Book Review: The Book of Van Vogt

Book Review: The Book of Van Vogt by A.E. van Vogt

In 1972, DAW Books was a brand new publishing company started by noted speculative fiction editor Donald A. Wollheim.  Its mission statement was to publish quality science fiction books that had not previously appeared in paperback.  (As opposed to reprinting old books with a new title, as often happened in the paperback market.)  For their fourth publication, Mr. Wollheim reached out to A.E. van Vogt for a collection of old and new stories, trusting to name recognition to sell the book.  I mention this because the inside front page is devoted to this information rather than a teaser for the contents.

The Book of Van Vogt

There are seven stories in this collection, starting with a brand new one, “The Timed Clock.”  It’s set at a dinner party, and the host tells the tale of how he became his own grandfather.  Is he playing a joke on his guests, or does the clock in the hall have special powers?

“The Confession” is a weird story about a man who can’t quite remember why he doesn’t meet his girlfriend any more, or why he took a menial job sweeping floors when he used to be quite wealthy.  And he has visions of a future where things are better, but it’s impossible to see how he got from here to there.  Could it have anything to do with the hypnotist whose stage act he participated in?  An ambiguous ending.  Content note: attempted rape.

“The Rat and the Snake” is set on the homefront during World War Three.  Mark Grey loves feeding rats to his pet python, especially hearing their tiny screams.  But the availability of rats has dried up due to rat-catchers being drafted and pet stores put on rationing.  Mark finds a government research station filled with lab rats, and doesn’t question how easy it is to get inside and steal some.  Poetic justice ensues.

“The Barbarian” is a reprint from the 1940s.  In the far future, the Linn Empire rules Earth, and has successfully conquered Mars and Venus.  But now a new threat arises from Europa, a barbarian horde that looks as though it will sweep aside the decadent empire.  Clane Linn, a priest-scientist and acting leader of Linn, is the only hope of dealing with Czinczar.  Czinczar is far more intelligent than the title of “barbarian” would imply.  Clane is despised by many in the empire (including his late uncle, the former leader) for being a “mutant.”  We never learn the extent of his mutation, except that his clothing is designed to conceal the shape of his shoulders.  He is, by 21st Century standards, the nicest guy in his government.

“Ersatz Eternal” concerns three men who have crashlanded on an alien world.  One of them is insane, but that may make him the best suited to survive in this new environment.

“The Sound of Wild Laughter” concerns Marie Hazzard, a physicist who has been in a loveless (and sexless on her part) marriage with the philandering and maniacally jealous Carl Hazzard for over a decade.  She is briefly relieved when Carl dies, only to learn that his brain has been kept alive and able to communicate.  The situation winds tighter and tighter, as Dr. Marie must deal not only with her semi-deceased husband, but three greedy men who think they know what really happened.

That story is heavy on the misogyny, most directly from the noxious Carl, but also from the other men trying to manipulate Marie–and she has some internalized misogyny to deal with as well.  There’s some dubious consent sex.

And we wrap up with “Lost: Fifty Suns”, reprinted from the 1950s.  In the very far future, descendants of humans who fled to the Magellanic Cloud centuries past learn that the government of Earth has now reached their galaxy.  While the representatives of Earth claim now to be more inclusive of genetic minorities, they will not stand for there being an independent star nation anywhere in the universe.

The Earth ship issues an ultimatum:  Either the civilization of the Magellanic Cloud reveals itself and surrenders, or the Star Cluster will come looking for them with planet-destroying weapons.

This is especially relevant to Captain Maltby, as he is secretly the hereditary ruler of the “Mixed Men”, a new genetic minority that arose from crossbreeding different strains of humanity.  Gifted with strange powers, the Mixed Men tried to take over their galaxy’s civilization, only to be beaten back by force of numbers.  Some of the Mixed Men think this is a golden opportunity to make a deal with the Earthlings to become local satraps, while many others want to use the ultimatum to pressure their own civilization into giving them back civil rights.  Captain Maltby must try to decide what is best for his people, and convince them to accept it.

