Manga Review: Hunter X Hunter Volume 1 by Yoshihiro Togashi
On a world a little bit like Earth, Gon Freecs has been raised on an isolated island by his Aunt Mito. Although she told him his parents were both dead, Gon learned a while back that his father Ging Freecs was in fact still alive, and a powerful Hunter. The Hunter Guild is a professional adventuring organization that seeks out new lands, animals, treasures or anything else that takes a member’s fancy.
Having reached the age of twelve, Gon now qualifies to take the Hunter Exam and earn his license. He corners his aunt into allowing him to try the deadly test (each year a sizable fraction of applicants die.) Mind you, first Gon must survive the journey and find the location of the test, since finding the Exam site is part of the competition!
This fantasy adventure series is by the creator of YuYu Hakusho and Level E. It was partially inspired by Togashi’s love of collecting things and seeing other people’s collections. It’s still ongoing, but the creator’s health issues have caused several long hiatuses between parts of the story.
On the ship to the first destination, Gon meets the androgynous Kurapika, last survivor of the Kurta Clan. That person’s people were slaughtered for their beautiful eyes, and Kurapika wants to become a Hunter to track down their killers and retrieve the eyes. (Kurapika’s gender was a mystery for years until it was finally revealed in a sourcebook.) They also encounter Leorio Paradinight, who grew up in poverty. His best friend died from a disease that could have been cured if he’d had the money to pay for treatment. Thus Leorio wants to get enough cash to get a medical degree and license, and then treat the poor for free.
There’s a certain amount of friction at first, but the three soon become friends. They support each other through the journey to find the Exam.
At the exam site, the trio meet Tonpa, an experienced examinee who’s failed the test multiple times. While he seems friendly, Tonpa is actually a “rookie crusher” who is less concerned with passing the Exam than in destroying other applicants’ hopes. We also learn of Hisoka, who looks like a clownish magician but is in fact a ruthless killer with a cruel streak.
On the brighter side, Gon meets Killua Zoldyck, who has run away from his family of assassins to take the exam. Despite being one of the deadliest people alive, Killua becomes a good friend of Gon’s.
The first two stages of the exam are already making people drop out (or drop dead) but then Hisoka decides he wants to have a little fun….
As is often the case in shounen manga, protagonist Gon is one of the least interesting characters. His “find my father” motivation moves the plot at first, but it’s more of an excuse than anything else–we won’t see any movement on it for a long time. And Gon’s mother is a non-entity, while Aunt Mito vanishes after the first chapter.
The three companions are much more interesting, with contrasting personalities. My favorite is Leorio, who is a bit older than the others and much more of an “average joe” who barely keeps up. The contrast between his greedy outer persona and his actual motivations makes him more complex.
There are a bunch of interesting looking minor characters, most of whom soon vanish; and the monster designs range from cool to creepy.
It’s not too much of a spoiler to say that Gon passes the Exam and becomes a Hunter, at which point the really interesting plots begin. Be prepared for characters and subplots to vanish for long periods of time, and at some point you will hit the most recent volume and then have to wait ages for the next installment.
Still, this is very good shounen battle manga, and well worth looking into.
There have also been some anime adaptations, here’s the opening from one:
Comic Book Review: World of the Dragonlords written by Byron Erickson, art by Giorgio Cavazzano
Donald Duck has read another self-improvement book. This one is about family togetherness, so Donald drags his nephews Huey, Dewey and Louie and Uncle Scrooge out to a picnic in the woods. None of them are particularly keen on this; the nephews have a movie audition to get to, and Scrooge is spending his time assessing the forest for lumber profits. Just as Donald is reaching the end of his temper (admittedly a short journey), a hole opens in the air, bringing forth two odd pink-skinned beings called “humans”, followed quickly by three “Morgs” riding dragons! Picnic called on account of adventure!
Those of you who don’t follow comic books may be unaware that Walt Disney continues to license out its cartoon characters like Mickey Mouse, Goofy and especially Donald Duck to be published in comic books both in America and around the world. Thanks in large part to artist/writer Carl Barks, who invented Scrooge McDuck and many other characters, the duck stories have a reasonably coherent setting and loose continuity. The Duck family primarily lives in Duckburg, in the state of Calisota. Donald takes care of his three nephews after their father “went away” (early on, their misbehavior was legendary) and sometimes does odd jobs for his Uncle Scrooge, when he isn’t employed elsewhere. The family often goes off on adventures together.
