentation is excellent. This time, we have four short science fiction stories. The cover doesn’t actually apply to any of them.
“The Great Secret” is focused on Fanner Marston, the sole survivor of an expedition to find a lost city of the great star-spanning civilization that once ruled the universe. Hidden in that city is the Great Secret that gave them mastery–once Marston learns it he will be all-powerful and able to rule the current civilization. His single-minded focus allows him to ignore pain, starvation and thirst to some degree. At last he finds the lost city and learns the Great Secret. What is it? Sorry, spoilers.
“Space Can” is set during the war between the Terrans and the Saturnians. A small battleship is sent to check up on a report that shipping is being attacked. It turns out that the situation is much worse than advertised, but there’s no time for the Menace to wait for backup. The brave officers and men are outnumbered and outgunned, but perhaps they can pull it off. The theme of the story is the anthropomorphic way the crew relates to their ship–with the possibility that the ship reciprocates.
It’s worth noting that we learn almost nothing about the war; the Saturnians have pointy heads, but are otherwise not characterized. For all we know, the Terrans are invaders wiping out the peaceful folk of Saturn.
“The Beast” is a jungle adventure story transplanted to Venus. Great white hunter Ginger Cranston is called upon by the native “blues” when “da juju” starts killing people. At first he’s baffled by the cunning unseen monster, and spends much of the story in a funk due to an early defeat. Period racism is on display here, even if thinly disguised by making the superstitious natives aliens. Apparently they still have segregation in the future. The ending twist is fairly obvious a couple of pages in.
“The Slaver” is set in a future where Earth has been defeated by the forces of Lurga. They apparently just destroyed its military and spacefaring capabilities, but didn’t bother occupying the world. Instead, the Earth people have reverted to a semi-feudal social structure, and suffer slaving raids by the Lurgans.
On this particular trip, the Lurgan slavers have picked up Kree Lorin, a young lord, as well as the usual peasants. Kree had been haughty, and his courtship of the lovely Dana of Palmerton had been based on him elevating her social status, which she had refused. (There’s a sexist slur word used towards her mother.) Now they are chained next to each other on the slave ship Gaffgon, captained by the obese and cruel Voris Shapadin. When Voris decides to sample the merchandise early by taking Dana to his cabin, this gives Kree the motivation to fight for his (and Dana’s) freedom. The other peasants? Forgotten.
Some readers may find the “She rejected me, but when I save her from the much worse guy, she’ll be grateful and love me” plotline a bit obnoxious.
There’s a helpful glossary, but it’s been combined with that for the next book in the series, The Professor Was a Thief, so some of the entries don’t make sense in this volume. There’s a short preview of that story, and the usual potted biography of Mr. Hubbard.
This is midlist pulp SF, enjoyable but no great shakes. Check your local library or used book sales; it really is an attractive book.