We also get to see the viewpoint of Lady Laurr, commander of the Earth ship.  Her crew has already been on this mission of mapping the Magellanic Cloud for ten years, and was looking forward to going home when they stumbled on evidence of the Magellanic civilization.  While their technology is highly advanced, they’re still looking for maybe fifty inhabited star systems out of millions of suns; it could take another decade to locate the Magellanic civilization provided this ultimatum doesn’t flush them out.  Lady Laurr faces legal mutiny if she doesn’t get results quickly.

The ending has one side’s efforts and infighting go all for naught.  Somewhat surprisingly, this story passes the Bechdel Test.

Of the stories, I liked “The Rat and the Snake” best; to the point with no faffing about.  “The Sound of Wild Laughter” goes on too long and has too much misogyny that isn’t challenged for my tastes.

If you like van Vogt’s stuff, this isn’t his most famous work, but is pretty representative.  Those who are new to him might want to try Slan or The Voyage of the Space Beagle nstead.

Comic Strip Review: Gunnerkrigg Court, Volume 3: Reason

Comic Strip Review: Gunnerkrigg Court, Volume 3: Reason by Thomas Siddell

After Antimony “Annie” Carver’s mother Surma dies, her father Anthony drops her off at her parent’s alma mater, a strange boarding school called Gunnerkrigg Court.  The court is an enormous place, looking rather like an industrial city, but large portions of it seem to be abandoned…by humans, at least.  There are robots advanced beyond anything in the outside world, bizarre events are commonplace, there’s a creepy forest just across a long bridge students are forbidden to cross, and Annie notices that she’s picked up a second shadow.

Gunnerkrigg Court, Volume 3: Reason

This noted fantasy webcomic has been running since 2005, beginning here (happily, the art style drastically improves over time.)  It’s got an intricate plot with many details planned well in advance.  (For example, in an early strip Antimony tells us it will be two years before she sees her father again.)  The Court’s architecture is somewhat based on the city of Birmingham in England.

At the beginning of this volume, Annie is in training to possibly become the Court’s Medium, an ambassador between the school and the magical Gillitie Wood.  The other two candidates, Andrew Smith (with the ability to bring order out of chaos) and George Parley (whose father expected a boy, and has the gift of teleportation) argue a lot but turn out to be attracted to each other.  This interrupts two simulations.

Then it’s time for a camping trip to a park that is actually inside the boundaries of Gunnerkrigg Court.  Campers start to disappear, and Annie and her best friend Kat (Katherine Donlan, daughter of two of the teachers who were friends with Annie’s parents) must solve the mystery.

After that, Kat, who is beloved by the Court’s robots due to her technical skills and repair abilities grants the king of said robots access to the portrait of Jeanne, the ghost that haunts the ravine between the Court and the Wood.  In return, he reveals the existence of a robot that has memories of Jeanne, and the very early days of the Court.  Those memories reveal a dark secret of the past.

In the next chapter, Annie visits the Wood and learns more about Ysengrim, the wolf with tree armor that is the current Medium for their side of the river.  Coyote, the trickster spirit that is in charge of the Wood, gives Annie a gift for reasons not fully revealed.

Then the subplot of Jack, who’s been acting increasingly erratic since he was exposed to the mass hallucination projected by a girl named Zimmy, comes to the fore.  He coerces Annie into accompanying him to a power station that might have something to do with why he can’t sleep.

This is followed by a spotlight chapter for Kat, who hasn’t been able to process her emotional reaction to learning what the Court did to Jeanne.  She’s finally able to recover her equilibrium with the help of an abandoned baby bird, and Paz, a classmate who can talk to animals.

Further research with the help of Andrew and Parley reveals some of Jeanne’s story from her point of view, and convinces Parley to be honest about her feelings.

Finally, Annie’s second year at Gunnerkrigg Court comes to a painful close when she and Renard (a fox spirit living in a stuffed toy) quarrel and reveal some very painful secrets to each other.  This leads to her choosing to spend the summer in the Wood rather than with friends.

At the end are some art pages and bonus strips about “City Face”, the pigeon Kat rescued.

The mood swings wildly between chapters, some being very comedic while others go deep into dark territory.  While we get several important revelations in this volume, the jigsaw nature of the overall plot means that many items don’t pay off until future volumes–I do recommend starting from the beginning.