This particular epic storyline was originally produced for the German Disney comics, as they were having a sales slump at the time. It took two years to get it ready, by which time the sales had rebounded and the editor of the main magazine was no longer interested in such a long and radically different tale. Dragonlords sat in a drawer for a few years until a magazine aimed at older Disney fans picked it up, then it got collected in a special Finnish edition, which this volume is a translation of.
Back to our story. The humans are the mighty warrior Brendon, leader of the human resistance against the Morg invaders, and the slightly airheaded wizard Hintermann, who opened up the portal from Our Mother (what the humans call their world) to Earth. The Morg have both firebreathing dragons to fly on, and solar-powered lightning spears. What they don’t have is good teamwork. While the Morg are able to knock out the local ducks and capture them, at the cost of stranding one of their warriors, Brendon and Hintermann are able to get back through the portal and escape. Group Leader Snark decides to take the ducks back to Morgworld (what the Morgs call it) to sell as slaves.
Huey, Dewey and Louie wind up in the dragon stable run by Clarg, a stupid and lazy Morg. They learn that the dragons are vegetarians and normally peaceful, and their kindness soon allows the triplets to tame a trio of baby dragons. However, they also learn that the Morg use electrical torture and other cruelties to turn their dragon mounts into obedient war machines. The good news is that the boys are able to make contact with the city’s human resistance, as exemplified by former stable boy Jute.
Donald winds up in the armory, polishing weapons and getting up close and personal demonstrations of how they work. Uncle Scrooge, however, becomes the servant of Lord Moraq, ruler of the fortress city Toom. He soon takes advantage of this by driving a wedge between Moraq and his immediate subordinate, General Hyrrr.
Back in Duckburg, Daisy Duck starts getting worried about the boys, and starts trying to figure out what happened to them. (Her rescue effort only fails by dint of not being fast enough.) Meanwhile, stranded Morg warrior Groob must make his way in a world of duck people.
The Morg culture is kind of stereotype baddies; based primarily on who can beat up who, with little seen of loyalty or honor. There are civilian Morg, but we never see them (or any mention of female Morg, if such things exist.) The Morg also don’t use pronouns to make them sound less educated.
Chapter 11 (of 12) is especially striking as the writer chose to make it an almost entirely silent one, allowing the excellent art of Cavazzano to take the fore.
For those of you who are shipping fans, the story does absolutely nothing to stand in the way of shipping Brendon and Hintermann together; even framing them together in a “family” moment. Or they could just be really good friends of course.
In the end, “family” is what the story is all about, as the Ducks may not be into forced togetherness, but always seek each other out when separated.
Recommended for the intersection of Disney Duck fans and epic fantasy fans, from late elementary school readers on up.
And now, the opening theme for the new Ducktales cartoon, since it has several of the same characters:
With the Black Cauldron destroyed, Death-Lord Arawn has retreated to his own lands for the time being, and no other major threats beset the realm of Prydain. Long peaceful days at Caer Dallben have given Taran Assistant Pig-Keeper time to think. Taran has realized a number of things, including that he wants to be together with Eilonwy for the rest of their lives…and that he has no idea who he is.
That’s both in the metaphorical and literal sense. Taran has no idea who his parents were, or if he has living kin. And his life at Caer Dallben has been more about caring for the oracular swine Hen Wen than discovering his own way of life. What if he is of noble birth? What if he is truly a peasant? Can he be together with a princess if his birthright is unknown?
Dallben the enchanter is as usual not a great deal of help; he either cannot or will not tell Taran the details of the boy’s heritage. So it is that Taran sets out with his faithful companion Gurgi to the Marshes of Morva. There, Taran consults the three dangerous sister enchantresses, but learns he cannot pay them a price high enough to learn his own secret. They do, however, mention that the Mirror of Llunet might give him a glimpse of his true self.
Lake Llunet, where the Mirror was last seen, is clear at the other end of the country, and the rest of the story is about Taran’s journey there.
This is the fourth of five novels in The Chronicles of Prydain, a children’s series based loosely on Welsh mythology. (Mr. Alexander mentions in the foreword that he’s borrowed bits from other folklore as well.) The focus is on Taran’s character development, so there’s no one overwhelming threat, but a number of smaller problems and lessons that Taran must overcome or learn from on his way to maturity.