As is often the case with webcomics collections, the material is all available on the internet for free, but if you like it, please consider buying the print version to make the creator more financially stable.

Comic Book Review: The New Teen Titans Volume One

Comic Book Review: The New Teen Titans Volume One written by Marv Wolfman, art by George Perez and Romeo Tanghal

By 1980, Marv Wolfman had come over to DC Comics from Marvel, but found himself writing one-shot team-up books, which he felt didn’t allow him the room to develop subplots and characterization the way he wanted to.  He offered to write a revival series for the Teen Titans, a book that had teamed up several kid sidekicks (and eventually some more obscure characters) for some years before dropping sales got the book cancelled.

The New Teen Titans Volume One

The Powers that Were turned his original proposal down, so Mr. Wolfman revised his proposal with several brand-new characters, going for more of a male-female balance than most teams of the time, and complementary personalities that would both cause conflict and bring the team together.  He also gave most of the group some sort of conflict with a father figure.  Robin trying to get out from under the shadow of Batman, Starfire’s weak-willed father selling her into slavery to save his world, Cyborg’s father being responsible for his needing massive cybernetic upgrades, Changeling having all his father figures vanish from his life, and Raven’s father being the demon Trigon.

That last was the plotline behind the first few issues, as Raven fled to Earth and assembled a team to battle her father’s planned invasion.  The first issue, however, made the alien Gordanian slavers the main focus, as Starfire needed to be rescued from them before she could join.  Raven also manipulated Kid Flash’s emotions (off-screen but it was pretty obvious) to make him loyal to her and thus willing to help out.

During that same story, the Titans accidentally made an enemy of Grant Wilson, who then in the second issue became the villain Devastator (using the 100% of your brain hokum) as part of a plan by the shadowy organization H.I.V.E. to acquire the services of his father, Slade Wilson, aka Deathstroke the Terminator.

The third issue introduced the first version of the Fearsome Five, a villain group put together by Dr. Light for mutual gain.  They were promptly hijacked by Psimon, one of their members who had been working for Trigon.

The next three issues were all about Trigon, starting with the Titans having to face off against the Justice League in an effort to keep the more powerful heroes from accidentally knocking out the one barrier between Trigon’s realm and Earth.  Mr. Wolfman notes that the sales had been going down issue by issue (and it did not help that #5, the issue where Trigon is fully revealed, had guest art by Curt Swan, rather than George Perez–Mr. Swan was a classic Superman artist, but just wrong for this title) but issue #6, the big finish, saw the sales climb and every issue after that for a while.

In issue #7, the Titans face off against their own headquarters, the Titans Tower, as the Fearsome Five had co-opted it in an effort to free Psimon from the fate Trigon had “rewarded” him with.  This issue also explained who Cyborg actually was, and mostly resolved his relationship with his father.

Issue #8 was a breather, so that several new subplots could be introduced, some of which stuck around for quite a while.

On the strength of the many subplots, engaging personalities, and stellar George Perez art, the New Teen Titans series became DC’s hottest title, and the closest competitor they had for Marvel’s X-Men under Chris Claremont.  One of the obvious Marvel-style touches was setting the series in the real life city of New York, rather than one of DC’s many fictional cities.

There are some elements that don’t come off as well in hindsight; Starfire’s personality, powers and cultural background seem written specifically to have her go around wearing as brief a costume as the Comics Code would allow, or even less.  Raven’s origin involves rape by deception, and Trigon comes across as almost cartoonishly evil for the sake of being evil.  Cyborg often takes the role of “angry young black man”, and his bickering with Changeling is not nearly as funny as the writer seems to think it is.  And of course, Raven’s emotional manipulation of Kid Flash is very skeevy, which is acknowledged in the story itself.

Still, this is an important part of comics history, and fans of the various Titans incarnations should enjoy it.  (With a caveat that kids who only know the Titans from the cartoons might find some of the material a bit much–junior high on up, please.)