Indeed, Taran has grown a great deal from the callow lad he was at the beginning of the series; he shows wisdom whenever he thinks about how to help others, rather than his own problems. But he still needs to let go of the notion that he needs to be special before he can embrace his true destiny.
Not everything is hard lessons; not-quite-human Gurgi and the prevaricating bard Fflewddur Fflam provide comic relief. But there are villains as well, the terrifying Morda, who cannot be killed by mortal means (and who is responsible for some of the mysteries in earlier books) and the greedy mercenary Dorath. Eilowny does not appear, but is often mentioned.
The book is well-written, though some of the running character tics grow tiresome by the end. (And the lesson at the end is obvious at the beginning if you’re at all familiar with children’s literature.) It’s a good breather before the climactic events of the final volume, where Taran and Eilowny must take their mature roles.
I recommend the entire series, and the Disney version has its good bits as well.
Magazine Review: Astounding Science-Fiction January 1946 edited by John W. Campbell, Jr.
Before Analog (see previous reviews), there was Astounding, the science fiction magazine that led the field for many years. Having gotten a copy of an issue from the pulp days, let’s take a look at what wonders lie within. Despite the cover date, the ads indicate it came out in early December 1945.
The lead and cover story is part one (of two) of “The Fairy Chessmen” by Lewis Padgett (a pseudonym for Henry Kuttner working with C.L. Moore.) It is roughly a century into the future, and the world is at war…again. After World War Two, the governments of Eurasia had crumbled, and reformed as the Falangists. They and America are the two superpowers and implacable enemies. Thanks to atom-bomb-proof shields and robot warfare, the war has stalemated for years.
Most Americans live deceptively peaceful lives in scattered communities on the surface, while the warmen toil in vast underground cities whose actual locations are closely guarded secrets. Low Chicago might be below the ruins of Old Chicago, or anywhere in the Midwest. Of course, in such conditions claustrophobia and other mental illnesses are a continuing concern, and it’s up to the Department of Psychometrics to keep the warmen in good mental health.
Which is why it’s concerning that Cameron, the head of the department, has been having hallucinations of eyeball doorknobs and talking clocks. He’s trying to keep it a secret, but his help is desperately needed by the War Department. It seems they have captured a scientific formula from the enemy, one that drives anyone who studies it mad (sometimes giving them strange powers in the process. For example, the levitating man who thinks he’s Muhammad’s corpse.)
There are time travel shenanigans involved, and one character seems determined to produce a specific future. The title comes from “fairy chess”, variants of the strategy game that use changed rules, such as a knight that can only capture backwards, or a 10×10 board. The formula changes the rules of physics, sometimes in mid-equation, and scientifically trained minds crack under the strain.
A nifty throwaway (probably) bit is the existence of “fairylands”, miniature cities with tiny robots that people play with ala the Sims. There’s also an amusing typo when one character claims he’s “half misogynist” when he means “misanthrope.”
Unfortunately, this novel is long out of print, so I have no idea how it ends. The cliffhanger is neat: “The edges of the spoon thickened, curled, spread into cold metallic lips. And kissed him.”
“N Day” by Philip Latham (pen name of R.S. Richardson) concerns an astronomer who discovers the sun is about to go nova. He tells the world, but is dismissed as a crackpot. (Had there been more time, someone would have checked his math and found him correct.) As a result, he finds his spine for the first time in decades.
“Veiled Island” by Emmett McDowell takes place on Venus (the pulp Venus of swamps and jungles.) A three-person anthropological team goes in search of the title island to investigate reports of a new variant of human. Apparently, unlike Earth, Venus just keeps producing new human variants out of the swamps which then climb up the ladder of civilization as they travel to the other side of the planet.
The Earthlings promptly crash-land, losing their clothing and supplies–they themselves have to start from scratch. While struggling to survive, they run into the new variant of humans they were looking for. A variant that seems destined to replace homo sapiens.
The sexism is pretty thick here, the action guy protagonist denigrates his female colleague for wanting to be treated as an equal, calling her a “tomboy” and the type who would have been a suffragette back in the day. (Apparently something like feminism happened in this future, but he’s not too keen on the results.) Over the course of the story, she comes to realize how awesome he is, and they are planning to get married (in the now considered barbaric Twentieth Century fashion) at the end.