Comic Book Review: Noble Causes Archives, Vol. 1

Comic Book Review: Noble Causes Archives, Vol. 1 written by Jay Faerber

Liz Donnelly is nervous about meeting her future in-laws.  After all, she’s just a normal bookstore manager, and they’re the Noble Family, celebrity superheroes, beloved across the world.  Her fiance Race Noble is nice enough, but Liz soon learns that behind the glitzy facade, the Noble family has severe problems that are tearing them apart.  When tragedy strikes, it could be the ending of Liz’s world, if not everyone’s.

Noble Causes Archives, Vol. 1

This Image Comics offering was a series of miniseries before getting approved for an ongoing (with a soft reset.)  It takes the soap opera aspects of modern superhero comics, and the idea of superheroes as celebrities, and runs with it.  Indeed, the soap opera is so central that it’s several issues before we see one of the family do something that matches the “hero” part of the genre.

At the beginning, the family consists of “Doc” Noble, an inventor/adventurer who has retreated into his laboratory more and more as the years have gone by, rather than interact with his brood; his wife Gaia, a nature mage from another dimension who craved the celebrity lifestyle and has crafted the family’s public image; Icarus, Doc’s robot assistant, who considers himself the dutiful son; Rusty, who recently suffered an “accident” that required transplanting his brain into a robotic body; Celeste, Rusty’s gold digger wife, who was unfaithful to him even before he became all metal; Race, a super-speedster who has the best emotional balance of the crew; Krennick, Race’s best buddy and son of family enemy Draconis, who has an unrequited thing for; Zephyr, only daughter and a rebellious teenager whose promiscuity has gotten out of hand; and Frost, Gaia’s son by a brief affair, who officially does not exist, and has been sleeping with Celeste.

Liz’s marriage to Race helps precipitate a series of events that bring to light several family secrets and relationship crises.  The series is really good at issue-ending cliffhangers.

This black and white reprint volume covers up to issue #12 of the ongoing, and the resolution of the Zephyr pregnancy plotline.  There were a number of back-up stories that flashed back to events before Liz met the family; instead of being bundled with the main stories of each issue they were published in, they have been placed at the end of the volume.  These stories explain some motivations and sometimes make the characters’ actions more sympathetic.

Content warnings:  There’s a fairly gory scene early on, a lot of talk about sex (and some near-sex scenes) and some rather disturbing implications in the backstory.   I’d say senior high school and up for readership.

Many of the characters are not particularly likable.  (When Doc suddenly starts being a somewhat better husband and father, Gaia worries that he’s terminally ill.)  But there are enough of them that are sympathetic or enjoyable to keep reading.

The art is by a number of different creators, mostly in the decent to acceptable range.

Recommended to comic book fans who are really into the soap opera aspect.

Book Review: Rayla 2212

Book Review: Rayla 2212 by Ytasha L. Womack

It is the year 2212, and the once utopian Planet Hope has fallen under the dictatorship of The Dirk.  Rayla Illmatic, aka Rayla Redfeather, daughter of a missing astronaut, has joined the resistance.  When rebel leader Carcine, who Rayla likes a lot, disappears on a mission to find mystic/scientist Moulan Shakur, she must take up the quest.  It is Rayla’s destiny to find the missing astronauts scattered in Earth’s past, and restore the balance of her world.  Or is it?

Rayla 2212

This is the first science fiction novel by Afrofuturist Ytasha Womack; it is set in a future where “race” as it is currently understood is no longer a relevant concept, but carrying forward the vitality of African-American culture and its African roots.  This is more revolutionary than it should be, due to inertia making straight white middle-class American men the default protagonists of most SF.  Notably, when the story goes back to 20th Century Earth, racism is mentioned but isn’t at all a focus in that section.

The primary “big idea” is that linear space-time is a social construct.  Properly-trained people of sufficient mental strength can teleport to where/when they choose.  However, Planet Hope’s society began to unravel when all the astronauts with this training failed to come back from a mission; Rayla’s father reappeared momentarily some time later, but just as quickly vanished again.  Moulan, who came up with the training, enlists Rayla’s help in relocating the lost.

However, we learn that Moulan is keeping secrets from Rayla, as is Rayla’s new partner Delta Blue.  Rayla’s memories have been tampered with more than once, and the people she meets warn her against each other while withholding information our heroine thinks might be important.  She also notes that her “destiny” never seems to be anything she actually wants to do with her life.

I’m reminded of the New Wave speculative fiction of the 1970s, both because of the multiple layers of deception and fluid nature of reality (is Rayla participating in the past or is she shaping it?), and in the “experimental” feel of the writing.  There are quotes, most relevant, interrupting the narrative from time to time, as well as soundtrack recommendations–this tapers off as the book progresses.  Despite the non-linear nature of space-time in the story, the narrative itself is mostly linear with some flashbacks.

This edition of the book was self-published, and there are multiple spellchecker typos and misplaced quotation marks.  I also found the ending rather muddled and arbitrary; perhaps this is to allow for the sequel, conveniently titled Rayla 2213.  There’s some on-page non-explicit sex.

This book would be of most interest to readers wanting to sample Afrofuturism, or looking for a protagonist who’s not the standard SF model.

Comic Book Review: Super Hero Happy Hour Volume 1

Comic Book Review: Super Hero Happy Hour Volume 1  written by Dan Taylor, art by Chris Fason

At the end of the day, many superheroes are still mostly human, and some of them could use a drink to relax with, and some conversation with other people who understand their issues.  In First City, those heroes go to the Hideout Bar and Grill.

Super Hero Happy Hour Volume 1

This small press series is set in that bar, and this volume reprints the first four issues.  The first story is mostly Seinfeldian banter, while the second is about Ladies’ Night.  The third issue introduces a new hero to First City, and leads into a bar brawl with supervillains in the fourth.

Most of the characters fall into identifiable archetypes; Night Ranger and Scout are more or less Batman and Robin, Guardian owes a lot to the Hal Jordan Green Lantern, and so forth.  We find out much more about these characters in the dossiers printed as an extra in the back of the book–including the back story of the bartender, only hinted at in the fourth issue.

This was a first professional effort from both creators, and it really shows with clumsy dialogue, thin characterization and crude art in the first issue.  By the fourth story, they’re much improved, but still with a long way to go.

There’s some comic-book violence, of course, and discussion of sexism in the second story.  Practitioners of voudoun are likely to be unhappy that once again, voodoo is simplified down to a guy summoning zombies.

This is okay for a small press comic, but no great shakes.  It might become a collectors’ item if either of the creators hits it big in the future.

Book Review: The Players of Null-A

Book Review: The Players of Null-A by A.E. van Vogt (Also published as The Pawns of Null-A)

Note:  This book is a direct sequel to The World of Null-A and this review will spoil elements of that first novel.  Like, immediately after this paragraph.

The Players of Null-A

With the death of the mighty Thorson, the plans of the Greatest Empire for Venus and Earth have been thwarted.  But that empire and its master Enro the Red are still active threats to the Galactic League.  As well, Gilbert Gosseyn, the man with the extra brain,  has come to the attention of the mysterious Follower.  Even with the aid of his Null-A training, can Gosseyn survive long enough to learn the true nature of his enemies?  And who is the Player who seems to be guiding Gosseyn?

This story was originally published as a magazine serial in 1948, and revised for book publication in the 1950s.  It follows van Vogt’s standard formula of short scenes and plenty of plot twists, while using psychologically tricky phrasing to slow the reader down and make them think a bit.  Still, the plot practically gallops.

One thing Mr. van Vogt did well was allow his overpowered protagonist to still feel challenged.  His training in non-Aristotelian logic gives his cortex (seat of reasoning) mastery over the thalamus (seat of emotions) so that he is able to understand his own feelings and psychology.  This has allowed Gosseyn to reach the peak of human mental and physical conditioning.  In addition, his apparently unique extra brain allows him to teleport himself and other objects without the aid of machines, as well as other minor tricks.  Oh, and if he’s killed, there are backup bodies.

But Gosseyn is up against Enro the Red, a dictator with the resources of an empire and the ability to see and hear events anywhere he chooses; and the Follower, a living shadow with the ability to predict the future.  To make things even more complicated, Gosseyn is forced into a different body from time to time, one without any special powers or training to assist him.  While if he gets killed, Gosseyn will revive in a new body, he doesn’t know where that body is stored–it could be far from the places he needs to be.