The evolutionary science is suspect–emotionlessness is viewed as a huge evolutionary advantage that will allow the new species to outcompete other humans and replace them.
“A Matter of Length” by Ross Rocklynn (pen name of Ross Louis Rocklin) takes place in a far future with galactic travel. A stable mutation has created a new kind of human, the “double-brained” Hypnos, who have the ability to hypnotize ordinary humans. They are not physically distinguishable from other humans, but can be detected by “Sensitives.” Hypnos face severe prejudice, and there’s a war going on between societies that want to exterminate them and those that tolerate them.
All that is background. A Hypno named Joe has been captured by anti-Hypno forces, and was being shipped back to their planet for a show trial and execution when the ship went off-course and landed on a planet where time has gone wonky. There’s a paranoid belief among some of the crew that Joe somehow caused this, or is making them hallucinate this, despite the anti-mind control forcefield surrounding his cell. Eventually, the time wonkiness allows Joe to escape, and he rescues the two people on the ship who are not entirely anti-Hypno.
It turns out that Hypno powers have been vastly exaggerated as propaganda by the anti-Hypno forces; Joe never actually uses his mind control abilities during the course of the story. It’s the holding cell force field that gives him the temporary advantage he needs as it shields him from the time wonkiness for a while. Keitha, the Sensitive woman who tracked him down, is dismayed to learn that she’s next on the extermination list after all the Hypnos have been eliminated (as Sensitives are Hypno/ordinary human crossbreeds.)
Apparently, there are also longevity treatments in this future, as the captain of the anti-Hypno ship holds a grudge against the Hypnos for the death of his daughter nearly a century before, with the war starting later. (It’s a “failure to save” instance–a doctor who was secretly a Hypno couldn’t cure the daughter from a fatal disease, and when his secret was revealed, he was lynched for deliberately killing a human girl.)
“The Plants” by Murray Leinster takes place on a planet with only one form of life. Plants with flowers that follow the sun…or anything unusual that happens. Four men whose spaceship was sabotaged crash-land on the planet. Are they more in danger from the pirates that sabotaged the ship for its precious cargo…or from the plants? A story that has some creepy moments, and could have gone full on horror if the author wanted.
“Fine Feathers” by George O. Smith is the final fiction piece. It’s a science fiction retelling of the fable “The Bird with Borrowed Feathers” usually ascribed to Aesop. A ruthless businessman discovers a way to artificially boost his intelligence by energizing his brain. The process renders the user sterile (somehow) but since he wasn’t interested in having children, Wanniston considers that a small price.
Being superhumanly intelligent gives Wanniston a huge advantage over his fellow Earthmen, and he is soon the most powerful businessman on the planet. But he yearns for more, and when a suicide trap makes it untenable for Wanniston to stay on Earth, he decides to join Galactic civilization, where dwell people who have come to super-intelligence by eons of evolutionary processes. He keeps using the brain energizer, and is soon even more intelligent than the Galactic Ones.
Being logical beings, the Galactic Ones recognize Wan Nes Stan’s (as he now calls himself) superior intellect, and are willing to install him as their leader…as soon as his experience catches up to his intelligence in a few centuries. Wan Nes Stan tries to shortcut the process, only to discover his true limitations and destroy himself.
The story bookends with identical dialogue at the beginning and end, which would be effective if the language in those conversations wasn’t so stilted. It also uses the 10% of your brain gimmick (which admittedly was less debunked back then.)
John W. Campbell’s editorial “–but are we?” is prescient on the subject of nuclear proliferation though thankfully humanity has survived so far.
There are two science fact articles. “Hearing Aid” by George O. Smith is a very short piece on radio proximity fuses. “Electrical Yardsticks” by Earl Welch is about the international standards for the volt, ampere and ohm; how they were decided, and how they are maintained. Lots of math here, and possibly the technology is dated, but likely fascinating reading if you want to know more about electrical engineering.
I liked the Leinster piece best because of the thin line it walks between horror and SF; “The Fairy Chessmen” has some great imagery, but with only part one I can’t judge its full effectiveness.
Overall, an average issue, but well worth looking up for old-time science fiction fans.