Eldred Crang, the Null-A detective, is also busy, but mostly behind the scenes with his alleged wife (who turns out to be Enro’s sister, and co-ruler of the planet…but with no power over the extrastellar empire.)

There are several competent, strong-minded women in the story, but for reasons, none of them are fully trained in Null-A, so they play subordinate roles.  There’s a scene where this book almost passes the Bechdel Test.  It seems that Enro has a childish attitude towards women, considering their primary use to be sex objects (including his sister), so Gosseyn has two of them engage in “girl talk” so that if Enro is listening in, the inanity of it will mask the men’s plot-relevant conversation.   Doesn’t quite pass the test, as none of the women’s dialogue is quoted.

The ending is very abrupt, like one of those old kung-fu movies that stops at the moment the hero lands a knock-out blow on the villain.  Mr. van Vogt was not big on wrap-up chapters, so the fate of several characters is up in the air at the book’s end.

The Null-A philosophy extracts that start each chapter can be a bit repetitious, and one has to wonder just how one leaps from them to rewiring your brain through intense training.  There’s also a lot of technobabble around the teleportation system.

You might want to read the previous book first, (try to get your hands on the 1970s revision which fixes some of the worst plot holes in World), but this is perfectly acceptable pulp science fiction that might give you something to think about.

Book Review: Conquest of Earth

Book Review: Conquest of Earth by Manly Banister

Note:  This review will contain SPOILERS for some major plot twists beyond a certain point.

Today Kor Danay is a Man.  It is the distant future, when Sol has become a red star, and Kor has completed nineteen years of intense mental and physical training to become a Scarlet Sage of the Brotherhood of Man.  Only six out of a class of one hundred have managed to attain the abilities of instantaneous teleportation over galactic distances, moving so fast time seems to stand still, reading minds, etc.  And Kor is the first initiate ever to survive taking the extra credit option of summoning stellar fire to the surface of a planet.

Conquest of Earth

But Kor and his four surviving classmates (one other tried the extra credit option) are bound by oath to conceal their Dragonball Z-level powers from the world.  For the Men are not the masters of Earth.  Earth, and all civilized worlds, are under the control of energy beings called the Trisz, who may or may not be multiple manifestations of a single mind.  The Trisz have been slowly draining Earth of its water, and under the guise of benevolent protection have turned humanity into a servant race.  If the Trisz knew just how powerful the Men really were, they would simply destroy Earth, which wouldn’t necessarily kill the Men, but would eliminate the People the Men want to free.

So as far as the rest of humanity knows, the Men are just philosopher-priests with maybe some holy miracles once in a while, though few people ever see even one.  Kor is shipped off to be the new head priest of No-Ka-Si, in the desert that was once known as Kansas.  There he must match wits with the treacherous Brother Set of the Blue Brethren (those students of the Brotherhood who washed out before the training became lethal) and the beautiful Lady Soma, who leads a double life.

The Trisz want Kor eliminated as their Prognosticator (a powerful computer that can predict the future but only in vague rhyming couplets) has indicated he might be a danger to them.  After some cat and mouse games, Kor makes the Trisz think he is dead and moves into the Organization of Men, the Brotherhood’s even more secret branch.  While investigating a young, untouched planet for possible colonization, Kor undergoes a shocking tragedy.

That tragedy begins a new phase in Kor’s life, that ends with another tragedy, one that gives him the information he needs to free the galaxy of the Trisz.

This 1957 novel appears to have first been a three-part magazine serial, judging by the abrupt changes between acts.  The middle section is the weakest, as it contains a lot of psychobabble philosophy while not much actually happens.  Brother Set is a fun character, but vanishes after the first part.

The idea that humans have untapped mental and physical powers that a chosen few can manifest with the proper training and mindset was a popular one in science fiction during the 1940s and ’50s, though few works carried it to this level.  The story plays with this a bit; Kor has difficulty empathizing with the humans he’s supposed to be saving due to the fact that he’s just better than them in every way.  And concealing his powers causes him issues; he could make himself invulnerable to heat and grime, but that would tip observers off that it was possible.

The romance angle is…lacking.  Apparently, a real Man just has to do whatever he was planning to do anyway, and women will be attracted to his Manliness; Kor never has to work at a relationship.  Lady Soma has some interesting potential, but tosses away her advantages to help Kor out.  After that, she’s just a sidekick who doesn’t do anything useful on page.

Once Kor really gets to unleash towards the end, the prose picks up as the author clearly enjoyed that bit.

Overall, a forgettable book with a few good scenes.

SPOILERS beyond this point.

There’s a phenomenon in fiction that comic book fans call “fridging” after a particularly notable example.  It consists of a female character dying or suffering for the sole reason of  motivating the male main character to do something, usually revenge.  In this situation, the story is not about the woman at all, but about the man’s deep pain and sorrow at losing her or having her relationship with him threatened.

Conquest of Earth is notable in that it does this twice, first by having Lady Soma randomly eaten by the Trisz, who are apparently completely unaware of who she is and why they might want to kill her.  Then the cavegirl Eldra, who is carrying Kor’s child for bonus rage points, is killed when the Trisz invade her planet.  Both women seem to exist solely to make emotional connections to Kor (doing all the relationship work themselves) so he’ll feel bad when they die.

But that’s not all!  Once rescued from Eldra’s planet, Kor realizes that he has been subconsciously manipulating probability to bring about a future in which he eliminates the Trisz.  In other words, he himself was responsible for the Trisz killing both his love interests to advance his main goal.  Kor doesn’t seem particularly upset by this revelation, either; now he can save the universe!

Book Review: The Cloak Society #3: Fall of Heroes

Book Review: The Cloak Society #3: Fall of Heroes by Jeramy Kraatz

Disclaimer :  I received this book as a Goodreads giveaway on the premise that I would review it.   My copy was an uncorrected proof; some changes may be present in the final product.

The Cloak Society #3: Fall of Heroes

This review has SPOILERS for the first two books in the trilogy, The Cloak Society and Villains Rising.  If you’re the sort of reader whose experience is lessened by having surprises revealed, you may want to check out a review for the first book instead.

Alex Knight was brought up in the Cloak Society, trained by his parents Shade and Volt to fight against the oppression of the Rangers of Justice, for the glory of the Society and its eventual takeover of the world for its own good.  Exposure to the outside world changed Alex’s perspective, and he turned against the Cloak Society.

In this volume, the Society has succeeded in killing, imprisoning or controlling all the Rangers, and replacing them with villains posing as “the New Rangers.”   With the help of their super-powered minions, the Deputies, they have Sterling City, Texas, in a stranglehold.

Alex now leads a ragtag team of kids mixing former Rangers trainees and Cloak Society defectors (and apparently a stray they picked up along the way.)   They have a plan to rescue the remaining real Rangers, but Alex’s mother Shade is cunning and pragmatic; she’ll use the resistance’s actions to advance the Society’schemes.

This is the third volume in a children’s (ages 8-12) superhero trilogy.  There’s a bit of advanced vocabulary, but this is usually explained in the dialogue, as one of the team (Misty) is a couple of years younger than the others, and needs these explanations.

There’s a fair bit of violence, and at least one character dies on-stage; Alex has to deal with his feelings about this, as he’s partially responsible.  If the young reader is particularly sensitive, they may not be ready for this book.

No mushy stuff, although determined shippers might see a hint of attraction between Alex and shapeshifting heroine Kirbie.

The author has gone to some trouble balancing out the powers and thinking about their implications so that none of the characters is too weak or powerful.  Non-powered people are also important and useful characters.

Older readers might find the story a bit simplistic philosophically, but I think there are enough shades of grey for the intended audience to have their imaginations sparked.

This book will be on sale 9/30/14; I’d recommend looking at the first two books in the trilogy (probably available through your library) to see if it’s suitable for your kids.

Update to add:  I have now discovered that this book was packaged through Full Fathom Five, a company that has abusive contract terms for their authors.  (You may be familiar with their most successful product, I am Number Four.)  This may influence your decision to purchase.

 

 

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